Hi, I’m Sergio V. Quintero, a composer and sound designer with over ten years of experience creating music for rock, pop, jazz, Latin, musical theatre, and more. I’ve performed across genres and love how music, soundscapes, and emotion can translate a moment into something people relate to. As a composer, I strive to incorporate all of these influences into something that resonates whether in real life or in a game. I enjoy collaborating with teams to bring creative visions to life.

Sergio V. Quintero

Hi, I’m Sergio V. Quintero, a composer and sound designer with over ten years of experience creating music for rock, pop, jazz, Latin, musical theatre, and more. I’ve performed across genres and love how music, soundscapes, and emotion can translate a moment into something people relate to. As a composer, I strive to incorporate all of these influences into something that resonates whether in real life or in a game. I enjoy collaborating with teams to bring creative visions to life.

Available to hire

Hi, I’m Sergio V. Quintero, a composer and sound designer with over ten years of experience creating music for rock, pop, jazz, Latin, musical theatre, and more. I’ve performed across genres and love how music, soundscapes, and emotion can translate a moment into something people relate to.

As a composer, I strive to incorporate all of these influences into something that resonates whether in real life or in a game. I enjoy collaborating with teams to bring creative visions to life.

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Language

English
Fluent

Work Experience

Composer, Music Implementation at Heavy Weather Games
January 1, 2023 - Present
Composed music for main menu, demo level, and trailer; implemented music and sound cues using FMOD middleware; added triggers and sound in-world and animations via Unreal Engine Blueprints.
Composer at Echoes of Anovah – Heavy Weather Games
January 1, 2023 - Present
Composer for Echoes of Anovah; composed music for the main menu, demo level, and trailer; implemented music and sound cues via FMOD, and integrated sounds with world and animations using Unreal Engine Blueprints.
Composer, Sound Designer at Global Game Jam
January 1, 2022 - Present
Composed and produced tracks for the game 'Beyond the Light'; created sounds for playable character abilities; implemented music through a music-changing system using Unreal Engine Blueprints.
Composer, Sound Designer at Global Game Jam 2022 - Beyond the Light
January 1, 2022 - Present
Composed and produced tracks for the game 'Beyond the Light', created sounds for playable character abilities; implemented music through a music-changing system using Unreal Engine Blueprints.
Composer / Music Producer at Global Game Jam 2022
January 1, 2022 - Present
Wrote and produced tracks for the game Beyond the Light; created audible cues for playable characters; implemented a music system with Unreal Engine Blueprints to allow dynamic changes as players progress.
Composer, Sound Designer at Global Game Jam
January 1, 2021 - December 31, 2021
Wrote and mixed tracks for two levels of the game 'Frost-Bound'. Implemented music management in Unreal Engine Blueprints.
Composer, Sound Designer at Behbes Adventures
January 1, 2021 - Present
Designed and produced the main menu and demo level music cues. Sound design assets for various characters, UI and world items.
Composer, Music Implementation at Betty B-27 Films
January 1, 2021 - Present
Wrote six different cues in various styles (orchestral, drama, action, funk) for film cues.
Composer, Music Implementation at Behbes Adventures
January 1, 2021 - Present
Collaborated closely with the development team to bring their creative vision to life; composed and produced the main menu and demo level music for the video game Behbes Adventures; sound designed assets for various characters, animations, main menu UI, and world items.
Composer, Sound Designer at Global Game Jam 2021 - Frost-Bound
January 1, 2021 - Present
Wrote and mixed tracks for two levels of the game 'Frost-Bound'; implemented a music manager using Blueprints and ensured music adapts as players progress.
Composer, Music Editor at Betty B-27 Films
January 1, 2021 - Present
Wrote six cues in various styles (orchestral, drama, action, funk) and collaborated with the film director to determine the musical atmosphere and emotional portrayal of cues.
Composer, Sound Designer at Behes Adventures
January 1, 2021 - Present
Composed and produced the main menu and level music cues; designed assets for UI and world items; collaborated with the team to realize the creative vision.
Composer / Sound Designer at Global Game Jam 2021
January 1, 2021 - Present
Wrote and mixed tracks for two levels of the game Frost-Bound; implemented a music manager using Unreal Engine Blueprints and FMOD for cues, world and animation triggers.
Composer at Betty B-27 Films
January 1, 2021 - Present
Worked closely with the film director to determine the musical atmosphere and emotional portrayal of film cues; wrote six cues in various styles (Orchestral, Drama, Action, Funk).
Composer / Music Producer at Behes Adventures
January 1, 2021 - Present
Worked closely with the development team to realise their creative vision, composing and producing the main menu and demo-level music for the video game Behes Adventures; designed sound assets for characters, animation, UI, and world items.
Composer, Music Implementation at C.Q.C. Album
January 1, 2020 - December 31, 2020
Wrote and mixed tracks for the self-titled album 'C.Q.C.', scheduled recording studio and rehearsals with musicians, published digital and physical album copies, and organized meetings with the artist for album art design.
Composer, Sound Designer at Echoes of Anovah - Heavy Weather Games
January 1, 2020 - Present
Composed music for the main menu, demo level, and trailer; implemented music and sound cues via FMOD middleware; added world and animation triggers using Blueprints.
Composer, Musician, Producer at C.Q.C. Album
January 1, 2020 - Present
Wrote and mixed tracks for the self-titled album 'C.Q.C.'; scheduled recording sessions with musicians; published digital and physical album copies; coordinated album art design meetings.
Composer / Producer at C.Q.C. Album
January 1, 2020 - January 1, 2020
Wrote and mixed tracks for the self-titled C.Q.C. album; scheduled recording sessions and rehearsals with musicians; published digital and physical album copies.

Education

Bachelor of Arts in Popular Music at Inter American University of Puerto Rico
January 1, 2009 - January 1, 2015
Marketing Program Diploma at Miguel Meléndez Muñoz High School
January 1, 2006 - January 1, 2009
Bachelor of Arts, Popular Music Diploma at Inter-American University of Puerto Rico
January 1, 2009 - January 1, 2015
Marketing Program Diploma at Miguel Meléndez Muñoz High School
January 1, 2006 - January 1, 2009
Bachelor of Arts in Popular Music at Inter American University of Puerto Rico
January 1, 2009 - January 1, 2015
High School Diploma, Marketing Program at Miguel Meléndez Muñoz High School
January 1, 2006 - January 1, 2009
Bachelor of Arts, Popular Music Diploma at Inter American University of Puerto Rico
January 1, 2009 - January 1, 2015
High School Marketing Program Diploma at Miguel Méndez Muñoz High School
January 1, 2006 - January 1, 2009

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Other