I’m a game and graphics programmer with four years of professional experience in Unity and C#. I specialize in modern graphics programming and have hands-on experience with OpenGL, DirectX 12, and Vulkan. I’m currently deepening my expertise in advanced rendering and engine development, while expanding knowledge of Unreal Engine 5. I enjoy building robust rendering pipelines, tools, and gameplay systems that deliver compelling visuals and smooth player experiences. I’m excited to contribute to ambitious projects across engines and platforms.

Sina Rahmani

I’m a game and graphics programmer with four years of professional experience in Unity and C#. I specialize in modern graphics programming and have hands-on experience with OpenGL, DirectX 12, and Vulkan. I’m currently deepening my expertise in advanced rendering and engine development, while expanding knowledge of Unreal Engine 5. I enjoy building robust rendering pipelines, tools, and gameplay systems that deliver compelling visuals and smooth player experiences. I’m excited to contribute to ambitious projects across engines and platforms.

Available to hire

I’m a game and graphics programmer with four years of professional experience in Unity and C#. I specialize in modern graphics programming and have hands-on experience with OpenGL, DirectX 12, and Vulkan. I’m currently deepening my expertise in advanced rendering and engine development, while expanding knowledge of Unreal Engine 5.

I enjoy building robust rendering pipelines, tools, and gameplay systems that deliver compelling visuals and smooth player experiences. I’m excited to contribute to ambitious projects across engines and platforms.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Work Experience

Senior Unity Developer at Karizma Studio
September 1, 2022 - September 1, 2024
Contributed to the development of the ‘Yatzy’ and ‘Farkle ’ mobile games in Unity, produced technical documentation for both projects, and served as Technical Manager for Yatzy, guiding its technical direction and team coordination.
Unity Developer at Happy Galaxy Studio
January 1, 2022 - April 1, 2022
Developed the Happiness Planet mobile game and several educational Android titles using the Unity Engine, delivering complete gameplay functionality and polished mobile experiences.
Unity Developer at Inotek
February 1, 2021 - July 1, 2021
Developed required updates for the Scoop mobile game in Unity and produced publishable builds for both Android and iOS platforms.
Unity Developer at Fotros Pouya Rayaneh
August 1, 2019 - May 1, 2020
Developed the ‘Lantern ’ game for Android and Windows using Unity, and created the ‘Popcorn ’ mobile game for Android with a full Unity‑based implementation.
Unity Developer at Fotros Studio
August 1, 2019 - May 1, 2020
Developed the Lantern game for Android and Windows using Unity; built the Popcorn mobile game for Android, implementing gameplay and UI systems.

Education

MSc in Computer Games Technology with VR at City, University of London
September 1, 2024 - November 1, 2025
BSc in Electrical Engineering at Sharif University of Technology
October 1, 2011 - September 1, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Education, Media & Entertainment
    paper Lantern

    ‘Lantern’ is one of my first game projects developed with Unity Engine. It’s a 2D story-based puzzle game with several levels and puzzles to solve. it is developed for Android and Windows platforms. more details and photos are available at link below
    https://www.twine.net/signin