Hi, I’m Balazs Ovari, a Senior Systems Architect with over 20 years of experience delivering performance-critical C/C++/Go systems. I specialize in low-latency architectures, UML-based modeling, and hardware-software co-design for automotive, embedded, and AAA gaming. I’ve built systems that run on x86 and ARM, optimize GPU shaders, and drive end-to-end SDLC improvements, from design through testing to production deployment.
I’ve led engineering teams and delivered cross-platform tooling, console ports, and online backends for diverse partners—from certification-focused console projects to cloud-enabled MMORPG backends. I’m passionate about clean architecture, rigorous performance tuning, and mentoring engineers to ship robust, scalable systems with a focus on determinism, reliability, and measurable throughput.
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