Estera Jerabek
I’m a versatile concept artist with 5+ years of experience creating character, creature, prop, and environment visuals for games and entertainment.
About
I’m a versatile concept artist with 5+ years of experience creating character, creature, prop, and environment visuals for games and entertainment. I enjoy translating ideas into clear 2D and 3D art direction—using strong composition, lighting, and visual storytelling to make designs feel consistent and production-ready.
With a foundation in anatomy, architecture, and art history, I approach every project with authenticity and informed creative decisions. I’ve worked in Unreal Engine pipelines, collaborated closely with 3D teams, and also supported production through style guides, mood boards, production callouts, and marketing-oriented cinematic setups—always aiming for seamless results from concept to final delivery.
- 7 years' experience
- Joined October 2026
Skills· 11
Languages
- EnglishAdvanced
- CroatianFluent
Industry experience
- Gaming
- Media & Entertainment
Work experience· 5 roles
Optimized a workflow migrating from 2D to 3D backgrounds, cutting production time by 50% and increasing team flexibility. Created 2D and 3D production callouts for characters, props, and environments focused on visual storytelling. Set up cinematic scenes in Unreal Engine 5 with attention to composition, lighting, and visual coherence. Introduced style guides, mood boards, and shape language while ensuring consistency with existing styles. Worked closely with the 3D team to solve production problems and ensure designs matched product requirements seamlessly.
Supported game production with concepts and visual assets across characters, environments, and props. Created in-game textures and UI visuals, refining designs to improve readability and meet technical constraints. Set up Unreal Engine 4 scenes for marketing shots, handling lighting, camera work, and overall visual presentation for final output.
Delivered a range of traditional and digital commissions including portraits/illustrations, book covers, and storyboards, adapting style and technique to project needs.
Education
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