Tudor Stanescu

Available to hire

Hi, I’m Tudor Stanescu, a 3D character artist and lecturer focused on stylized characters for VR and AR, with experience developing mobile games and teaching game design.

About

Hi, I’m Tudor Stanescu, a 3D character artist and lecturer focused on stylized characters for VR and AR, with experience developing mobile games and teaching game design.

When I’m not creating art or teaching, I help students and teams translate ideas into playable prototypes, ship Unity-based VR games, and build efficient production pipelines for character creation and animation.

  • 7 years' experience
  • Joined July 2025

Languages

  • EnglishFluent
  • Romanian, Moldavian, MoldovanFluent
  • GermanAdvanced
  • Spanish; CastilianIntermediate

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet
  • Education

Work experience· 5 roles

MA Game Design Lecturer · Berlin School of Business and InnovationSep 2025 – Present · 1 yr 3 mos

Created the MA curriculum aligned with UCA outlines, leveraging VR/AR game development to explore emerging technology mediums. Incorporated case studies spanning board games to indie, AAA, and interactive experiences, with a focus on both theory and practical application within an agile development environment. Mentored students and organized workshops and industry guest lectures for each module.

3D Character Artist and Animator · FreelanceNov 2021 – Jul 2025 · 3 yrs 9 mos

Commissioned for VRChat avatars and tabletop miniatures. Created particle simulations, assets, and collectibles for Web3 marketplace.

3D Character Artist and Animator · Thoughtfish GmbHNov 2021 – Present · 5 yrs 1 mo

Developed pre-production and production pipelines for procedural gameready characters from original concept art and briefs. Blocked out and sculpted in ZBrush, retopologized, textured, and rigged models using biped, CAT and bone rigs in 3dsMax and Blender. Animated by keyframes and motion capture, then retargeted and corrected animation clips to share between characters. Optimized assets and worked around limitations for mobile and VR. Shipped Unity and Unreal Engine games and proprietary products. Supervised interns through the character pipeline and made final adjustments for quality control and implementation. Delivered prototypes and vertical slices for Meta.

3D Character Artist and Videographer · FreelanceJan 2021 – Nov 2021 · 11 mos
Videographer and Editor · FreelanceOct 2019 – Jul 2025 · 5 yrs 10 mos

Education

MA · UPC Barcelona2019 – 2020
BA · Queen Mary University of London2016 – 2019
MA in Art and Animation for Video Games · Universitat Politècnica de Catalunya2019 – 2020
BA in Film Studies · Queen Mary University of London2016 – 2019

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