Hi, I’m Tudor Stanescu, a 3D character artist and lecturer focused on stylized characters for VR and AR, with experience developing mobile games and teaching game design. When I’m not creating art or teaching, I help students and teams translate ideas into playable prototypes, ship Unity-based VR games, and build efficient production pipelines for character creation and animation.

Tudor Stanescu

Hi, I’m Tudor Stanescu, a 3D character artist and lecturer focused on stylized characters for VR and AR, with experience developing mobile games and teaching game design. When I’m not creating art or teaching, I help students and teams translate ideas into playable prototypes, ship Unity-based VR games, and build efficient production pipelines for character creation and animation.

Available to hire

Hi, I’m Tudor Stanescu, a 3D character artist and lecturer focused on stylized characters for VR and AR, with experience developing mobile games and teaching game design.

When I’m not creating art or teaching, I help students and teams translate ideas into playable prototypes, ship Unity-based VR games, and build efficient production pipelines for character creation and animation.

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Language

English
Fluent
Romanian, Moldavian, Moldovan
Fluent
German
Advanced
Spanish; Castilian
Intermediate

Work Experience

3D Character Artist and Animator at Thoughtfish GmbH
November 1, 2021 - Present
Developed pre-production and production pipelines for procedural gameready characters from original concept art and briefs. Blocked out and sculpted in ZBrush, retopologized, textured, and rigged models using biped, CAT and bone rigs in 3dsMax and Blender. Animated by keyframes and motion capture, then retargeted and corrected animation clips to share between characters. Optimized assets and worked around limitations for mobile and VR. Shipped Unity and Unreal Engine games and proprietary products. Supervised interns through the character pipeline and made final adjustments for quality control and implementation. Delivered prototypes and vertical slices for Meta.
3D Character Artist and Animator at Freelance
November 1, 2021 - July 23, 2025
Commissioned for VRChat avatars and tabletop miniatures. Created particle simulations, assets, and collectibles for Web3 marketplace.
Videographer and Editor at Freelance
October 1, 2019 - July 23, 2025
Produced video content creation, 3D animations and motion graphics for various clients including BAFTA, Tongues on Fire, MNKY HSE, and Taiwan Ministry of Culture.
MA Game Design Lecturer at Berlin School of Business and Innovation
September 1, 2025 - Present
Created the MA curriculum aligned with UCA outlines, leveraging VR/AR game development to explore emerging technology mediums. Incorporated case studies spanning board games to indie, AAA, and interactive experiences, with a focus on both theory and practical application within an agile development environment. Mentored students and organized workshops and industry guest lectures for each module.
3D Character Artist and Videographer at Freelance
January 1, 2021 - November 1, 2021
VR avatars, photogrammetry and tabletop miniatures; particle simulations and collectibles for a web3 marketplace; video content creation and motion graphics for brands and artists.

Education

MA at UPC Barcelona
October 1, 2019 - December 31, 2020
BA at Queen Mary University of London
September 1, 2016 - June 30, 2019
MA in Art and Animation for Video Games at Universitat Politècnica de Catalunya
October 1, 2019 - December 1, 2020
BA in Film Studies at Queen Mary University of London
September 1, 2016 - June 1, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education