London-based Video Game and XR Developer with over 15 years of experience across Video Games, Digital Installations, VR and other immersive experiences. I’ve worked on award winning video games like Until Dawn and Olli Olli as well as projects for the likes of the United Nations, Sony Playstation, Conservation International and the NHS. I’ve also worked on several interactive music projects for artists like Bonobo and OK Go. I’m adept at leading cross-disciplinary teams and delivering technically complex projects under tight constraints, and have a deep expertise of both Unity and Unreal game engines. I’m equally at home working on a project's core architecture as I am crafting engaging, visually rich interactions - combining technical knowledge with creative vision to help create memorable digital experiences.

Tom Raggett

London-based Video Game and XR Developer with over 15 years of experience across Video Games, Digital Installations, VR and other immersive experiences. I’ve worked on award winning video games like Until Dawn and Olli Olli as well as projects for the likes of the United Nations, Sony Playstation, Conservation International and the NHS. I’ve also worked on several interactive music projects for artists like Bonobo and OK Go. I’m adept at leading cross-disciplinary teams and delivering technically complex projects under tight constraints, and have a deep expertise of both Unity and Unreal game engines. I’m equally at home working on a project's core architecture as I am crafting engaging, visually rich interactions - combining technical knowledge with creative vision to help create memorable digital experiences.

Available to hire

London-based Video Game and XR Developer with over 15 years of experience across Video Games, Digital Installations, VR and other immersive experiences. I’ve worked on award winning video games like Until Dawn and Olli Olli as well as projects for the likes of the United Nations, Sony Playstation, Conservation International and the NHS. I’ve also worked on several interactive music projects for artists like Bonobo and OK Go.

I’m adept at leading cross-disciplinary teams and delivering technically complex projects under tight constraints, and have a deep expertise of both Unity and Unreal game engines. I’m equally at home working on a project’s core architecture as I am crafting engaging, visually rich interactions - combining technical knowledge with creative vision to help create memorable digital experiences.

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Experience Level

Expert
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Language

English
Fluent

Work Experience

Lead Programmer at Dapper Labs × Saudi Entertainment Ventures
November 11, 2024 - October 1, 2025
I worked on a project creating a series of immersive bowling alleys across Saudi Arabia. They featured projection mapped bowling lanes and a large number of huge screens that react to the games being played around the venue. My work on the project included creating a series of networked Unity applications and designing and creating a range of visual effect systems.
Lead Programmer at ASB GlassCourt OS
October 22, 2024 - February 28, 2025
I was the lead on an interactive digital art installation for the headquarters of a large German company. The installation featured a giant 10.5m tall screen spanning multiple floors of the office, twinned with a 10m long floor screen. I created an Unreal based application that worked alongside a machine-vision based motion tracking system to create several interactive experiences.
Lead Programmer at Sony Interactive Entertainment × United Nations
October 3, 2022 - October 23, 2024
I was lead on a VR application which visualises and explains climate change. My work included creating a Python-based data pipeline for the huge amounts of climate change data, processing it into binary files and textures that was then used at runtime by the visual effects and shaders I designed.
Senior Programmer at Volta XR
October 5, 2021 - October 16, 2024
Volta XR a tool for live audio‑reactive visuals in music. My work included rewriting the URP render pipeline to reduce render calls and VRAM usage, creating shaders and image effects for audio‑reactive visuals and building a content validation testing environment.
Lead Programmer at Imperial College × NHS
September 27, 2021 - November 4, 2022
I helped create a VR app developed alongside the NHS that helps children adapt to using Cochlear Implants. My work included designing and creating a series of kid-friendly minigames to encourage consistent use and spatial-audio learning.
Senior Programmer at Mimic XR
October 22, 2025 - Present
I worked on a project that used a LLM to predict realistic PBR material properties from high fidelity 3d photogrammetry scans.
Lead Programmer at Conservation International
October 1, 2019 - October 17, 2019
Lead programmer on a VR experience shown at Tribeca Film Festival to demonstrate the impact of plastic pollution on marine life. My work included creating a GPU-based animation system to render thousands of sea creatures efficiently as well as integrating a full body tracking system to support 4 people in experience at the same time.
Senior Programmer at OK GO × Within
October 22, 2025 - Present
I worked on a multiplayer VR music experience developed alongside the band OK GO. The project allowed users to interact with a variety of unique animal-inspired instruments to create their own songs.
Senior Programmer at Horizons VR
October 22, 2025 - Present
I worked on an interactive music VR app featuring musicians such as Bonobo.
Lead/Senior Programmer at Curve Digital
October 1, 2013 - October 1, 2016
I worked at Curve Digital as a Senior Programmer, predominantly porting Indie video games to other platforms. Games I worked on included Olli Olli and The Swapper.
Programmer at Supermassive Games
March 1, 2009 - August 1, 2013
I joined Supermassive Games straight from University, starting as a junior programmer but soon making myself a vital part of the programming team. Here I worked on games including the award winning Until Dawn.

Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment, Software & Internet, Non-Profit Organization, Computers & Electronics, Government, Professional Services