I am a passionate 3D artist specializing in props and vegetation for games. Skilled in creating optimized, stylized, and realistic assets using 3ds Max, ZBrush, Substance Painter, and SpeedTree. I eagerly contribute to dynamic production pipelines and grow in a collaborative environment. I have also contributed as a 2D artist creating UI for games, combining creative design with technical skills. My background includes work on the Global Game Jam projects, as well as developing an educational app that combines cultural heritage with fun and interactive learning. I enjoy exploring innovative workflows like high-to-low poly workflows, UV mapping, baking, and PBR texturing, and have a keen interest in blending 2D art with 3D environments for immersive results.

Lydia Mpanou

I am a passionate 3D artist specializing in props and vegetation for games. Skilled in creating optimized, stylized, and realistic assets using 3ds Max, ZBrush, Substance Painter, and SpeedTree. I eagerly contribute to dynamic production pipelines and grow in a collaborative environment. I have also contributed as a 2D artist creating UI for games, combining creative design with technical skills. My background includes work on the Global Game Jam projects, as well as developing an educational app that combines cultural heritage with fun and interactive learning. I enjoy exploring innovative workflows like high-to-low poly workflows, UV mapping, baking, and PBR texturing, and have a keen interest in blending 2D art with 3D environments for immersive results.

Available to hire

I am a passionate 3D artist specializing in props and vegetation for games. Skilled in creating optimized, stylized, and realistic assets using 3ds Max, ZBrush, Substance Painter, and SpeedTree. I eagerly contribute to dynamic production pipelines and grow in a collaborative environment. I have also contributed as a 2D artist creating UI for games, combining creative design with technical skills.

My background includes work on the Global Game Jam projects, as well as developing an educational app that combines cultural heritage with fun and interactive learning. I enjoy exploring innovative workflows like high-to-low poly workflows, UV mapping, baking, and PBR texturing, and have a keen interest in blending 2D art with 3D environments for immersive results.

See more

Language

Greek, Modern
Fluent
English
Advanced
French
Beginner

Work Experience

Junior Vegetation & Prop Artist at Couch Heroes
January 1, 2025 - August 5, 2025
Focused on high-to-low poly workflow, UV mapping and baking, texture creation (PBR), foliage and vegetation pipelines using Speed Tree, and modular prop creation. Developed skills in creating optimized and stylized game assets for dynamic production pipelines.
2D & UI Artist at Φροντιστήριο Π + Φ
June 1, 2024 - August 5, 2025
Contributed to the creation of an educational app that combines cultural heritage with fun and interactive learning. Responsibilities included UX design, UI art, background art, and card design, demonstrating creativity, critical thinking, and communication skills.

Education

BA Game Art & 3D Animation at SAE Institute of Athens
January 1, 2020 - January 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Media & Entertainment, Software & Internet