With 3+ years of experience in the AAA game industry, I converted my passion for games into a specialty in creating compelling characters and unique props for award-winning video games. I take pride in my personal ownership of my work and have a proven track record of success in working with art direction to reach the shared goal of developing high-quality and innovative work. To view my portfolio, go to: _Website not available. Sign in: https://www.twine.net/signup_

Lilith Grimaud

With 3+ years of experience in the AAA game industry, I converted my passion for games into a specialty in creating compelling characters and unique props for award-winning video games. I take pride in my personal ownership of my work and have a proven track record of success in working with art direction to reach the shared goal of developing high-quality and innovative work. To view my portfolio, go to: _Website not available. Sign in: https://www.twine.net/signup_

Available to hire

With 3+ years of experience in the AAA game industry, I converted my passion for games into a specialty in creating compelling characters and unique props for award-winning video games. I take pride in my personal ownership of my work and have a proven track record of success in working with art direction to reach the shared goal of developing high-quality and innovative work.

To view my portfolio, go to: Website not available. Sign in: https://www.twine.net/signup

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Work Experience

Character Artist at Turn 10 Studios
January 1, 2025 - September 8, 2025
Developed high-level organic and hard-surface character assets, including accessories and props, using high-to-low polygon SubD modeling. Created optimized UV maps and clean textures that complemented the established concept art style. Collaborated with creative directors to ensure timely work and stylistic consistency. Led asset creation for the publication of the 2023 Forza Motorsport game and continued support for the live release with additional assets and textures. Spearheaded character-related asset creation such as driver gear and crowd garments (modeled from scratch or sourced from 3D scans), including male and female garments and accessories like sneakers, hats, glasses, and hair. Worked with the Tech Art team to implement assets into the proprietary engine and collaborated with Art Directors to meet overall artistic goals and solve visual design and technical problems.

Education

Master of Fine Arts at Digipen Institute of Technology
January 11, 2030 - January 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment

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