Motivated, fast-learning and tech-savvy professional with over 10 years of experience in digital illustration and 5 years of 3D animation. Seeking a role where I can apply my strong visual sense, conflict resolution, and creative proficiency. I excel at blocking out key poses and timing for shots based on directors' storyboards or animatics, collaborating to refine timing, pacing, and performance, and delivering polished animations from rough blocking. I am comfortable adjusting work based on feedback, following reference materials to stay aligned with the creative vision, and meeting strict project deadlines in fast-paced teams. I also organize files and documentation and communicate clearly with directors and colleagues to streamline production.

Yaroslava Vorobyova

Motivated, fast-learning and tech-savvy professional with over 10 years of experience in digital illustration and 5 years of 3D animation. Seeking a role where I can apply my strong visual sense, conflict resolution, and creative proficiency. I excel at blocking out key poses and timing for shots based on directors' storyboards or animatics, collaborating to refine timing, pacing, and performance, and delivering polished animations from rough blocking. I am comfortable adjusting work based on feedback, following reference materials to stay aligned with the creative vision, and meeting strict project deadlines in fast-paced teams. I also organize files and documentation and communicate clearly with directors and colleagues to streamline production.

Available to hire

Motivated, fast-learning and tech-savvy professional with over 10 years of experience in digital illustration and 5 years of 3D animation.

Seeking a role where I can apply my strong visual sense, conflict resolution, and creative proficiency. I excel at blocking out key poses and timing for shots based on directors’ storyboards or animatics, collaborating to refine timing, pacing, and performance, and delivering polished animations from rough blocking. I am comfortable adjusting work based on feedback, following reference materials to stay aligned with the creative vision, and meeting strict project deadlines in fast-paced teams. I also organize files and documentation and communicate clearly with directors and colleagues to streamline production.

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Language

English
Fluent
Russian
Advanced
Ukrainian
Fluent

Work Experience

Digital Illustrator at Freelance artist
January 1, 2012 - Present
Draw characters, environments, objects, or scenes using digital tools. Use programs like Adobe Photoshop, Illustrator, Procreate, Clip Studio Paint, or similar to create clean, layered, high-resolution artwork. Understand client or project needs and follow specific instructions or themes. Make changes based on feedback and communicate effectively with art directors, designers, animators, or clients.
3D Animator at Mainframe Studios, Vancouver
July 31, 2023 - July 31, 2025
Collaborated in a fast-paced team to meet strict project deadlines. Coordinated virtual meetings and maintained schedules, organized files and administrative documentation, and provided remote support. Animate characters, objects, and environments for games, films, videos, or apps. Use keyframes, rigging, and motion to bring models to life. Worked with tools like Blender, Maya, 3ds Max, Cinema 4D. Handled modeling, rigging, texturing, lighting, and rendering if needed. Troubleshot animation glitches, refined movements, and optimized performance to ensure natural and smooth animations.
3D Animator/Short contract at Short Film, Vancouver
July 31, 2025 - July 31, 2025
Blocked out key poses and timing for shots according to the director’s storyboards or animatics. Collaborated with the director to refine timing, pacing, and performance. Animated full shots from rough blocking to final polish. Adjusted animations based on feedback and notes during review sessions. Identified and solved issues related to rigging, scene setup, or rendering errors. Followed reference materials and direction to stay aligned with the creative vision.
Digital Illustrator / Freelance Artist at Freelance
January 1, 2012 - Present
Draw characters, environments, objects, or scenes using digital tools. Work with programs like Adobe Photoshop, Illustrator, Procreate, Clip Studio Paint, or similar. Create clean, layered, high-resolution artwork. Understand client or project needs. Follow specific instructions or themes. Make changes based on feedback. Communicate with art directors, designers, animators, or clients.
3D Animator at Mainframe Studios, Vancouver
July 1, 2023 - September 19, 2025
Collaborated in a fast-paced team to meet strict project deadlines. Coordinated virtual meetings and maintained schedules. Organized files and administrative documentation. Provided remote support. Animated characters, objects, or environments for games, films, videos, or apps. Used keyframes, rigging, and motion to bring models to life. Worked with tools like Blender, Maya, 3ds Max, Cinema 4D, or similar. Handled modeling, rigging, texturing, lighting, and rendering (if needed). Troubleshoot animation glitches, refine movements, and optimize performance. Ensure animations look natural and smooth.
3D Animator (Short Contract) at Short Film, Vancouver
July 1, 2025 - September 19, 2025
Block out key poses and timing for shots according to the director’s storyboard or animatic. Collaborate with the director to refine timing, pacing, and performance. Animate full shots from rough blocking to final polish. Adjust animation based on feedback and notes during review sessions. Identify and solve issues related to rigging, scene setup, or rendering errors. Follow reference materials and direction to stay aligned with the creative vision.
Freelance Digital Illustrator at Self-employed
January 1, 2012 - Present
Draw characters, environments, objects, or scenes using digital tools. Work with programs like Adobe Photoshop, Illustrator, Procreate, Clip Studio Paint, and other tools. Create clean, layered, high-resolution artwork. Understand client or project needs; follow specific instructions or themes; make changes based on feedback; communicate with art directors, designers, animators, or clients.
3D Animator at Mainframe Studios
July 31, 2023 - September 19, 2025
Collaborated in a fast-paced team to meet strict project deadlines. Coordinated virtual meetings and maintained schedules. Organized files and administrative documentation. Provided remote support. Animat ed characters, objects, or environments for games, films, videos, or apps. Used keyframes, rigging, and motion to bring models to life. Worked with tools like Blender, Maya, 3ds Max, Cinema 4D, or similar. Handled modeling, rigging, texturing, lighting, and rendering. Troubleshot animation glitches, refined movements, and optimized performance. Ensured animations looked natural and smooth.
3D Animator / Short Contract at Short Film, Vancouver
July 31, 2025 - September 19, 2025
Block out key poses and timing for shots according to the director’s storyboards; collaborate with the director to refine timing, pacing, and performance; animate full shots from rough blocking to final polish; adjust animations based on feedback during review sessions; identify and solve issues related to rigging, scene setup, or rendering errors; follow reference materials and direction to stay aligned with the creative vision.
Freelance Artist, Digital Illustrator
January 1, 2012 - Present
Freelance digital illustrator creating characters, environments, objects, or scenes using digital tools. Works with programs like Adobe Photoshop, Illustrator, Procreate, Clip Studio Paint, or similar. Creates clean, layered, high-resolution artwork. Understands client or project needs. Follows specific instructions or themes. Makes changes based on feedback. Communicates with art directors, designers, animators, or clients.
3D Animator at Mainframe Studios, Vancouver
July 1, 2023 - September 19, 2025
Collaborated in a fast-paced team to meet strict project deadlines. Coordinated virtual meetings and maintained schedules. Organized files and administrative documentation. Provided remote support. Animated characters, objects, or environments for games, films, videos, or apps. Used keyframes, rigging, and motion to bring models to life. Worked with tools like Blender, Maya, 3ds Max, Cinema 4D, or similar. Handled modeling, rigging, texturing, lighting, and rendering (if needed). Troubleshooted animation glitches, refined movements, and optimized performance. Ensured animations look natural and smooth.
3D Animator (Short Contract) at Short Film, Vancouver
July 1, 2025 - September 19, 2025
Block out key poses and timing for shots according to the director’s storyboards or animatics. Collaborated with the director to refine timing, pacing, and performance. Animate full shots from rough blocking to final polish. Adjust animation based on feedback and notes during review sessions. Identify and solve issues related to rigging, scene setup, or render errors. Follow reference materials and direction to stay aligned with the creative vision.
Freelance Digital Illustrator at Self-employed
January 1, 2012 - Present
Draw characters, environments, objects, or scenes using digital tools. Work with programs like Adobe Photoshop, Illustrator, Procreate, Clip Studio Paint, and more. Create clean, layered, high-resolution artwork. Understand client or project needs. Follow specific instructions or themes. Make changes based on feedback. Communicate with art directors, designers, animators, or clients.
3D Animator at Mainframe Studios
July 1, 2023 - October 20, 2025
Collaborated in a fast-paced team to meet strict project deadlines. Coordinated virtual meetings and maintained schedules. Organized files and administrative documentation. Provided remote support. Animating characters, objects, or environments for games, films, videos, or apps. Used keyframes, rigging, and motion to bring models to life. Worked with Blender, Maya, 3ds Max, Cinema 4D, and others. Handled modeling, rigging, texturing, lighting, and rendering. Troubleshot animation glitches, refined movements, and optimized performance. Ensured animations looked natural and smooth.
3D Animator (Short Contract) at Short Film, Vancouver
July 1, 2025 - October 20, 2025
Block out key poses and timing for shots according to the director’s storyboards or animatics. Collaborated with the director to refine timing, pacing, and performance. Animated full shots from rough blocking to final polish. Adjusted animations based on feedback and notes during review sessions. Identified and resolved issues related to rigging, scene setup, or rendering errors. Followed reference materials and direction to stay aligned with the creative vision.
3D Animator at Freelance Mainframe Studios
January 1, 2023 - January 1, 2023
Block out key poses and timing for shots according to the director’s storyboards or animatics. Collaborate with the director to refine timing, pacing, and performance. Animate full shots from rough blocking to final polish. Adjust animations based on feedback and notes during review sessions. Follow reference materials and direction to stay aligned with the creative vision. Collaborate in a fast-paced team to meet project deadlines. Coordinate virtual meetings and maintain scheduled. Organize files and administrative documentation. Animate characters, objects, or environments for games, films, videos, or apps. Use keyframes, rigging, and motion to bring models to life. Work with tools like Blender, Maya, 3ds Max, Cinema 4D or similar.

Education

Grade 12 at John Paul Collegiate, North Battleford
September 1, 2014 - June 30, 2016
Bachelor of Studio Arts (Incomplete) at University of Saskatchewan, Saskatoon
September 1, 2017 - April 30, 2019
Diploma at Vancouver Institute of Media Arts, Vancouver
September 1, 2019 - August 31, 2020
Grade 12 at John Paul Collegiate, North Battleford
January 11, 2030 - September 19, 2025
Bachelor of Studio Arts at University of Saskatchewan, Saskatoon
January 11, 2030 - September 19, 2025
Diploma, 3D Character Animation at Vancouver Institute of Media Arts, Vancouver
September 1, 2019 - August 31, 2020
Workshop, 3D Character Animation at Anim School
January 1, 2021 - March 1, 2021
Workshop, 3D Character Animation at Anim School
January 1, 2025 - March 1, 2025
Grade 12 at John Paul Collegiate
September 1, 2014 - June 1, 2016
Bachelor of Studio Arts at University of Saskatchewan
September 1, 2017 - April 1, 2019
Diploma at Vancouver Institute of Media Arts (VanArts)
September 1, 2019 - August 1, 2020
3D Character Animation Workshop at I Animate
January 1, 2021 - March 1, 2021
3D Character Animation Workshop at Anim School
January 1, 2025 - March 1, 2025
Grade 12 at John Paul Collegiate, North Battleford
September 1, 2014 - June 1, 2016
Bachelor of Studio Arts at University of Saskatchewan, Saskatoon
September 1, 2017 - April 1, 2019
Diploma in 3D Character Animation at Vancouver Institute of Media Arts, Vancouver
September 1, 2019 - August 1, 2020
3D Character Animation Workshop at IA Animate
January 1, 2021 - March 1, 2021
3D Character Animation Workshop at Animation School, Vancouver
January 1, 2025 - March 1, 2025
Grade 12 at John Paul College, North Battleford
September 1, 2014 - June 1, 2016
Bachelor of Studio Arts at University of Saskatchewan, Saskatoon
September 1, 2017 - April 1, 2019
Diploma in 3D Character Animation at Vancouver Institute of Media Arts (VanArts)
September 1, 2019 - August 1, 2020
Workshop: 3D Character Animation at I Animate
January 1, 2021 - March 1, 2021
Workshop: 3D Character Animation at Anim School
January 1, 2025 - March 1, 2025
3D Character Animator Diploma at Vancouver Institute of Media Arts (VanArts)
January 1, 2019 - January 1, 2020
3D Character Animator Diploma at Vancouver Institute of Media Arts (VanArts)
January 1, 2019 - December 31, 2020
Body Mechanics in Animation Course at Anim School
January 11, 2030 - January 20, 2026

Qualifications

3D Character Animation Workshop
January 1, 2021 - March 31, 2021
3D Character Animation Workshop
January 1, 2025 - March 31, 2025
Grade 12
September 1, 2014 - June 1, 2016
Diploma in 3D Character Animation
September 1, 2019 - August 1, 2020
Bachelor of Studio Arts
September 1, 2017 - April 1, 2019
3D Character Animation Workshop - IA Animate
January 1, 2021 - March 1, 2021
3D Character Animation Workshop - Animation School
January 1, 2025 - March 1, 2025
3D Character Animator Diploma
January 1, 2019 - December 31, 2020
Body Mechanics in Animation Course
January 11, 2030 - January 20, 2026

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Professional Services, Education