Sound Designer | Mixing & Mastering | Voice & Post-Production | XR & Product Sound | Ex-Meta
I’m a sound designer and audio engineer more than two decades of experiences specializing in mixing and mastering for electronic music, voice and podcast production, and audio post for film, animation, and digital media. Clients hire me for work that feels emotionally grounded, translates reliably across playback systems, and elevates the clarity and intention of their projects. My background as a signed touring artist taught me how music behaves in real-world environments, while my years in film and animation shaped my instincts for narrative flow, timing, and emotional pacing.
Beyond music and post-production, I’ve designed sound for VR narrative films and immersive media, and spent nearly a decade at Meta, shaping how multimodal audio behaves across mobile, desktop, VR, and wearable devices. That experience strengthened my approach to building sonic systems that are intentional, perceptually clear, and uniquely recognizable, skills I draw on even in traditional mix and post-production workflows.
Today, through SoundHaus Studio, I collaborate directly with artists, producers, studios, and creative teams who want sound that is crafted with care, shaped through iteration, and aligned with the emotional and technical goals of their work. If you’d like to hear examples or discuss a project, I’m happy to share selected portfolio links upon request.
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