Available to hire
I’m a freelance 3D artist with 20+ years of experience in modeling, texturing, animation, VFX, and real-time applications (VR/AR, Unity, Unreal Engine). I create photorealistic hard-surface assets, lighting, and composition, delivering projects for clients in games, film/TV, stage, healthcare, and education.
I’m actively exploring generative AI video creation and how it can broaden storytelling and interactive training, while maintaining a focus on high-quality, reliable delivery.
Experience Level
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Work Experience
Freelance 3D Artist at Motion Monkey Studios
September 1, 2019 - PresentFreelance 3D artist providing modeling, texturing, animation, VFX and real-time content for clients in games, film/TV, stage, healthcare and education. Developed assets for Unity3D and Unreal Engine VR/AR applications; created motion capture workflows for VR stage shows; produced 3D assets and animations for Unity3D/VR/AR and contributed VFX for indie films using After Effects. Showreel: https://www.motionmonkeystudios.com/
Co-founder / Partner at Blue Lint Studios
April 1, 2017 - August 1, 2019Co-founded Blue Lint Studios, continuing Whizzbang3D work. Delivered Unreal Engine video backdrops for stage shows (Peter Pan Arena Spectacular, Elf A Christmas Spectacular), produced bespoke environments and game elements for a NHS rehab exercise application, and created a holographic museum app and 3D models for online training using Cinema4D Octane.
3D Artist / Project Lead at Whizz Bang3D Productions Ltd
June 1, 2005 - December 31, 2016Over 40 projects focusing on interactive 3D stereoscopic viewing across the UK. Roles included modelling, texturing, animation, and later project management and scripting for interactive displays, delivering real-time experiences for clients such as Great Ormond Street Hospital, Butlin’s, Horrible Histories, educational establishments, and QDOS stage shows and pantomimes. Managed conception to completion, coordinating elements and resolving technical issues.
3D Artist at Atomic Planet
April 1, 2004 - July 31, 2004Concept development for a science fiction console game; modeled environments and characters for SAS Anti-Terror Force.
3D Artist at Eutechnyx Limited
December 1, 2001 - February 22, 2004Produced low-polygon 3D art for PS2, Xbox and GameCube games, including Big Mutha Truckers and Street Racer Syndicate; built buildings, street furniture and secondary characters using in-house tools.
Factory Assembler at GEC - GPT
April 1, 1987 - September 7, 1992Assembled DC/DC transformers; soldering and circuit construction; packing for transport; redundancy.
Education
creative Vizulsation at Teesside University
October 5, 1998 - July 14, 2000HND Visualisation at Teesside University - School of Computer and Mathematics
September 16, 1996 - June 12, 1998BTEC Computing at Hartlepool College of Further Education
January 11, 2030 - June 4, 2026City & Guilds (Health & Safety, Technical & Graphic Communications, Office Practice & Organisation, Word Processing) at Hartlepool ITC / City & Guilds
January 11, 2030 - June 4, 2026God Digital - The Dream Family Network (The Christian Channel) training at God Digital
January 11, 2030 - June 4, 2026Qualifications
Computing Student of the Year
January 11, 2030 - June 4, 2026N-V-Q Level One IT
January 11, 2030 - June 4, 2026N-V-Q Level Two IT
January 11, 2030 - June 4, 2026BTEC in Computing
January 11, 2030 - June 4, 2026City & Guilds in Health and Safety, Technical & Graphical Communications, Office Practice & Organisation and Word Processing
January 11, 2030 - June 4, 2026Industry Experience
Media & Entertainment, Education, Gaming, Healthcare, Professional Services
Experience Level
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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