I'm a Game Developer and Software Engineer with a passion for all things code. I have a lot of experience programming and scripting gameplay elements, creating aspects of game engines and plugins, writing shaders, and performing extensive debugging in various languages. I'm well-versed in the game design process, 3D modeling, animation, and sound design. Check out my Demo Reel here: _Website not available. Sign in: https://www.twine.net/signup_

Raymond Dee

PRO

I'm a Game Developer and Software Engineer with a passion for all things code. I have a lot of experience programming and scripting gameplay elements, creating aspects of game engines and plugins, writing shaders, and performing extensive debugging in various languages. I'm well-versed in the game design process, 3D modeling, animation, and sound design. Check out my Demo Reel here: _Website not available. Sign in: https://www.twine.net/signup_

Available to hire

I’m a Game Developer and Software Engineer with a passion for all things code. I have a lot of experience programming and scripting gameplay elements, creating aspects of game engines and plugins, writing shaders, and performing extensive debugging in various languages. I’m well-versed in the game design process, 3D modeling, animation, and sound design.

Check out my Demo Reel here: Website not available. Sign in: https://www.twine.net/signup

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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Language

English
Fluent

Work Experience

Software Engineer at Mega Jump (Halfbrick + Iron Fox Games)
January 1, 2024 - August 1, 2024
Developed a faithful recreation of the original Mega Jump in Unity (C#), using the original Objective-C source as reference. Implemented generic powerups, a single animation state machine, and a common set of animation clips across playable characters using sprite assets.
Software Engineer at Iron Fox Games – Card Scramble: Viola’s Diner
September 1, 2024 - September 1, 2025
Developed a live-service cozy puzzle game in TypeScript with Cocos Creator. Designed and loaded grouped data from custom JSON files at runtime, sequenced player objectives and dialogue, added robust load-time error messaging, and baked 3D texture data into 2D sprites for use in GLSL shaders.
Engine Programmer at Ontario Tech University, Game Development Workshop II
August 31, 2016 - March 31, 2018
Developed a C++ game prototype, applying knowledge of game design, computer graphics, animation, sound design and 3D modelling; implemented an OO polymorphic state manager for instant game state swapping; collaboration with a five-person team to integrate assets; earned 92% for implementation.
Software Engineer at Iron Fox Games
January 1, 2024 - August 1, 2024
Developed a faithful recreation of the original Mega Jump, scripted in C# with Unity using the original Objective-C source as reference. Implemented interface-based generic powerups and scripted unique functionality for each powerup. Built a single animation state machine and a universal set of animation clips for all playable characters using a sprite library to switch between original character sprites.
Software Engineer at Iron Fox Games
September 1, 2024 - September 1, 2025
Developed a live service cozy puzzle game, scripted in TypeScript using Cocos Creator. Designed and loaded grouped assets at runtime via custom JSON files. Architected and scripted a system to sequence player objectives and dialogue to drive meaningful interactions and narrative beats. Implemented deep verification routines to detect and surface load-time errors for the design team. Baked 3D texture data into 2D sprites for use in GLSL shaders to texture 2D objects in 3D space.
Engine Programmer at Ontario Tech University
September 1, 2016 - April 1, 2018
Engine Programmer for Shadow’s Play game prototype. Used C++ to demonstrate knowledge of game design, computer graphics, animation, sound design, and 3D modelling. Implemented object-oriented programming to create diverse game objects and inheritance. Developed a polymorphic state manager to swap between game states instantaneously.

Education

Bachelor of Information Technology (Honors) in Game Development and Entrepreneurship at Ontario Tech University
September 1, 2015 - January 1, 2020

Qualifications

Bachelor of Information Technology (Honors) Game Development and Entrepreneurship
January 11, 2030 - January 23, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education
    uniE608 Demo Reel 2025
    This is a demo reel video showcasing the games I'm most proud of that I've worked on since 2022.
    uniE608 Demo Reel 2022
    This is a demo reel video that showcases all of the games I'm most proud of that I worked on during my educational career!