I am a full cycle game artist with over 10 years of experience, bringing both 2D and 3D stylized, expressive, and realistic game assets creation including characters, props, and environments. I am passionate about game design and development, continuously inspired by playing great games like Overwatch, Elden Ring, Legend of Zelda, and God of War that remind me how impactful well-crafted characters can be in shaping unforgettable gaming worlds.
With a solid educational background in Fine Arts and extensive professional experience in diverse roles such as art director, senior game artist, and freelance 3D character artist, I have developed strong expertise in modeling, sculpting, rigging, animation, texturing, and visual collaboration. I thrive in team environments, guiding junior artists, and consistently delivering high-quality game assets aligned with creative direction and company goals.
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Concept art to final implement inside game engine
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