Senior Software Engineer and Game Developer with 15+ years of industry experience spanning mobile, console, PC, and XR development. I began my career in mobile games at Other Ocean (2009–2012), followed by a decade at SynaptixGames (2012–2022), where I contributed to the development and shipment of cross-platform titles, proprietary engines, internal tools, and prototypes. From June 2022 to June 2026, I worked at Meta on Quest release titles First Encounters, Hyperscape, Horizon Worlds, Batman: Arkam Shadow and many other innovative projects. I develop immersive systems from prototype through production release, with extensive experience building multiplayer networking solutions. I combine deep hands-on engineering expertise with long-term ownership of complex projects, bringing systems from concept to launch.

Stephen Madsen

Senior Software Engineer and Game Developer with 15+ years of industry experience spanning mobile, console, PC, and XR development. I began my career in mobile games at Other Ocean (2009–2012), followed by a decade at SynaptixGames (2012–2022), where I contributed to the development and shipment of cross-platform titles, proprietary engines, internal tools, and prototypes. From June 2022 to June 2026, I worked at Meta on Quest release titles First Encounters, Hyperscape, Horizon Worlds, Batman: Arkam Shadow and many other innovative projects. I develop immersive systems from prototype through production release, with extensive experience building multiplayer networking solutions. I combine deep hands-on engineering expertise with long-term ownership of complex projects, bringing systems from concept to launch.

Available to hire

Senior Software Engineer and Game Developer with 15+ years of industry experience spanning mobile, console, PC, and XR development. I began my career in mobile games at Other Ocean (2009–2012), followed by a decade at SynaptixGames (2012–2022), where I contributed to the development and shipment of cross-platform titles, proprietary engines, internal tools, and prototypes. From June 2022 to June 2026, I worked at Meta on Quest release titles First Encounters, Hyperscape, Horizon Worlds, Batman: Arkam Shadow and many other innovative projects.

I develop immersive systems from prototype through production release, with extensive experience building multiplayer networking solutions. I combine deep hands-on engineering expertise with long-term ownership of complex projects, bringing systems from concept to launch.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
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Language

English
Fluent

Work Experience

Software Engineer at Meta
May 31, 2022 - April 30, 2026
• Developed innovative VR, AR, Wearables, and AI-driven projects with ownership of gameplay engineering, multiplayer networking, systems design, colocation, scene understanding, and Meta XR developer SDKs. • Developed frontend workflow dashboards, backend Python services, and Unity integrations for generative-AI. • Collaborated with AI, product, design, and engineering teams to shape workflow architecture, SDK integration, service integration, and prototype-to-release delivery standards. • Debugged integration issues, optimized performance-sensitive runtime behavior, and contributed to shipped projects across Meta Quest, mobile, and web surfaces. Shipped 8 titles across 5 platforms: First Encounters, Batman: Arkham Shadow, Hyperscape, Horizon Worlds, Phanto, Discover, Meta 3D AssetGen, Shared Spatial Anchors Unity/Unreal samples.
Lead Engineer at SynaptixGames
January 31, 2012 - April 30, 2022
• Led engineering for Unity, Unreal, proprietary engine, WebGL, XR, mobile, desktop, and cloud-backed applications across Windows, Mac, Android, iOS, VR, XR, and WebGL platforms. • Built and maintained full-stack and client/runtime systems spanning Unity, Unreal, proprietary engines, Azure Tables, Azure SQL, web dashboards, client applications, and platform-specific integrations. • Implemented and optimized gameplay systems, 3D interactions, input systems, multiplayer networking, application architecture, runtime tools, and performance-sensitive features across shipped titles. • Delivered immersive applications across HTC Vive, Valve Index, Oculus Rift, Gear VR, Google Cardboard, WebGL, Windows, Mac, iOS, and Android, including VR training/simulation and visualization products. • Owned architecture, implementation, debugging, profiling, optimization, platform integration, build/release support, and long-lived production maintenance across multiple projects. • Mentored engineers and coordinated delivery across design, art, production, and external stakeholders while resolving technical blockers and developer workflow pain points. Shipped 18 titles across 10 platforms: Day of Destruction, Clazer, Zombie Minecart Rush, Transparent Earth 3D, Garadget, Eventcloud, Earth4D, TourTownUSA, City Manager
Game Programmer at Other Ocean Interactive
June 29, 2008 - January 30, 2012
Developed mobile, console, handheld, desktop, and educational games using C/C++, Objective-C, Java, and proprietary engine technology. Built and optimized gameplay systems, UI/game flows, platform-specific features, tools, and cross-platform runtime systems for shipped licensed and original titles. Contributed to a multi-platform 3D rendering engine supporting DirectX and OpenGL across Windows and Mac. Shipped mobile titles across iPhone, iPad, Android, Mac, Windows, Nintendo DS, Blackberry, Leapfrog Explorer, Xbox 360, and PS3 platforms.

Education

Bachelor of Science, Computer Science at Full Sail University
January 11, 2030 - January 1, 2007

Qualifications

Azure Developer Associate
January 11, 2030 - June 11, 2026
Azure Data Engineer Associate
January 11, 2030 - June 11, 2026
Microsoft 365 Security Administrator Associate
January 11, 2030 - June 11, 2026
MCSA: Cloud Platform
January 11, 2030 - June 11, 2026
MCSA: BI Reporting
January 11, 2030 - June 11, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services, Education