Benjamin Slater

Available to hire

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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Work Experience

Director of Technology at CTO.ai
August 1, 2020 - June 30, 2021
Re-architected platform infrastructure to Serverless; implemented repeatable setup via CloudFormation and CDK; led a new AWS-based events system to reduce costs; designed and built a GraphQL API powering the user dashboard.
VP of Engineering at CTO.ai
July 1, 2019 - August 31, 2020
Scaled the company from 4 to 200 employees; led cross-functional planning with Product to demonstrate The Ops Platform at Slack Spec and AWS: re:Invent; established company-wide standards for Engineers and Engineering Managers to facilitate better coordination.
VP of Data Science at CTO.ai
October 1, 2017 - July 31, 2019
Led data platform teams to architect data aggregation pipelines; formed an internal data project team launching a deep learning tool within one quarter; collaborated with clients on architecture and data technology; proposed updates to data technologies and metrics.
Engineering Manager at Ambient Property Tech
February 1, 2025 - Present
Trained and managed two teams totaling 17 engineers using Agile, daily standups, and one-on-ones; completed multiple releases and incident resolutions; led development and QA for a live video streaming device reducing incidents by 72%; improved iOS/Android hiring pipeline to 66% offer rate.
Senior Engineering Manager at Correlation One
December 1, 2023 - February 28, 2025
Led two product engineering teams (15 staff); scoped quarterly deliverables, costs, and resources; trained staff and scaled GenAI across 50 engineers; integrated data-driven ML model development into client offerings and internal solutions.
Principal Architect at MobileLIVE Inc
July 1, 2021 - December 31, 2023
Built a HoloLens AR app in Unity3D for live translations and captions; analyzed data to improve application health and customer support usage; migrated services from AWS to GCP and improved DevOps pipelines; prepared high-level and technical proposals with estimates and savings.
Co-Founder & Developer at Raindog Games
April 1, 2020 - Present
Developed game mechanics and a proprietary game engine using Rust; built Unity3D proofs of concept in 2D and 3D; designed 3D models/assets in Blender and Blockbench and 2D sprites in Aseprite; implemented shaders; created storylines and character designs with notes in Obsidian/Workflowy/Docs.
Researcher & Developer at University of Toronto
May 1, 2012 - April 30, 2016
Wrote algorithms to automate data analysis; produced visualizations for five publications; mentored on project goals and code reviews.
Lead Data Scientist at Magniware
June 1, 2015 - October 31, 2016
Led backend updates and new solution implementations with minimal downtime; mentored junior data scientists on modeling and backend tasks; optimized models for ML on a wearable microchip.
Founder & Developer at Rettle (Open Source Project)
May 1, 2019 - January 31, 2020
Designed and implemented a pure Rust ETL engine enabling fearless concurrency; built companion crates for Elasticsearch inputs/outputs; processed over 1 million data samples in under 500 ms; released as open source.
Founder & Developer at Rust Elasticsearch Client
January 1, 2020 - August 31, 2021
Created a simple client to wrap Elasticsearch HTTP API for read/write operations using Serde JSON and Tokio; used to create Rettle open source adapters for Elasticsearch.
Founder & Developer at Twitch Chat in Minecraft
May 1, 2022 - Present
Built a Minecraft server to handle Twitch authentication; implemented IRC socket client to subscribe to Twitch chat in-game; stored emotes and badges for instant use and formatted messages to match live Twitch chat.
Developer at A Small Mess
March 1, 2023 - Present
Designed and implemented game mechanics, systems, and UI; built 3D player models/assets; co-developed character designs and storylines; built in Rust.

Education

MASc at University of Toronto
January 1, 2013 - December 31, 2018
BASc at University of Toronto
January 1, 2009 - December 31, 2013
MASc Chemical Engineering at University of Toronto
January 1, 2013 - January 1, 2018
BASc Engineering Science Major Biomedical Engineering at University of Toronto
January 1, 2009 - January 1, 2013

Qualifications

NSERC M3 Create Scholarship
January 11, 2030 - January 22, 2026
Orozco Prize for Entrepreneurship
January 11, 2030 - January 22, 2026

Industry Experience

Software & Internet, Gaming, Media & Entertainment, Education, Professional Services