Available to hire
Hi there! I’m Slava Vorobyova, a motivated, fast-learning animator with a strong background in digital illustration and 3D animation. I bring over 10 years of digital illustration experience and about 5 years in 3D animation to every project, delivering lively characters and polished visuals.\n\nI’m passionate about collaborating with directors and fellow artists to refine timing, poses, and storytelling. I excel at taking shots from rough blocking to final polish, adapting quickly to feedback, and staying organized in fast-paced teams while using Blender, Maya, 3ds Max, Cinema 4D, After Effects, and Toon Boom to bring ideas to life.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Language
English
Fluent
Russian
Advanced
Ukrainian
Fluent
Work Experience
Digital Illustrator at Freelance artist
January 1, 2012 - PresentDraw characters, environments, objects, or scenes using digital tools. Use programs like Adobe Photoshop, Illustrator, Procreate, Clip Studio Paint, or similar to create clean, layered, high-resolution artwork. Understand client or project needs and follow specific instructions or themes. Make changes based on feedback and communicate effectively with art directors, designers, animators, or clients.
3D Animator at Mainframe Studios, Vancouver
July 31, 2023 - July 31, 2025Collaborated in a fast-paced team to meet strict project deadlines. Coordinated virtual meetings and maintained schedules, organized files and administrative documentation, and provided remote support. Animate characters, objects, and environments for games, films, videos, or apps. Use keyframes, rigging, and motion to bring models to life. Worked with tools like Blender, Maya, 3ds Max, Cinema 4D. Handled modeling, rigging, texturing, lighting, and rendering if needed. Troubleshot animation glitches, refined movements, and optimized performance to ensure natural and smooth animations.
3D Animator/Short contract at Short Film, Vancouver
July 31, 2025 - July 31, 2025Blocked out key poses and timing for shots according to the director’s storyboards or animatics. Collaborated with the director to refine timing, pacing, and performance. Animated full shots from rough blocking to final polish. Adjusted animations based on feedback and notes during review sessions. Identified and solved issues related to rigging, scene setup, or rendering errors. Followed reference materials and direction to stay aligned with the creative vision.
Digital Illustrator / Freelance Artist at Freelance
January 1, 2012 - PresentDraw characters, environments, objects, or scenes using digital tools. Work with programs like Adobe Photoshop, Illustrator, Procreate, Clip Studio Paint, or similar. Create clean, layered, high-resolution artwork. Understand client or project needs. Follow specific instructions or themes. Make changes based on feedback. Communicate with art directors, designers, animators, or clients.
3D Animator at Mainframe Studios, Vancouver
July 1, 2023 - September 19, 2025Collaborated in a fast-paced team to meet strict project deadlines. Coordinated virtual meetings and maintained schedules. Organized files and administrative documentation. Provided remote support. Animated characters, objects, or environments for games, films, videos, or apps. Used keyframes, rigging, and motion to bring models to life. Worked with tools like Blender, Maya, 3ds Max, Cinema 4D, or similar. Handled modeling, rigging, texturing, lighting, and rendering (if needed). Troubleshoot animation glitches, refine movements, and optimize performance. Ensure animations look natural and smooth.
3D Animator (Short Contract) at Short Film, Vancouver
July 1, 2025 - September 19, 2025Block out key poses and timing for shots according to the director’s storyboard or animatic. Collaborate with the director to refine timing, pacing, and performance. Animate full shots from rough blocking to final polish. Adjust animation based on feedback and notes during review sessions. Identify and solve issues related to rigging, scene setup, or rendering errors. Follow reference materials and direction to stay aligned with the creative vision.
Freelance Digital Illustrator at Self-employed
January 1, 2012 - PresentDraw characters, environments, objects, or scenes using digital tools. Work with programs like Adobe Photoshop, Illustrator, Procreate, Clip Studio Paint, and other tools. Create clean, layered, high-resolution artwork. Understand client or project needs; follow specific instructions or themes; make changes based on feedback; communicate with art directors, designers, animators, or clients.
3D Animator at Mainframe Studios
July 31, 2023 - September 19, 2025Collaborated in a fast-paced team to meet strict project deadlines. Coordinated virtual meetings and maintained schedules. Organized files and administrative documentation. Provided remote support. Animat ed characters, objects, or environments for games, films, videos, or apps. Used keyframes, rigging, and motion to bring models to life. Worked with tools like Blender, Maya, 3ds Max, Cinema 4D, or similar. Handled modeling, rigging, texturing, lighting, and rendering. Troubleshot animation glitches, refined movements, and optimized performance. Ensured animations looked natural and smooth.
3D Animator / Short Contract at Short Film, Vancouver
July 31, 2025 - September 19, 2025Block out key poses and timing for shots according to the director’s storyboards; collaborate with the director to refine timing, pacing, and performance; animate full shots from rough blocking to final polish; adjust animations based on feedback during review sessions; identify and solve issues related to rigging, scene setup, or rendering errors; follow reference materials and direction to stay aligned with the creative vision.
Freelance Artist, Digital Illustrator
January 1, 2012 - PresentFreelance digital illustrator creating characters, environments, objects, or scenes using digital tools. Works with programs like Adobe Photoshop, Illustrator, Procreate, Clip Studio Paint, or similar. Creates clean, layered, high-resolution artwork. Understands client or project needs. Follows specific instructions or themes. Makes changes based on feedback. Communicates with art directors, designers, animators, or clients.
3D Animator at Mainframe Studios, Vancouver
July 1, 2023 - September 19, 2025Collaborated in a fast-paced team to meet strict project deadlines. Coordinated virtual meetings and maintained schedules. Organized files and administrative documentation. Provided remote support. Animated characters, objects, or environments for games, films, videos, or apps. Used keyframes, rigging, and motion to bring models to life. Worked with tools like Blender, Maya, 3ds Max, Cinema 4D, or similar. Handled modeling, rigging, texturing, lighting, and rendering (if needed). Troubleshooted animation glitches, refined movements, and optimized performance. Ensured animations look natural and smooth.
3D Animator (Short Contract) at Short Film, Vancouver
July 1, 2025 - September 19, 2025Block out key poses and timing for shots according to the director’s storyboards or animatics. Collaborated with the director to refine timing, pacing, and performance. Animate full shots from rough blocking to final polish. Adjust animation based on feedback and notes during review sessions. Identify and solve issues related to rigging, scene setup, or render errors. Follow reference materials and direction to stay aligned with the creative vision.
Freelance Digital Illustrator at Self-employed
January 1, 2012 - PresentDraw characters, environments, objects, or scenes using digital tools. Work with programs like Adobe Photoshop, Illustrator, Procreate, Clip Studio Paint, and more. Create clean, layered, high-resolution artwork. Understand client or project needs. Follow specific instructions or themes. Make changes based on feedback. Communicate with art directors, designers, animators, or clients.
3D Animator at Mainframe Studios
July 1, 2023 - October 20, 2025Collaborated in a fast-paced team to meet strict project deadlines. Coordinated virtual meetings and maintained schedules. Organized files and administrative documentation. Provided remote support. Animating characters, objects, or environments for games, films, videos, or apps. Used keyframes, rigging, and motion to bring models to life. Worked with Blender, Maya, 3ds Max, Cinema 4D, and others. Handled modeling, rigging, texturing, lighting, and rendering. Troubleshot animation glitches, refined movements, and optimized performance. Ensured animations looked natural and smooth.
3D Animator (Short Contract) at Short Film, Vancouver
July 1, 2025 - October 20, 2025Block out key poses and timing for shots according to the director’s storyboards or animatics. Collaborated with the director to refine timing, pacing, and performance. Animated full shots from rough blocking to final polish. Adjusted animations based on feedback and notes during review sessions. Identified and resolved issues related to rigging, scene setup, or rendering errors. Followed reference materials and direction to stay aligned with the creative vision.
3D Animator at Freelance Mainframe Studios
January 1, 2023 - January 1, 2023Block out key poses and timing for shots according to the director’s storyboards or animatics. Collaborate with the director to refine timing, pacing, and performance. Animate full shots from rough blocking to final polish. Adjust animations based on feedback and notes during review sessions. Follow reference materials and direction to stay aligned with the creative vision. Collaborate in a fast-paced team to meet project deadlines. Coordinate virtual meetings and maintain scheduled. Organize files and administrative documentation. Animate characters, objects, or environments for games, films, videos, or apps. Use keyframes, rigging, and motion to bring models to life. Work with tools like Blender, Maya, 3ds Max, Cinema 4D or similar.
Education
Grade 12 at John Paul Collegiate, North Battleford
September 1, 2014 - June 30, 2016Bachelor of Studio Arts (Incomplete) at University of Saskatchewan, Saskatoon
September 1, 2017 - April 30, 2019Diploma at Vancouver Institute of Media Arts, Vancouver
September 1, 2019 - August 31, 2020Grade 12 at John Paul Collegiate, North Battleford
January 11, 2030 - September 19, 2025Bachelor of Studio Arts at University of Saskatchewan, Saskatoon
January 11, 2030 - September 19, 2025Diploma, 3D Character Animation at Vancouver Institute of Media Arts, Vancouver
September 1, 2019 - August 31, 2020Workshop, 3D Character Animation at Anim School
January 1, 2021 - March 1, 2021Workshop, 3D Character Animation at Anim School
January 1, 2025 - March 1, 2025Grade 12 at John Paul Collegiate
September 1, 2014 - June 1, 2016Bachelor of Studio Arts at University of Saskatchewan
September 1, 2017 - April 1, 2019Diploma at Vancouver Institute of Media Arts (VanArts)
September 1, 2019 - August 1, 20203D Character Animation Workshop at I Animate
January 1, 2021 - March 1, 20213D Character Animation Workshop at Anim School
January 1, 2025 - March 1, 2025Grade 12 at John Paul Collegiate, North Battleford
September 1, 2014 - June 1, 2016Bachelor of Studio Arts at University of Saskatchewan, Saskatoon
September 1, 2017 - April 1, 2019Diploma in 3D Character Animation at Vancouver Institute of Media Arts, Vancouver
September 1, 2019 - August 1, 20203D Character Animation Workshop at IA Animate
January 1, 2021 - March 1, 20213D Character Animation Workshop at Animation School, Vancouver
January 1, 2025 - March 1, 2025Grade 12 at John Paul College, North Battleford
September 1, 2014 - June 1, 2016Bachelor of Studio Arts at University of Saskatchewan, Saskatoon
September 1, 2017 - April 1, 2019Diploma in 3D Character Animation at Vancouver Institute of Media Arts (VanArts)
September 1, 2019 - August 1, 2020Workshop: 3D Character Animation at I Animate
January 1, 2021 - March 1, 2021Workshop: 3D Character Animation at Anim School
January 1, 2025 - March 1, 20253D Character Animator Diploma at Vancouver Institute of Media Arts (VanArts)
January 1, 2019 - January 1, 20203D Character Animator Diploma at Vancouver Institute of Media Arts (VanArts)
January 1, 2019 - December 31, 2020Body Mechanics in Animation Course at Anim School
January 11, 2030 - January 20, 20263D Character Animator diploma at Vancouver Institute of Media Arts
January 1, 2019 - January 1, 2020Qualifications
3D Character Animation Workshop
January 1, 2021 - March 31, 20213D Character Animation Workshop
January 1, 2025 - March 31, 2025Grade 12
September 1, 2014 - June 1, 2016Diploma in 3D Character Animation
September 1, 2019 - August 1, 2020Bachelor of Studio Arts
September 1, 2017 - April 1, 20193D Character Animation Workshop - IA Animate
January 1, 2021 - March 1, 20213D Character Animation Workshop - Animation School
January 1, 2025 - March 1, 20253D Character Animator Diploma
January 1, 2019 - December 31, 2020Body Mechanics in Animation Course
January 11, 2030 - January 20, 2026Industry Experience
Media & Entertainment, Gaming, Software & Internet, Professional Services, Education
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