Syed Muhammad Sayam

Available to hire

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
Urdu
Advanced
Arabic
Advanced

Work Experience

Sr Game Developer - Creative Design Lead at The Game Storm Studios
July 1, 2014 - Present
Led the design and development team to ensure the art style and creative narrative met the highest standards. Built game engines and tooling using C# from the ground up and created reusable systems such as Dialogue Systems, Custom Playables, Inventory Systems, and serialized assets to accelerate production.
Sr Software Engineer at Vampire Games Studio
December 1, 2020 - September 9, 2025
Conducted daily client meetings to translate ideas into effective game design documents. Designed and developed projects from concept to completion, including core mechanics and art style. Collaborated with artists, UX, engineering, QA, and design teams to align timelines, estimates, and deliverables for diverse projects (Hyper Casual, Hybrid Casual, Hack n’ Slash, Beat 'em Up, Puzzle, Endless Runner, and multiplayer cross-platform games).
Sr Unity Developer at DevOps Studio
January 1, 2022 - September 9, 2025
Developed and deployed mobile games for iOS, focusing on ads network integration and Google Ads SDK updates. Designed levels with strong storytelling and creativity. Collaborated with artists and programmers to deliver visually stunning games.
Sr Game Developer - Creative Design Lead at The Game Storm Studios
June 30, 2024 - September 9, 2025
Spearheaded design and development efforts as Senior Game Developer - Creative Design Lead. Led art style direction and narrative, and collaborated with cross-functional teams to deliver polished titles. Applied advanced C# to build engines and tools, while mentoring team members to raise production standards.
Sr Game Developer - Creative Design Lead at The Game Storm Studios
July 1, 2024 - Present
Led design and development efforts to ensure art style and creative narrative met high standards. Built game engines from the ground up, and created reusable tools (Dialogue Systems, Custom Playables, Inventory Systems, and serialized assets). Projects included titles like Pet Cat Simulator, Prison Escape, and Angry Dad. Collaborated with cross-functional teams to maintain schedules and deliverables for remote teams across geographies.
Sr Unity Developer at DevOps Studio
January 1, 2022 - September 9, 2025
Developed and deployed mobile games for iOS, focusing on ad network integrations and Google Ads SDK updates. Designed levels with strong storytelling and creativity. Collaborated with art, UX, engineering, QA, and design to align timelines, estimates, and deliverables. Worked on multiple projects including Outlets Rush, Sneaker Mania, Paper Delivery Guy, Parkour Jam Puzzle & Match 3 games.
Game Producer / Sr Game Developer at Hazel Tech
June 30, 2024 - September 9, 2025
Led casual puzzle game prototyping and production, working with publishers and internal teams to deliver viable prototypes and market-ready concepts. Contributions included soft-launch planning and cross-functional coordination with a focus on gameplay feel and monetization.
Sr Unity Developer at Hazel Tech
August 1, 2023 - June 30, 2024
Led on-site/remote teams; contributed to MEN A region localization with Arabic localization and Saudi folklore; created fast prototypes with trending gameplay mechanics and conducted A/B testing with publishers and stakeholders. Projects included Outlets Rush: Sneaker Mania, Paper Delivery Guy, Parking Jam Puzzle & Match 3.
Sr Unity Programmer at DevOps Studio
December 1, 2020 - January 1, 2022
Developed and deployed mobile games for iOS, focusing on ads network integration platforms.
Hybrid Puzzle Games Engineer at Mindstorm Studios
December 1, 2020 - January 1, 2022
Engineered hybrid casual puzzle game prototypes and level editors, coordinating rapid development cycles and validating core gameplay mechanics. Contributed to prototype validation, iteration, and cross-functional collaboration to fast-track learning and feature discovery.
Sr Unity Programmer at KSA Team
August 1, 2022 - August 1, 2023
Led development to launch popular games for the MEN A region with Arabic localization and Saudi folklore. Created fast prototypes with trending gameplay mechanics and conducted A/B testing with publishers and stakeholders.
Sr Game Developer - Creative Design Lead at The Game Storm Studios
August 1, 2023 - June 1, 2024
Led design and development efforts to maintain high art style and narrative quality; steered creative direction and collaborated with remote teams to meet project standards.
Game Producer at Hazel Tech
August 1, 2023 - June 1, 2024
Worked with publishers such as Voodoo and HOMAGames on casual puzzle prototypes; managed and aligned operations for 100% remote teams distributed across Pakistan, India, and Turkey.
Sr Game Developer at The Game Storm Studios
July 1, 2024 - February 1, 2025
Remote development for mobile games, focusing on ads network integration and mediation platforms to optimize performance and monetization.

Education

Bachelor of Computer Science (Hons.) at GC University Lahore
January 11, 2030 - September 9, 2025
Bachelor of Computer Science (Honors) at GC University Lahore
January 11, 2030 - September 9, 2025

Qualifications

ADFF Foundation Certified Data Scientist (Gen AI & ML)
January 11, 2030 - September 9, 2025
Techken Esports Player (Champion)
January 11, 2030 - September 9, 2025
Unity Certified Trainer
January 11, 2030 - September 9, 2025
Foundation Certified Data Scientist (Gen AI & ML)
January 11, 2030 - September 9, 2025
ADF Foundation Certified Data Scientist (Gen AI & ML)
January 11, 2030 - December 12, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services, Computers & Electronics