A skilled professional with a knack for combining technical expertise with creativity in the gaming and advertising fields. My experience ranges from writing scores for films and indie games, to taking on the role of VFX Supervisor at a boutique creative agency, working on video game trailers and gaming showcase events. With over a decade of advertising experience, I bring a wealth of knowledge in music composition, visual effects, and motion graphics. I also have a depth of experience working with Wwise, Unity and C# in video game development. My ultimate goal is to make a positive impact on the world through captivating storytelling and cutting-edge technology. ### EXPERIENCE #### Composer for Games & Film ##### Soren Laulainen Music (2004 - Present) • Composed scores for sci-fi series DYNAMO, gamedev doc DEVQUEST & more • Composed interactive music for indie game TRUNDL.buddy & global game jams • Former president & board member of the Seattle Composers Alliance • Organized fundraising & educational events for the Seattle music industry • Collaborated with instrumentalists & composers on orchestral recording sessions #### Visual Effects Supervisor ##### COLOR_Phone details not available. Sign in: https://www.twine.net/signup_) • Managed a team of 3D/VFX Artists on multiple projects for Minecraft and Xbox • Pioneered game capture workflows and set standards for a top gaming agency • Fostered team alignment and skills development in Unreal Engine trainings • Custom lighting/atmospherics implementation to bring game capture to life • Automated artist rendering pipelines with Python scripting • Animation rigging in After Effects and C4D to improve UX for other animators • Designed motion graphics templates at scale, localized across dozens of languages and hundreds of deliverables #### Animator & Marketing Capture Specialist ##### Amazon Game Studios_Phone details not available. Sign in: https://www.twine.net/signup_) • Led game capture and marketing screenshots for The Grand Tour Game • Animated seamless transitions between gameplay and live-action footage to fulfill strategic goals of the product experience • Partnered with campaign strategy leads and game systems programmers to make product decisions that would benefit our marketing efforts #### Game Developer & Audio Programmer ##### SPITE HOUSE_Phone details not available. Sign in: https://www.twine.net/signup_) • Created interactive music w/ varying intensity, branching segments & stingers • Audio/music programming with Wwise middleware • Game audio seamlessly implemented into the game environment with C# • Sound design, recording, mixing and mastering using Logic Pro and Audition

sorenlaulainen

A skilled professional with a knack for combining technical expertise with creativity in the gaming and advertising fields. My experience ranges from writing scores for films and indie games, to taking on the role of VFX Supervisor at a boutique creative agency, working on video game trailers and gaming showcase events. With over a decade of advertising experience, I bring a wealth of knowledge in music composition, visual effects, and motion graphics. I also have a depth of experience working with Wwise, Unity and C# in video game development. My ultimate goal is to make a positive impact on the world through captivating storytelling and cutting-edge technology. ### EXPERIENCE #### Composer for Games & Film ##### Soren Laulainen Music (2004 - Present) • Composed scores for sci-fi series DYNAMO, gamedev doc DEVQUEST & more • Composed interactive music for indie game TRUNDL.buddy & global game jams • Former president & board member of the Seattle Composers Alliance • Organized fundraising & educational events for the Seattle music industry • Collaborated with instrumentalists & composers on orchestral recording sessions #### Visual Effects Supervisor ##### COLOR_Phone details not available. Sign in: https://www.twine.net/signup_) • Managed a team of 3D/VFX Artists on multiple projects for Minecraft and Xbox • Pioneered game capture workflows and set standards for a top gaming agency • Fostered team alignment and skills development in Unreal Engine trainings • Custom lighting/atmospherics implementation to bring game capture to life • Automated artist rendering pipelines with Python scripting • Animation rigging in After Effects and C4D to improve UX for other animators • Designed motion graphics templates at scale, localized across dozens of languages and hundreds of deliverables #### Animator & Marketing Capture Specialist ##### Amazon Game Studios_Phone details not available. Sign in: https://www.twine.net/signup_) • Led game capture and marketing screenshots for The Grand Tour Game • Animated seamless transitions between gameplay and live-action footage to fulfill strategic goals of the product experience • Partnered with campaign strategy leads and game systems programmers to make product decisions that would benefit our marketing efforts #### Game Developer & Audio Programmer ##### SPITE HOUSE_Phone details not available. Sign in: https://www.twine.net/signup_) • Created interactive music w/ varying intensity, branching segments & stingers • Audio/music programming with Wwise middleware • Game audio seamlessly implemented into the game environment with C# • Sound design, recording, mixing and mastering using Logic Pro and Audition

Available to hire
credit-card $1000 per day ($125 per hour)

A skilled professional with a knack for combining technical expertise with creativity in the gaming and advertising fields. My experience ranges from writing scores for films and indie games, to taking on the role of VFX Supervisor at a boutique creative agency, working on video game trailers and gaming showcase events.

With over a decade of advertising experience, I bring a wealth of knowledge in music composition, visual effects, and motion graphics. I also have a depth of experience working with Wwise, Unity and C# in video game development.

My ultimate goal is to make a positive impact on the world through captivating storytelling and cutting-edge technology.

EXPERIENCE

Composer for Games & Film

Soren Laulainen Music (2004 - Present)

• Composed scores for sci-fi series DYNAMO, gamedev doc DEVQUEST & more
• Composed interactive music for indie game TRUNDL.buddy & global game jams
• Former president & board member of the Seattle Composers Alliance
• Organized fundraising & educational events for the Seattle music industry
• Collaborated with instrumentalists & composers on orchestral recording sessions

Visual Effects Supervisor

COLOR_Phone details not available. Sign in: https://www.twine.net/signup_)

• Managed a team of 3D/VFX Artists on multiple projects for Minecraft and Xbox
• Pioneered game capture workflows and set standards for a top gaming agency
• Fostered team alignment and skills development in Unreal Engine trainings
• Custom lighting/atmospherics implementation to bring game capture to life
• Automated artist rendering pipelines with Python scripting
• Animation rigging in After Effects and C4D to improve UX for other animators
• Designed motion graphics templates at scale, localized across dozens of languages and hundreds of deliverables

Animator & Marketing Capture Specialist

Amazon Game Studios_Phone details not available. Sign in: https://www.twine.net/signup_)

• Led game capture and marketing screenshots for The Grand Tour Game
• Animated seamless transitions between gameplay and live-action footage to
fulfill strategic goals of the product experience
• Partnered with campaign strategy leads and game systems programmers to
make product decisions that would benefit our marketing efforts

Game Developer & Audio Programmer

SPITE HOUSE_Phone details not available. Sign in: https://www.twine.net/signup_)

• Created interactive music w/ varying intensity, branching segments & stingers
• Audio/music programming with Wwise middleware
• Game audio seamlessly implemented into the game environment with C#
• Sound design, recording, mixing and mastering using Logic Pro and Audition

See more

Skills

See more

Experience Level

Adobe After Effects
Expert
Adobe Photoshop
Expert
Soundtrack
Expert
Logic Pro
Expert
Motion Graphic
Expert
2D Animation
Expert
UI
Expert
Adobe Audition
Expert
Animation
Intermediate
Python
Intermediate
TypeScript
Intermediate
Github
Intermediate
Unity
Intermediate
Game Design
Beginner
Unreal Engine 4
Beginner
C++
Beginner
See more

Language

English
Fluent

Education

Bachelor of Arts at University of Silicon Valley
August 14, 2006 - May 12, 2007
Graduated valedictorian, summa cum laude

Qualifications

Wwise 101 Certification
February 1, 2017 - February 1, 2017
Wwise 201 Certification
February 9, 2017

Industry Experience

Computers & Electronics, Gaming, Media & Entertainment
    uniE608 Soren Laulainen - Motion Design Reel 2024
    Showcase of projects and specific shots I worked on as motion designer and 2D animator. Also includes some VFX artist work, tracking and compositing 2D mograph into live-action footage. reel showcase mograph motiondesign aftereffects vfx music
    uniE608 DevQuest - Music Samples
    A short documentary series about indie game developers that I composed and produced the music for. I went for a retro 80s/90s synth sound, reminiscent of older video games, but with modern high-fidelity mixing and mastering. indiegames gamedev music composer filmmusic filmscore