"I solve problems" Unreal Engine technical artist based in Hungary. Experienced in graphics optimization, VFX and VR, all round Unreal Engine Person. Prefers to work remote (willing to take a pay cut to avoid commuting) but also willing to relocate within the EU for an exciting and worthwhile project.

Gris István Benjamin

"I solve problems" Unreal Engine technical artist based in Hungary. Experienced in graphics optimization, VFX and VR, all round Unreal Engine Person. Prefers to work remote (willing to take a pay cut to avoid commuting) but also willing to relocate within the EU for an exciting and worthwhile project.

Available to hire

“I solve problems”

Unreal Engine technical artist based in Hungary. Experienced in graphics optimization, VFX and VR, all round Unreal Engine Person.

Prefers to work remote (willing to take a pay cut to avoid commuting) but also willing to relocate within the EU for an exciting and worthwhile project.

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Experience Level

Expert
Expert
Intermediate
Intermediate

Language

Hungarian
Fluent
English
Fluent
French
Beginner

Work Experience

Unreal Engine Generalist at Freelance
December 31, 2019 - December 31, 2019
Developing features and fixing bugs for indie projects using Unreal Engine; created gameplay systems, implemented logic with blueprints, and performed debugging and optimization.
Technical Artist at Xreal Games
January 1, 2025 - January 1, 2025
Developing and optimizing VR titles for the Oculus Quest platform; optimizing meshes, shaders and levels; creating visual effects and vertex animations; patching holes in the development team as needed.
Freelancer - Unreal Engine Generalist
January 1, 2019 - January 1, 2019
Developing features and debugging Unreal Engine blueprints for indie projects.
Freelance Unreal Engine Generalist at Independent / Freelance
January 1, 2019 - January 1, 2019
Developing features and fixing bugs for indie projects using Unreal Engine; building prototypes and iterating on gameplay systems.
Unreal Engine Generalist at Freelancer
January 1, 2017 - December 31, 2019
Developing features and fixing bugs for indie projects using Unreal Engine; prototyping gameplay, implementing features, and debugging.
Technical Artist at Xreal Games
January 1, 2020 - December 31, 2025
Developing and optimizing VR titles for the Oculus Quest platform; building shaders, meshes, lighting, vertex animation, and level design; patching holes in the development team.

Education

Bachelor of Science in Physics at University of Pécs
January 1, 2016 - December 31, 2019
Bachelor's degree in Physics at University of Pécs
January 1, 2016 - January 1, 2019
BSc in Physics at University of Pécs
January 1, 2016 - January 1, 2019
BSc in Physics at University of Pécs
January 1, 2016 - January 1, 2019

Qualifications

European Business Competition License
January 11, 2030 - December 9, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet