Gris István Benjamin
"I solve problems" Unreal Engine technical artist based in Hungary. Experienced in graphics optimization, VFX and VR, all round Unreal Engine Person.
About
“I solve problems”
Unreal Engine technical artist based in Hungary. Experienced in graphics optimization, VFX and VR, all round Unreal Engine Person.
Prefers to work remote (willing to take a pay cut to avoid commuting) but also willing to relocate within the EU for an exciting and worthwhile project.
- 8 years' experience
- Joined November 2025
Skills· 9
Languages
- HungarianFluent
- EnglishFluent
- FrenchBeginner
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
More experts in Pecs, Hungary
Work experience· 6 roles
Developing and optimizing VR titles for the Oculus Quest platform; optimizing meshes, shaders and levels; creating visual effects and vertex animations; patching holes in the development team as needed.
Developing and optimizing VR titles for the Oculus Quest platform; building shaders, meshes, lighting, vertex animation, and level design; patching holes in the development team.
Developing features and fixing bugs for indie projects using Unreal Engine; created gameplay systems, implemented logic with blueprints, and performed debugging and optimization.
Education
Certifications and awards
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