I'm a game programmer with four years of Unity experience, specializing in graphics programming, OpenGL, and DirectX 12. I enjoy building performant rendering pipelines and shader work, and I thrive in collaborative teams to deliver polished mobile and PC titles. I'm currently expanding my expertise in advanced computer graphics to move toward engine and rendering-focused roles, and I'm eager to tackle challenging projects in game development and graphics tooling.

Sina Rahmani

I'm a game programmer with four years of Unity experience, specializing in graphics programming, OpenGL, and DirectX 12. I enjoy building performant rendering pipelines and shader work, and I thrive in collaborative teams to deliver polished mobile and PC titles. I'm currently expanding my expertise in advanced computer graphics to move toward engine and rendering-focused roles, and I'm eager to tackle challenging projects in game development and graphics tooling.

Available to hire

I’m a game programmer with four years of Unity experience, specializing in graphics programming, OpenGL, and DirectX 12. I enjoy building performant rendering pipelines and shader work, and I thrive in collaborative teams to deliver polished mobile and PC titles.

I’m currently expanding my expertise in advanced computer graphics to move toward engine and rendering-focused roles, and I’m eager to tackle challenging projects in game development and graphics tooling.

See more

Experience Level

Expert
Expert
Expert

Work Experience

Senior Unity Developer at Karizma Studio
September 1, 2022 - September 1, 2024
Contributed to the development of the ‘Yatzy’ and ‘Farkle ’ mobile games in Unity, produced technical documentation for both projects, and served as Technical Manager for Yatzy, guiding its technical direction and team coordination.
Unity Developer at Happy Galaxy Studio
January 1, 2022 - April 1, 2022
Developed the Happiness Planet mobile game and several educational Android titles using the Unity Engine, delivering complete gameplay functionality and polished mobile experiences.
Unity Developer at Inotek
February 1, 2021 - July 1, 2021
Developed required updates for the Scoop mobile game in Unity and produced publishable builds for both Android and iOS platforms.
Unity Developer at Fotros Pouya Rayaneh
August 1, 2019 - May 1, 2020
Developed the ‘Lantern ’ game for Android and Windows using Unity, and created the ‘Popcorn ’ mobile game for Android with a full Unity‑based implementation.

Education

MSc in Computer Games Technology with VR at City, University of London
September 1, 2024 - November 1, 2025
BSc in Electrical Engineering at Sharif University of Technology
October 1, 2011 - September 1, 2017
MSc in Computer Games Technology with VR at City St. Georges, University of London
September 1, 2024 - November 1, 2025
BSc in Electrical Engineering at Sharif University of Technology
October 1, 2011 - September 1, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Education, Media & Entertainment