Andrii Shaposhnykov

Available to hire

2-paragraph first-person bio, friendly tone

Work experience· 7 roles

Senior Unity Developer / Technical Architect · Maya GamesworksOct 2025 – Oct 2025 · 1 mo

Led engine and tools work: rebuilt camera systems on Cinemachine (flip on fire, side-switch, constant offsets); later migrated Cinemachine 2 to 3 and unified rigs, reducing custom scripts and easing future changes. Implemented performance profiling, multi-layer rendering, and robust shipping pipelines across Android/iOS and PC/Steam (projects with 1M+ installs).

Senior Unity Developer · Maya GamesworksOct 2025 – Oct 2025 · 1 mo

Led architecture and development across Unity projects; implemented state machines; integrated Zenject for DI; built save/load and inventory systems; designed camera frameworks; maintained a clean, extensible codebase; performed CPU/GPU profiling; reduced draw calls and GC spikes; implemented Photon PUN2 with custom sync/RPC.

Unity Developer · Zip ZapJun 2021 – Oct 2025 · 4 yrs 5 mos

Rapid hyper-casual prototyping (~1 project per week) with CPI/retention experiments and fast gameplay iterations. Collaborated with GD/2D/3D/Audio; reused and adapted code templates to ship mechanics quickly.

Senior Unity Developer · Zip ZapJun 2021 – Oct 2025 · 4 yrs 5 mos
Unity Developer · AppsSideDec 2020 – Oct 2025 · 4 yrs 11 mos
Unity Developer · Apps ideDec 2020 – Oct 2025 · 4 yrs 11 mos
Unity Developer · Logic7Jan 2020 – Oct 2025 · 5 yrs 10 mos

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