Kidosaki House - Tadao Ando | Unreal Engine 5

Sofiane Saez
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A light, a shadow, a detail… but mostly imperfections.
That was the mindset behind this demo: a true quest for photorealism.

To achieve this cinematic feel, I focused on:
• Virtual Camera (Vcam) via iPad for organic movement
• Blown-out highlights for realism
• Lens distortion & chromatic aberration
• Anamorphic lens characteristics
• Edge softness and detailing
• Advanced Post-process (Film grain / LUT / Local exposure)