Hi, I'm Steven Maartmann-Moe, an Unreal Engine programmer with a Bachelor of Science in Visual and Game Programming. I've spent the last several years leading UI and UX engineering for innovative VTuber and streaming tools, collaborating closely with designers and artists to create custom user interfaces in Unreal Engine. I'm passionate about building dynamic and flexible UI frameworks, especially for multi-platform applications. I have experience working in various development environments, including VR and cloud-based solutions, and have contributed to internal tools for major brands like Nike. My background in visual and game programming fuels my enthusiasm for crafting stable, efficient, and user-friendly features that enhance the overall experience.

Steven Maartmann-Moe

Hi, I'm Steven Maartmann-Moe, an Unreal Engine programmer with a Bachelor of Science in Visual and Game Programming. I've spent the last several years leading UI and UX engineering for innovative VTuber and streaming tools, collaborating closely with designers and artists to create custom user interfaces in Unreal Engine. I'm passionate about building dynamic and flexible UI frameworks, especially for multi-platform applications. I have experience working in various development environments, including VR and cloud-based solutions, and have contributed to internal tools for major brands like Nike. My background in visual and game programming fuels my enthusiasm for crafting stable, efficient, and user-friendly features that enhance the overall experience.

Available to hire

Hi, I’m Steven Maartmann-Moe, an Unreal Engine programmer with a Bachelor of Science in Visual and Game Programming. I’ve spent the last several years leading UI and UX engineering for innovative VTuber and streaming tools, collaborating closely with designers and artists to create custom user interfaces in Unreal Engine. I’m passionate about building dynamic and flexible UI frameworks, especially for multi-platform applications.

I have experience working in various development environments, including VR and cloud-based solutions, and have contributed to internal tools for major brands like Nike. My background in visual and game programming fuels my enthusiasm for crafting stable, efficient, and user-friendly features that enhance the overall experience.

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Experience Level

Expert
Expert

Work Experience

Lead UI / UX Engineer at Movella
March 31, 2024 - July 20, 2025
Worked with a UI Designer / artist to implement and engineer UI/UX features for a VTuber / Streaming tool. Used Unreal Engine to create custom UI features necessary for the project.
Lead UI / UX Engineer at Code HQ
December 31, 2021 - July 20, 2025
Collaborated with a UI Designer / artist to implement and engineer UI/UX features for a VTuber / Streaming tool using Unreal Engine for creating the required custom UI components. Worked on the same team and project as with Movella.
Lead UI Engineer at Youcanevent
April 30, 2021 - July 20, 2025
Created a dynamic, flexible UI framework to support mobile and desktop applications. Implemented networked UI features and world-space widgets for a cloud-based, multi-platform UE4 application. Worked collaboratively with designers and systems engineers to deliver stable and efficient UI components in a timely manner.
Interactive Developer at PixelPool
July 31, 2020 - July 20, 2025
Developed multiplatform and VR internal tools for Nike. Created internal tools, took charge of builds, maintained product databases, and implemented features for several applications.

Education

Bachelor of Science at The Art Institute of Portland
January 1, 2012 - December 31, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Consumer Goods