I am a 3D Generealist, Pipeline TD and Character TD with over a decade of experience in the animation and VFX industry, specializing in rigging, tech anim, and pipeline development. My career spans major studios and productions, including Walt Disney Animation Studios (Strange World), MPC (The Call of the Wild), and Relish Studios (Mia & Codie Season 2). At Relish, I built and supervised a new pipeline integrated with Flow (Shotgun/Shotgrid), creating Maya Python tools to optimize file management, automate processes across Modeling, Rigging, Animation, Lighting, and Rendering, and streamline interdepartmental workflows. I also supervise rigging, lighting, rendering, and comp teams, ensuring technical excellence and artistic integrity. Beyond supervision, I bring strong hands-on skills in rigging characters, props, and environments; cloth and hair simulation; and look development with Unreal and Unity. With a background as both a 3D Generalist and Motion Graphics Artist, I combine technical problem-solving with creative vision. I am passionate about building efficient pipelines, mentoring artists, and pushing the boundaries of animation technology to deliver engaging, high-quality storytelling.

Victor Yglesias

I am a 3D Generealist, Pipeline TD and Character TD with over a decade of experience in the animation and VFX industry, specializing in rigging, tech anim, and pipeline development. My career spans major studios and productions, including Walt Disney Animation Studios (Strange World), MPC (The Call of the Wild), and Relish Studios (Mia & Codie Season 2). At Relish, I built and supervised a new pipeline integrated with Flow (Shotgun/Shotgrid), creating Maya Python tools to optimize file management, automate processes across Modeling, Rigging, Animation, Lighting, and Rendering, and streamline interdepartmental workflows. I also supervise rigging, lighting, rendering, and comp teams, ensuring technical excellence and artistic integrity. Beyond supervision, I bring strong hands-on skills in rigging characters, props, and environments; cloth and hair simulation; and look development with Unreal and Unity. With a background as both a 3D Generalist and Motion Graphics Artist, I combine technical problem-solving with creative vision. I am passionate about building efficient pipelines, mentoring artists, and pushing the boundaries of animation technology to deliver engaging, high-quality storytelling.

Available to hire

I am a 3D Generealist, Pipeline TD and Character TD with over a decade of experience in the animation and VFX industry, specializing in rigging, tech anim, and pipeline development. My career spans major studios and productions, including Walt Disney Animation Studios (Strange World), MPC (The Call of the Wild), and Relish Studios (Mia & Codie Season 2).

At Relish, I built and supervised a new pipeline integrated with Flow (Shotgun/Shotgrid), creating Maya Python tools to optimize file management, automate processes across Modeling, Rigging, Animation, Lighting, and Rendering, and streamline interdepartmental workflows. I also supervise rigging, lighting, rendering, and comp teams, ensuring technical excellence and artistic integrity.

Beyond supervision, I bring strong hands-on skills in rigging characters, props, and environments; cloth and hair simulation; and look development with Unreal and Unity. With a background as both a 3D Generalist and Motion Graphics Artist, I combine technical problem-solving with creative vision.

I am passionate about building efficient pipelines, mentoring artists, and pushing the boundaries of animation technology to deliver engaging, high-quality storytelling.

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Language

English
Fluent
Spanish; Castilian
Fluent

Work Experience

Pipeline TD Supervisor at Relish Studios
December 12, 2022 - Present
Built a new pipeline connected to Flow (Shotgun/Shotgrid) . Built maya python pipeline tools to help with the file management (Wips, Versions and Publishes), passing files between departments and updating tasks statuses. Automated processes on Modeling, Rigging, Animation, Lighting and Rendering departments. Act as the Supervisor for the Rigging, Lighting, Rendering and Comp teams for Mia&Codie Season 2
Character TD Apprentice at Walt Disney Animation Studios
June 6, 2022 - December 2, 2022
Techanim Artist in the movie Strange World
Character TD Trainee at Walt Disney Animation Studios
March 6, 2022 - June 4, 2022
Training in rigging, cloth set up, hair set up and techAnim. Training on patterns creation on Marvelous Designer
CG Rigging Supervisor at Relish Studios
March 1, 2021 - April 4, 2022
Assisted and trained new rigging artists. Supervise the rigging team. Rigged Characters, Props and Environments. Wrote python scripts to improve the pipeline and the rigs performance. Made dynamics of clothes and hair when necessary.
CG Technical Directo at Relish Studios
January 4, 2021 - February 28, 2021
Shot finaling and rendering for Barbie Season 1 and Barbie 360.
2D/3D Desinger at Day To Day Imports inc
March 1, 2020 - March 24, 2022
Created 3D renders and designed Amazon pages for products of the 3 main brands: ArtNaturals, Oxgord and Paws&Pals.
3D Generalist at Sparkle Studio CR
August 2, 2020 - December 15, 2020
Participated in the movie “La Hija de la Muerte”. Created 3D models, rigs and textures for the VFX of the Apple Tree, Nepenthe, the Fox, the Ghost Horse, the Carriage and Clara.
3D Generalist at Relish Studios
June 1, 2020 - August 31, 2020
Character animation of Kindi Kids Season 2 intro and technical animation for Weirdwoods.
Look Development Artist (UE4 & Unity) at Relish Studios
March 2, 2020 - May 30, 2020
Created tests of real time rendering for Kindi Kids and Shadowrail Circus. Transferred animations and created shaders for tests with Unreal Engine 4 and Unity.
TechAnim Artist (CFX) at MPC
July 1, 2019 - September 30, 2019
Participated in the movie “The Call Of The Wild”. Fixed skin deformations and did the simulation of cloth and fur dynamics.
Lead Rigging Technical Director at Herald Entertainment Inc.
October 1, 2018 - May 31, 2019
Participated in the movie “The Pilgrim's Progress”. Assisted and trained artists from different teams of the production. Scripted pipeline tools. Lead the rigging and techAnim team. Skin, cloth and fur dynamics.
3D Animator Generalist (Rigger and Tecnical Artist) at Herald Entertainment Inc.
June 1, 2015 - October 1, 2018
Participated in the movie “The Pilgrim's Progress”. Assisted and trained artists from different teams of the production. Scripted pipeline tools. Worked as main rigger and techAnim Artist. Skin, cloth and fur dynamics.

Education

Licentiate degree in Digital Animation at Universidad LCI Veritas
January 4, 2010 - February 23, 2018
The VERITAS Digital Animation School is ranked among the 4 best schools in Latin America and among the first 100 in the world, and our teaching focuses on creativity and technical aspects of this discipline, in order to train the professional for the conceptual and artistic work of an animated audiovisual production.

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Professional Services, Software & Internet