Makoto Kawamoto

Available to hire

I am an experienced AI, frontend/backend, and map development professional with a strong background in building cutting-edge solutions across artificial intelligence, frontend/backend systems, and geospatial…

About

I am an experienced AI, frontend/backend, and map development professional with a strong background in building cutting-edge solutions across artificial intelligence, frontend/backend systems, and geospatial applications. I specialize in developing intelligent systems that streamline operations and enhance user experiences.

I have led design and implementation of scalable AI models for real-time robotics, machine learning applications, and gaming systems, and I enjoy creating robust architectures and intuitive user experiences.

  • Joined November 2025

Languages

  • JapaneseFluent
  • EnglishAdvanced

Industry experience

  • Software & Internet
  • Gaming
  • Media & Entertainment

Work experience· 4 roles

Map Developer & Software Engineer · Fringe LLCMar 2023 – Mar 2023 · 1 mo

Developed interactive map-based applications using Mapbox SDK with real-time tracking and geospatial visualization. Integrated maps with backend databases for live data synchronization; designed custom maps and layers including heat maps, geofencing, and region-based alerts.

Senior Backend Engineer · SysamicJun 2021 – Jun 2021 · 1 mo

Developed full-stack components of a multi-store inventory management system using Node.js, Angular, TypeScript, and Bootstrap. Designed backend to support real-time inventory tracking and automated replenishment; integrated RFID for precise inventory location tracking; managed MongoDB databases for large-scale data storage and reliability.

AI Model Engineer & Game Engineer · TECHVIFY SoftwareJul 2018 – Jul 2018 · 1 mo

Designed AI-driven mechanics for game development, creating adaptive NPC behavior and game environments. Used TensorFlow and PyTorch to develop, train, and deploy AI models for pattern recognition, natural language processing, and autonomous behavior in games. Implemented multi-threading and GPU optimization to ensure smooth real-time AI processing across multiple projects.

AI Engineer · RTB HouseNov 2015 – Nov 2015 · 1 mo

Education

Bachelor's Degree in Computer Science · Ryukoku University2006 – 2009

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