I am an experienced AI, frontend/backend, and map development professional with a strong background in building cutting-edge solutions across artificial intelligence, frontend/backend systems, and geospatial applications. I specialize in developing intelligent systems that streamline operations and enhance user experiences. I have led design and implementation of scalable AI models for real-time robotics, machine learning applications, and gaming systems, and I enjoy creating robust architectures and intuitive user experiences.

Makoto Kawamoto

I am an experienced AI, frontend/backend, and map development professional with a strong background in building cutting-edge solutions across artificial intelligence, frontend/backend systems, and geospatial applications. I specialize in developing intelligent systems that streamline operations and enhance user experiences. I have led design and implementation of scalable AI models for real-time robotics, machine learning applications, and gaming systems, and I enjoy creating robust architectures and intuitive user experiences.

Available to hire

I am an experienced AI, frontend/backend, and map development professional with a strong background in building cutting-edge solutions across artificial intelligence, frontend/backend systems, and geospatial applications. I specialize in developing intelligent systems that streamline operations and enhance user experiences.

I have led design and implementation of scalable AI models for real-time robotics, machine learning applications, and gaming systems, and I enjoy creating robust architectures and intuitive user experiences.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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Language

Japanese
Fluent
English
Advanced

Work Experience

AI Model Engineer & Game Engineer at TECHVIFY Software
July 1, 2018 - July 1, 2018
Designed AI-driven mechanics for game development, creating adaptive NPC behavior and game environments. Used TensorFlow and PyTorch to develop, train, and deploy AI models for pattern recognition, natural language processing, and autonomous behavior in games. Implemented multi-threading and GPU optimization to ensure smooth real-time AI processing across multiple projects.
AI Engineer at RTB House
November 1, 2015 - November 1, 2015
Led development of scalable AI and machine learning models for real-time robotics and gaming. Built neural networks for image recognition, object detection, and predictive analytics; implemented reinforcement learning and computer vision for autonomous decision-making; improved automation and efficiency.
Senior Backend Engineer at Sysamic
June 1, 2021 - June 1, 2021
Developed full-stack components of a multi-store inventory management system using Node.js, Angular, TypeScript, and Bootstrap. Designed backend to support real-time inventory tracking and automated replenishment; integrated RFID for precise inventory location tracking; managed MongoDB databases for large-scale data storage and reliability.
Map Developer & Software Engineer at Fringe LLC
March 1, 2023 - March 1, 2023
Developed interactive map-based applications using Mapbox SDK with real-time tracking and geospatial visualization. Integrated maps with backend databases for live data synchronization; designed custom maps and layers including heat maps, geofencing, and region-based alerts.

Education

Bachelor's Degree in Computer Science at Ryukoku University
April 1, 2006 - November 1, 2009

Qualifications

Add your qualifications or awards here.

Industry Experience

Software & Internet, Gaming, Media & Entertainment