I’m a software developer with 3+ years of experience and a passion for problem-solving in game development and automation. I’m driven by the satisfaction of debugging complex systems and making things run cleanly behind the scenes. I’m equally at home in gameplay design, backend architecture, and terminal scripting, with a strong focus on C# across Unity and .NET environments.
I’m a self-directed learner who dives in headfirst, takes ownership end-to-end, and doesn’t stop until things are working better than expected. I’m excited to continue building in Unity, backend tooling, and automation to help teams move faster and deliver polished experiences.
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