I’m Sid Sankarsaha, a 3D Animator and Generalist with 8+ years of experience shaping cinematic and gameplay animation for AAA titles across studios including Technicolor and EA Codemasters. I specialize in processing and refining motion capture data, retargeting to custom rigs, and delivering polished first- and third-person animations in Unreal Engine 5, using Blueprints and Blend Spaces, in close collaboration with game directors.
I also build and animate weapons and props with custom bone structures to support complex interactions and transitions, maintain cinematic quality, and optimize assets for performance. I’ve contributed as a Generalist on cross-functional teams—working with the Kuala Lumpur studio on titles like Dirt Rally and GRID—and shipped high-fidelity facial animations for primary characters at Rockstar Games.
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