Sonya Rivers
Hi, I'm Sonya Rivers, a Senior Software Engineer with extensive experience in game development, software architecture, and cross-platform XR applications.
About
Hi, I’m Sonya Rivers, a Senior Software Engineer with extensive experience in game development, software architecture, and cross-platform XR applications. I’ve founded Pandamonium LLC where I lead development of innovative games and apps using Unity and Unreal Engine. My passion lies in creating engaging, immersive experiences across desktop, mobile, web, and consoles.
Over the years, I’ve worked in XR software engineering specializing in virtual reality training simulations, UI/UX design, and backend system implementations for cutting-edge mixed reality devices like Apple Vision Pro and Meta Quest. I thrive collaborating with clients and mentoring upcoming developers to deliver optimized, user-friendly software solutions.
- 6 years' experience
- Joined April 2025
Industry experience
- Gaming
- Education
- Software & Internet
- Media & Entertainment
- Professional Services
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Work experience· 4 roles
Updated legacy Unity C# codebase for the Soapbox VR app to reconfigure input control systems for Oculus Meta Quest and Apple Vision Pro devices. Designed and implemented backend asynchronous loading systems bridging cross-platform device SDKs, enabling iOS and Android VR headset support with hand gesture recognition. Updated 4DSViews mixed and virtual reality scenes with new UI menus and UX controls to support updated input systems on Apple Vision Pro and Meta Quest 3.
Developed virtual training mini-games and job simulation experiences in VR to prepare roof inspectors for certification exams. Created a library of over 50 XR UI/UX templates for in-house use in Unity for virtual training applications. Managed 3D asset integration pipeline from Maya to Unity using tools like Jira, Bitbucket, and Amazon S3. Authored technical documentation including e-learner guides, API integration, and VR training manuals for custom software tools.
Founded and lead development for Pandamonium LLC, designing and programming cross-platform games and applications for desktop, web, mobile, and console inputs. Transformed client design specifications into software system architectures and functional programming requirements. Programmed interactive games and apps in C# using Unity and C++ with Unreal Engine. Provided consulting on project management, debugging, and software architecture for complex game systems.
Education
Certifications and awards
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