3D Artist building photorealistic, game-ready, and modular environments for Unreal Engine. I use Blender for hard-surface modeling and Substance 3D Painter for PBR texturing, with a focus on strong lighting, clean UVs, and production-ready assets.
I deliver client-ready work across modeling, texturing, and environment lighting, while improving pipelines and mentoring other artists. I’ve also contributed to immersive, accessible real-time experiences by optimizing performance and streamlining production workflows.
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Over the last 3 months I worked on this Etar Building Modular Kit which is the result of me going through Nicolas Bucco’s “Unreal Engine 5 - Learn Environment Art for 3D Video Games” course on Udemy.
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Materials, Tesselation, Vertex Painting, Landscape Sculpting, Foliage, Props, Decals, Lighting, Compositing, and Rendering was done in Unreal Engine.
3D Modelling of the Modular Kit was done in Blender.
Texturing of the Modular Kit Trimsheets was done in Substance Painter.
Modular Kit Trimsheet planning was done in Photoshop.
Modular Kit Reference gathering was done in PureRef.
Even though I was following along a course, I still consider this a personal project, as I have learned quite a lot and applied my own adjustments.
Going forward I plan on working on more 3D Environment Art for Games projects with less reliance on external assets, and more independent authoring involvement in topics such as 3D Prop Modelling, Texture Creation with Substance Designer, and other 3D Environment Art adjacent skills.
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Credits:
Nicolas Bucco:
https://www.twine.net/signin
Unreal Engine 5 - Learn Environment Art for 3D Video Games course on Udemy:
https://www.twine.net/signin
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