With four years of experience collaborating globally as a sound designer, I have a strong background in creating catchy music and rewarding sound effects. I have experience working both independently and as part of a small team, managing all aspects of audio production. My recent projects include supporting a casual Ludo-based game for Qila Games and developing audio for a PC-based space game with an indie developer in Chicago. I am highly proficient in Unity and C# for implementing custom audio systems. While I am experienced with middleware like Fmod and Wwise, I can also program implementations directly to manage project costs. My work spans various media, including games, television, and film. I am confident that my versatile skillset will allow me to effectively support your upcoming projects. You can view my portfolio at _Website not available. Sign in: https://www.twine.net/signup_ where all the sounds and music that you hear were crafted by yours truly, find additional credits for motion pictures on my IMDb page: _Website not available. Sign in: https://www.twine.net/signup_ Furthermore, I have also been releasing music independently under the guise of _Website not available. Sign in: https://www.twine.net/signup_ and learnt my piano and music theory from Trinity School of music.

Sumit Mukerji

With four years of experience collaborating globally as a sound designer, I have a strong background in creating catchy music and rewarding sound effects. I have experience working both independently and as part of a small team, managing all aspects of audio production. My recent projects include supporting a casual Ludo-based game for Qila Games and developing audio for a PC-based space game with an indie developer in Chicago. I am highly proficient in Unity and C# for implementing custom audio systems. While I am experienced with middleware like Fmod and Wwise, I can also program implementations directly to manage project costs. My work spans various media, including games, television, and film. I am confident that my versatile skillset will allow me to effectively support your upcoming projects. You can view my portfolio at _Website not available. Sign in: https://www.twine.net/signup_ where all the sounds and music that you hear were crafted by yours truly, find additional credits for motion pictures on my IMDb page: _Website not available. Sign in: https://www.twine.net/signup_ Furthermore, I have also been releasing music independently under the guise of _Website not available. Sign in: https://www.twine.net/signup_ and learnt my piano and music theory from Trinity School of music.

Available to hire

With four years of experience collaborating globally as a sound designer, I have a strong background in creating catchy music and rewarding sound effects.

I have experience working both independently and as part of a small team, managing all aspects of audio production. My recent projects include supporting a casual Ludo-based game for Qila Games and developing audio for a PC-based space game with an indie developer in Chicago. I am highly proficient in Unity and C# for implementing custom audio systems. While I am experienced with middleware like Fmod and Wwise, I can also program implementations directly to manage project costs.

My work spans various media, including games, television, and film. I am confident that my versatile skillset will allow me to effectively support your upcoming projects. You can view my portfolio at Website not available. Sign in: https://www.twine.net/signup where all the sounds and music that you hear were crafted by yours truly, find additional credits for motion pictures on my IMDb page: Website not available. Sign in: https://www.twine.net/signup Furthermore, I have also been releasing music independently under the guise of Website not available. Sign in: https://www.twine.net/signup and learnt my piano and music theory from Trinity School of music.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

Language

English
Fluent

Work Experience

Game Sound Designer at Zixaco
October 1, 2020 - June 1, 2022
Directed audio vision and managed end-to-end audio pipelines for multiple game projects. Designed and produced original sound effects and music across diverse genres. Implemented audio systems ensuring seamless integration with gameplay and UI. Collaborated with cross-functional teams to align audio with creative and technical goals. Improved production efficiency and turnaround time through structured audio workflows.
Game Sound Designer at Kwalee
June 1, 2022 - March 1, 2025
Designed and implemented sound effects, voice-over, and music systems using Unity and C# for multiple mobile games. Contributed audio to chart-topping titles including Hunt & Seek, Airport Security, Tens, and Draw It (100M+ downloads). Improved LTV by 9% through A/B testing and iterative audio design. Integrated audio dynamically using custom in-engine tools for optimized performance. Collaborated cross-functionally with designers, programmers, artists, and QA teams. Debugged and optimized audio systems and implementations through hands-on playtesting. Managed audio workflows using Git, Jira, and Confluence. Maintained and organized a scalable remote SFX library.

Education

Add your educational history here.

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Other