I am a passionate 3D artist specializing in props and vegetation for games. Skilled in creating optimized, stylized, and realistic assets using 3ds Max, ZBrush, Substance Painter, and SpeedTree. I eagerly contribute to dynamic production pipelines and grow in a collaborative environment. I have also contributed as a 2D artist creating UI for games, combining creative design with technical skills.
My background includes work on the Global Game Jam projects, as well as developing an educational app that combines cultural heritage with fun and interactive learning. I enjoy exploring innovative workflows like high-to-low poly workflows, UV mapping, baking, and PBR texturing, and have a keen interest in blending 2D art with 3D environments for immersive results.
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