I’m Stephen Madsen, a senior Unity mobile game developer with 15+ years of experience building and shipping mobile, PC, console, and XR games. I specialize in modular C# gameplay systems, performance-sensitive runtime design, input tracking, and production-ready prototypes, with a strong track record from prototype to launch and release support. I’ve shipped multiple 2D/mobile and 3D titles across iOS, Android, and consoles, taking ownership through a long lifecycle from concept to iteration and post-release support.
I thrive in cross-functional teams and mentoring engineers, collaborating with art, design, and production to deliver robust, scalable systems and tools. I am comfortable leading initiatives, driving best practices, and delivering high-quality results against strict requirements and timelines.
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