Hi, I'm Sonya Rivers, a Senior Software Engineer with extensive experience in game development, software architecture, and cross-platform XR applications. I've founded Pandamonium LLC where I lead development of innovative games and apps using Unity and Unreal Engine. My passion lies in creating engaging, immersive experiences across desktop, mobile, web, and consoles. Over the years, I've worked in XR software engineering specializing in virtual reality training simulations, UI/UX design, and backend system implementations for cutting-edge mixed reality devices like Apple Vision Pro and Meta Quest. I thrive collaborating with clients and mentoring upcoming developers to deliver optimized, user-friendly software solutions.

Sonya Rivers

Hi, I'm Sonya Rivers, a Senior Software Engineer with extensive experience in game development, software architecture, and cross-platform XR applications. I've founded Pandamonium LLC where I lead development of innovative games and apps using Unity and Unreal Engine. My passion lies in creating engaging, immersive experiences across desktop, mobile, web, and consoles. Over the years, I've worked in XR software engineering specializing in virtual reality training simulations, UI/UX design, and backend system implementations for cutting-edge mixed reality devices like Apple Vision Pro and Meta Quest. I thrive collaborating with clients and mentoring upcoming developers to deliver optimized, user-friendly software solutions.

Available to hire

Hi, I’m Sonya Rivers, a Senior Software Engineer with extensive experience in game development, software architecture, and cross-platform XR applications. I’ve founded Pandamonium LLC where I lead development of innovative games and apps using Unity and Unreal Engine. My passion lies in creating engaging, immersive experiences across desktop, mobile, web, and consoles.

Over the years, I’ve worked in XR software engineering specializing in virtual reality training simulations, UI/UX design, and backend system implementations for cutting-edge mixed reality devices like Apple Vision Pro and Meta Quest. I thrive collaborating with clients and mentoring upcoming developers to deliver optimized, user-friendly software solutions.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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Work Experience

Founder, Lead Software Engineer at Pandamonium LLC
January 1, 2020 - Present
Founded and lead development for Pandamonium LLC, designing and programming cross-platform games and applications for desktop, web, mobile, and console inputs. Transformed client design specifications into software system architectures and functional programming requirements. Programmed interactive games and apps in C# using Unity and C++ with Unreal Engine. Provided consulting on project management, debugging, and software architecture for complex game systems.
XR Software Engineer at Soapbox
December 31, 2024 - August 5, 2025
Updated legacy Unity C# codebase for the Soapbox VR app to reconfigure input control systems for Oculus Meta Quest and Apple Vision Pro devices. Designed and implemented backend asynchronous loading systems bridging cross-platform device SDKs, enabling iOS and Android VR headset support with hand gesture recognition. Updated 4DSViews mixed and virtual reality scenes with new UI menus and UX controls to support updated input systems on Apple Vision Pro and Meta Quest 3.
Mixed Reality Software Engineer at Seek Now
January 31, 2023 - August 5, 2025
Developed virtual training mini-games and job simulation experiences in VR to prepare roof inspectors for certification exams. Created a library of over 50 XR UI/UX templates for in-house use in Unity for virtual training applications. Managed 3D asset integration pipeline from Maya to Unity using tools like Jira, Bitbucket, and Amazon S3. Authored technical documentation including e-learner guides, API integration, and VR training manuals for custom software tools.
Interactive Software Developer at Ninja Multimedia
December 31, 2019 - August 5, 2025
Programmed, tested, and deployed over 20 responsive interactive games, websites, mobile apps, and rapid prototypes for various input devices including Oculus Rift, HTC Vive, WebXR, mobile, and desktop using Unity C# and Unreal Engine C++. Managed UI/UX pipeline for 2D/3D assets using Adobe Creative Cloud apps. Engineered user input interaction systems for mobile AR/VR games, collaborating with major clients such as Ford and others. Led weekly programming bootcamps and webinars, mentoring interns and junior developers in Unity and Unreal Engine.

Education

Bachelor of Science at Kennesaw State University
January 1, 2016 - January 1, 2020

Qualifications

Microsoft Certified: Azure AI Engineer Associate
January 1, 2024 - August 5, 2025
Microsoft Certified: Azure AI Fundamentals
January 1, 2024 - August 5, 2025

Industry Experience

Gaming, Education, Software & Internet, Media & Entertainment, Professional Services