TY

Tyler Yang

Available to hire

Hi, I'm Tyler, a game developer based in Pittsburgh. I love creating engaging, efficient, and technically sound projects with a focus on game development and real-time interactive applications.

About

Hi, I’m Tyler, a game developer based in Pittsburgh. I love creating engaging, efficient, and technically sound projects with a focus on game development and real-time interactive applications. I’ve worked with teams and personal projects using tools like Unity and C#. Check out my short video portfolio here: Website not available. Sign in: https://www.twine.net/signup

  • 2 years' experience
  • Joined June 2025

Industry experience

  • Gaming
  • Media & Entertainment
  • Education
  • Software & Internet
  • Professional Services

Work experience· 5 roles

VR XR Unity Developer · Gabb GlobalJul 2025 – Present · 1 yr 5 mos

Developed VR/XR Unity experiences for Gabb Global.

Research Assistant, Computer Vision & Tool Development · Carnegie Mellon University, Entertainment Technology CenterJul 2025 – Present · 1 yr 5 mos

Built immersive camera-based Maya plugin for 3D artists using C++, Python and MEL with a Qt-based UI. Achieved real-time data streaming at >60FPS in a custom Python face tracking module with OpenCV and MediaPipe. Developed auto and manual calibration systems to reduce cross-device setup errors by 80% for consistent tracking. Integrated Qt panels and controls for no-code artist controls, improving accessibility for non-technical users. Designed artist-friendly UIs for mode selection, object selection and calibration tools, reducing setup time by 40%. Integrated multiplayer system using Photon for synchronized voice interaction. Built a phoneme-level speech recognition system in VR, improving pronunciation accuracy by 30% in pilot tests. Developed cognitive science research tools with automated phoneme-level analysis.

Full Stack Software Engineer (Questure Project) · Carnegie Mellon UniversityJun 2025 – Present · 1 yr 6 mos

Built custom CV tools to improve annotation 6x and 50,000+ frame data collection for 98% accuracy ASL models. Engineered core gameplay systems in Unity with real-time CV/ML inference for feedback. Constructed a React frontend for the Unity WebGL build, tripling accessibility by making the game faster and lighter. Built a Django backend deployed to AWS, supporting research dashboards, data collection, and asset hosting.

Tech Teaching Assistant · Carnegie Mellon University Entertainment Technology CenterAug 2024 – Dec 2024 · 5 mos
Software Engineer Intern · Next Play Games Inc.May 2024 – Aug 2024 · 4 mos

Education

Master of Entertainment Technology · Carnegie Mellon University2024 – 2025
Bachelor of Computer Science · National Dong Hwa University2015 – 2019

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