Hi, I'm Umar Saeed, a self-taught 3D artist with over four years of experience in a variety of 3D computer graphics and animation fields. I enjoy creating immersive virtual tours, character animations for games, and augmented reality experiences. I'm passionate about bringing creative ideas to life through detailed modeling and animation. Throughout my career, I've worked on projects ranging from VR games to AR applications and mobile games, honing my skills across modeling, texturing, lighting, and animation. I'm excited to continue growing my expertise and contribute to innovative projects in 3D art and animation.

Umar Saeed

Hi, I'm Umar Saeed, a self-taught 3D artist with over four years of experience in a variety of 3D computer graphics and animation fields. I enjoy creating immersive virtual tours, character animations for games, and augmented reality experiences. I'm passionate about bringing creative ideas to life through detailed modeling and animation. Throughout my career, I've worked on projects ranging from VR games to AR applications and mobile games, honing my skills across modeling, texturing, lighting, and animation. I'm excited to continue growing my expertise and contribute to innovative projects in 3D art and animation.

Available to hire

Hi, I’m Umar Saeed, a self-taught 3D artist with over four years of experience in a variety of 3D computer graphics and animation fields. I enjoy creating immersive virtual tours, character animations for games, and augmented reality experiences. I’m passionate about bringing creative ideas to life through detailed modeling and animation.

Throughout my career, I’ve worked on projects ranging from VR games to AR applications and mobile games, honing my skills across modeling, texturing, lighting, and animation. I’m excited to continue growing my expertise and contribute to innovative projects in 3D art and animation.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Beginner
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Language

English
Advanced
Urdu
Fluent

Work Experience

3D Artist (3d Modeler) at MobileLIVE
January 1, 2020 - January 1, 2021
Created cityscape office online virtual tours by modeling 3D assets for the office environment.
3D Artist (Modeler and Animator) at Cressettech (rejoined)
January 1, 2019 - January 1, 2020
Developed VR experiences for Dubai festivals, AR experience for Versace interior, and animated mobile game characters.
3D Artist (Modeler and Animator) at Cressettech
January 1, 2018 - June 30, 2019
Worked on Cecily Clune AR app by modeling bags from scanned 3D model data. Contributed to Maulla Jutt VR game (in development) with character animation and modeling. Also involved in BTW AR app modeling and Evolve cricket character animation.
3D Animator at Offroad Studios
August 1, 2016 - January 1, 2017
Performed 3D modeling for Superhero Dozer, 3D animation for Superhero Maker 3D, and character rigging animation for the canceled Mabilise game.

Education

Pre-Engineering at Quaid-e-Azam College of Accountancy & Commerce
September 1, 2008 - September 30, 2010

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Other, Professional Services
    uniE608 Save Panda game concept
    This is a small concept 3d demo animation I did for a client, who needed to pitch this idea for a game they wanted to create. This is 3D animation all done in blender from start to finish. My job was to create it from scratch and do it all from modeling to animation and rendering.
    paper Motion capture animation on custom rig with hand done animation_Batman character

    Link to the project on artstation is below
    https://www.twine.net/signin

    I have build a small scene of batcave and did character animation on arkham asylum batman in blender and rendered using eevee. I created advance Ik spline rig on batman character from scratch and then brought mocap walkcycle animation on main humanoid bones(that deform the character) from mixamo and retarget that on to my advance spline Ik rig without using and script or addons. After baking the animation on my control objects I edited the main walk cycle animation and added the rest of the animation on top of the walkcycle. Then I build the cave around and did lighting and rendering using eevee. And this is the final result in front of you. It is just unbelievable for me how I figure out a way to retarget mocap data onto a self-made rig just using normal tools blender offers, using no other special features scripts or addons. Just Imagine how many possibilities will this open for animator. You can use both mocap data and hand done animation with each other effortlessly onto your rig,