Hi, I'm Tyler, a game developer based in Pittsburgh. I love creating engaging, efficient, and technically sound projects with a focus on game development and real-time interactive applications. I've worked with teams and personal projects using tools like Unity and C#. Check out my short video portfolio here: _Website not available. Sign in: https://www.twine.net/signup_

Tyler Yang

Hi, I'm Tyler, a game developer based in Pittsburgh. I love creating engaging, efficient, and technically sound projects with a focus on game development and real-time interactive applications. I've worked with teams and personal projects using tools like Unity and C#. Check out my short video portfolio here: _Website not available. Sign in: https://www.twine.net/signup_

Available to hire

Hi, I’m Tyler, a game developer based in Pittsburgh. I love creating engaging, efficient, and technically sound projects with a focus on game development and real-time interactive applications. I’ve worked with teams and personal projects using tools like Unity and C#. Check out my short video portfolio here: Website not available. Sign in: https://www.twine.net/signup

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

Language

English
Advanced
Chinese
Fluent

Work Experience

Tech Teaching Assistant at Carnegie Mellon University Entertainment Technology Center
August 1, 2024 - December 31, 2024
Provided expertise in game development project structures, software engineering principles, and design patterns to over 40 programmers on technical projects using Unity, C#, version control, and other industry-standard tools. Improved gameplay efficiency and technical accuracy by 30% across 60+ playtests and team project iterations. Enhanced technical and creative proficiency across 70+ student projects aimed at the entertainment industry.
Software Engineer Intern at Next Play Games Inc.
May 1, 2024 - August 31, 2024
Decreased unauthorized access incidents by 40% through the development of RESTful APIs to enhance user authentication and authorization protocols using Node.js and TypeScript. Sped up development & debugging time by 70% through custom-built React components for feature implementation. Reduced loading time by 40% by optimizing backend performance through efficient API data structures and robust error-handling mechanisms.
Research Assistant, Computer Vision & Tool Development at Carnegie Mellon University, Entertainment Technology Center
July 1, 2025 - Present
Built immersive camera-based Maya plugin for 3D artists using C++, Python and MEL with a Qt-based UI. Achieved real-time data streaming at >60FPS in a custom Python face tracking module with OpenCV and MediaPipe. Developed auto and manual calibration systems to reduce cross-device setup errors by 80% for consistent tracking. Integrated Qt panels and controls for no-code artist controls, improving accessibility for non-technical users. Designed artist-friendly UIs for mode selection, object selection and calibration tools, reducing setup time by 40%. Integrated multiplayer system using Photon for synchronized voice interaction. Built a phoneme-level speech recognition system in VR, improving pronunciation accuracy by 30% in pilot tests. Developed cognitive science research tools with automated phoneme-level analysis.
VR XR Unity Developer at Gabb Global
July 1, 2025 - Present
Developed VR/XR Unity experiences for Gabb Global.
Full Stack Software Engineer (Questure Project) at Carnegie Mellon University
June 1, 2025 - Present
Built custom CV tools to improve annotation 6x and 50,000+ frame data collection for 98% accuracy ASL models. Engineered core gameplay systems in Unity with real-time CV/ML inference for feedback. Constructed a React frontend for the Unity WebGL build, tripling accessibility by making the game faster and lighter. Built a Django backend deployed to AWS, supporting research dashboards, data collection, and asset hosting.

Education

Master of Entertainment Technology at Carnegie Mellon University
August 1, 2024 - December 31, 2025
Bachelor of Computer Science at National Dong Hwa University
January 1, 2015 - December 31, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education, Software & Internet, Professional Services

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more