2-paragraph first-person bio, friendly tone

Andrii Shaposhnykov

2-paragraph first-person bio, friendly tone

Available to hire

2-paragraph first-person bio, friendly tone

Language

Ukrainian
Fluent
Russian
Fluent
English
Advanced

Work Experience

Senior Unity Developer at Maya Gamesworks
October 1, 2025 - October 15, 2025
Led architecture and development across Unity projects; implemented state machines; integrated Zenject for DI; built save/load and inventory systems; designed camera frameworks; maintained a clean, extensible codebase; performed CPU/GPU profiling; reduced draw calls and GC spikes; implemented Photon PUN2 with custom sync/RPC.
Senior Unity Developer at Zip Zap
June 1, 2021 - October 15, 2025
Rapid hyper-casual prototyping (~1 prototype per week) with CPI/retention experiments; collaborated with GD/2D/3D/Audio; reused and adapted code templates to ship mechanics quickly.
Unity Developer at Apps ide
December 1, 2020 - October 15, 2025
Built early mobile prototypes; implemented core UI/scene flows; adapted features for mobile constraints; project discontinued after strategic shift.
Unity Developer at Logic7
January 1, 2020 - October 15, 2025
Mobile gameplay features; platform adaptations; maintained mobile-focused development workflows.
Unity Developer at AppsSide
December 1, 2020 - October 15, 2025
Built early mobile prototypes and implemented core UI/scene flows, input and interaction systems; adapted features for mobile constraints; project discontinued after strategic shift.
Unity Developer at Zip Zap
June 1, 2021 - October 15, 2025
Rapid hyper-casual prototyping (~1 project per week) with CPI/retention experiments and fast gameplay iterations. Collaborated with GD/2D/3D/Audio; reused and adapted code templates to ship mechanics quickly.
Senior Unity Developer / Technical Architect at Maya Gamesworks
October 1, 2025 - October 15, 2025
Led engine and tools work: rebuilt camera systems on Cinemachine (flip on fire, side-switch, constant offsets); later migrated Cinemachine 2 to 3 and unified rigs, reducing custom scripts and easing future changes. Implemented performance profiling, multi-layer rendering, and robust shipping pipelines across Android/iOS and PC/Steam (projects with 1M+ installs).

Education

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Qualifications

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Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services, Other