Available to hire
Hi, I’m Tyler, a game developer based in Pittsburgh. I love creating engaging, efficient, and technically sound projects with a focus on game development and real-time interactive applications. I’ve worked with teams and personal projects using tools like Unity and C#. Check out my short video portfolio here: Website not available. Sign in: https://www.twine.net/signup
Skills
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Experience Level
Expert
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Intermediate
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Language
English
Advanced
Chinese
Fluent
Work Experience
Tech Teaching Assistant at Carnegie Mellon University Entertainment Technology Center
August 1, 2024 - December 31, 2024Provided expertise in game development project structures, software engineering principles, and design patterns to over 40 programmers on technical projects using Unity, C#, version control, and other industry-standard tools. Improved gameplay efficiency and technical accuracy by 30% across 60+ playtests and team project iterations. Enhanced technical and creative proficiency across 70+ student projects aimed at the entertainment industry.
Software Engineer Intern at Next Play Games Inc.
May 1, 2024 - August 31, 2024Decreased unauthorized access incidents by 40% through the development of RESTful APIs to enhance user authentication and authorization protocols using Node.js and TypeScript. Sped up development & debugging time by 70% through custom-built React components for feature implementation. Reduced loading time by 40% by optimizing backend performance through efficient API data structures and robust error-handling mechanisms.
Research Assistant, Computer Vision & Tool Development at Carnegie Mellon University, Entertainment Technology Center
July 1, 2025 - PresentBuilt immersive camera-based Maya plugin for 3D artists using C++, Python and MEL with a Qt-based UI. Achieved real-time data streaming at >60FPS in a custom Python face tracking module with OpenCV and MediaPipe. Developed auto and manual calibration systems to reduce cross-device setup errors by 80% for consistent tracking. Integrated Qt panels and controls for no-code artist controls, improving accessibility for non-technical users. Designed artist-friendly UIs for mode selection, object selection and calibration tools, reducing setup time by 40%. Integrated multiplayer system using Photon for synchronized voice interaction. Built a phoneme-level speech recognition system in VR, improving pronunciation accuracy by 30% in pilot tests. Developed cognitive science research tools with automated phoneme-level analysis.
VR XR Unity Developer at Gabb Global
July 1, 2025 - PresentDeveloped VR/XR Unity experiences for Gabb Global.
Full Stack Software Engineer (Questure Project) at Carnegie Mellon University
June 1, 2025 - PresentBuilt custom CV tools to improve annotation 6x and 50,000+ frame data collection for 98% accuracy ASL models. Engineered core gameplay systems in Unity with real-time CV/ML inference for feedback. Constructed a React frontend for the Unity WebGL build, tripling accessibility by making the game faster and lighter. Built a Django backend deployed to AWS, supporting research dashboards, data collection, and asset hosting.
Education
Master of Entertainment Technology at Carnegie Mellon University
August 1, 2024 - December 31, 2025Bachelor of Computer Science at National Dong Hwa University
January 1, 2015 - December 31, 2019Qualifications
Industry Experience
Gaming, Media & Entertainment, Education, Software & Internet, Professional Services
Skills
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Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Intermediate
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