I’m a detail-oriented 3D Visualizer specializing in high-end product visualization and atmospheric interior rendering. Since 2021, I’ve focused on photorealistic materials, procedural texturing, realistic studio/interior lighting, and precise camera composition to create compelling visuals for commercial use.
I work end-to-end—from asset/model creation and shader/material building to final lighting/rendering and Photoshop post-processing—delivering marketing-ready results under tight deadlines. I’m proficient in Blender (Cycles), 3ds Max (V-Ray), Substance 3D Painter, Photoshop, and Unreal Engine, and I’m currently based in Czechia and open to relocation or hybrid work.
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This project explores a high-detail hard-surface production pipeline, featuring a retro-futuristic mechanical prosthesis embedded in an atmospheric garage workshop scene.
The primary objective was to push storytelling through complex PBR materials, hard-surface mechanical design, real-time cinematic lighting in Unreal Engine 5, and full asset optimization.
Tools Used: Blender | Substance 3D Painter | Unreal Engine 5
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