Hi, I’m Sophia Kyla Magadan, a UI/UX Designer and Computer Engineer based in Cebu, Philippines. I design responsive web and desktop interfaces for internal tools and consumer apps, collaborating with cross-functional teams to deliver delightful and accessible products. I enjoy building scalable design systems in Figma, conducting usability testing, and turning complex flows into intuitive user experiences. I bring strong collaboration skills and a passion for delivering practical, user-centered solutions for complex, system-based products.

Sophia Kyla Magadan

Hi, I’m Sophia Kyla Magadan, a UI/UX Designer and Computer Engineer based in Cebu, Philippines. I design responsive web and desktop interfaces for internal tools and consumer apps, collaborating with cross-functional teams to deliver delightful and accessible products. I enjoy building scalable design systems in Figma, conducting usability testing, and turning complex flows into intuitive user experiences. I bring strong collaboration skills and a passion for delivering practical, user-centered solutions for complex, system-based products.

Available to hire

Hi, I’m Sophia Kyla Magadan, a UI/UX Designer and Computer Engineer based in Cebu, Philippines. I design responsive web and desktop interfaces for internal tools and consumer apps, collaborating with cross-functional teams to deliver delightful and accessible products.

I enjoy building scalable design systems in Figma, conducting usability testing, and turning complex flows into intuitive user experiences. I bring strong collaboration skills and a passion for delivering practical, user-centered solutions for complex, system-based products.

See more

Experience Level

Expert
Expert
Expert
Expert
Intermediate

Language

English
Fluent

Work Experience

UI/UX Intern at Good Apps, Inc.
February 1, 2025 - March 1, 2025
Designed multi-platform UI prototypes (mobile, desktop, tablet) for internal tools and transport-related applications. Created consistent design components and layout systems to maintain cross-device usability. Delivered end-to-end user flows from wireframe to interactive prototype.
UI/UX Designer at TimeBack Digital
September 1, 2025 - February 1, 2026
Redesigned web and mobile application interfaces to improve navigation clarity and user task completion efficiency. Conducted usability testing sessions to identify friction points and optimize user flows. Designed high-fidelity prototypes and interactive components using Figma. Ensured responsive layouts and accessibility across multiple devices. Contributed to BeatSync Desktop & Mobile Application (UI/UX Design) focusing on playlist management and user-centered navigation.

Education

Bachelor of Science in Computer Engineering at University of San Jose – Recoletos
August 14, 2021 - May 24, 2025

Qualifications

1st Runner-Up – National ICP EP Quiz Bowl
January 11, 2030 - February 17, 2026
Champion – ICP EP Region 7 Quiz Bowl
January 11, 2030 - February 17, 2026
Champion – Robothon Competition
January 11, 2030 - February 17, 2026
1st Runner-Up – Pitching Competition
November 30, 0002 - February 17, 2026

Industry Experience

Software & Internet, Media & Entertainment, Professional Services
    paper Office Tasks Manager — Web Design

    A web-based task management system created for internal company use during an internship. Designed to streamline task updates, improve visibility across teams, and support structured role management.

    paper Commuter Transport App — Mobile Design

    A commuter-focused mobile application aimed at simplifying daily transport navigation. Designed with accessibility, quick decision-making, and real-world commuting scenarios in mind.

    paper Tech Annex — Web, Tablet & Mobile Design

    A responsive multi-device platform designed to scale seamlessly across web, tablet, and mobile screens. Focused on layout adaptability, design system consistency, and usability across varying screen constraints.

    paper Framework for a Hybrid Traffic Light System

    A smart traffic control solution combining hardware and software logic to improve traffic flow. Utilizes sensors and intelligent decision-making to adapt signal behavior based on real-time conditions.

    paper DeskHub — API

    A backend API designed to support task management, notifications, and role-based access. Built with scalability and clear data structures in mind, enabling seamless integration between systems and interfaces.

    paper DeskHub — Desktop App

    An internal productivity tool designed to centralize task tracking, role assignments, and real-time updates. Optimized for desktop workflows, prioritizing clarity, efficiency, and reduced cognitive load for daily operations.

    paper BeatSync — Mobile App

    A fully designed and implemented music streaming mobile application inspired by real-world platforms. Built with a focus on performance-aware UI decisions, user flow optimization, and responsive interaction patterns.

    paper BeatSync — Mobile & Desktop UI/UX

    A cross-platform music streaming experience designed for consistency, scalability, and usability. Focused on translating complex audio features into an intuitive interface while maintaining visual harmony across mobile and desktop environments.