I am a 3D Generealist, Pipeline TD and Character TD with over a decade of experience in the animation and VFX industry, specializing in rigging, tech anim, and pipeline development. My career spans major studios and productions, including Walt Disney Animation Studios (Strange World), MPC (The Call of the Wild), and Relish Studios (Mia & Codie Season 2).
At Relish, I built and supervised a new pipeline integrated with Flow (Shotgun/Shotgrid), creating Maya Python tools to optimize file management, automate processes across Modeling, Rigging, Animation, Lighting, and Rendering, and streamline interdepartmental workflows. I also supervise rigging, lighting, rendering, and comp teams, ensuring technical excellence and artistic integrity.
Beyond supervision, I bring strong hands-on skills in rigging characters, props, and environments; cloth and hair simulation; and look development with Unreal and Unity. With a background as both a 3D Generalist and Motion Graphics Artist, I combine technical problem-solving with creative vision.
I am passionate about building efficient pipelines, mentoring artists, and pushing the boundaries of animation technology to deliver engaging, high-quality storytelling.
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