I am an experienced and adaptable 3D artist with over 4 years of expertise specializing in creating characters and props for the film industry. My skills encompass reality capture, photogrammetry, and cyber scanning for digital human characters, along with expertise in Facial Action Coding System (FACS) and asset development. I have contributed significantly to blockbuster films such as Gladiator II, The Marvels, Deadpool & Wolverine, and Aquaman 2. Additionally, I have professional experience as a VFX Fur and Groom artist, proficient in Houdini and Xgen technology, with a strong technical acumen, collaborative mindset, and commitment to quality.

Shakil Kasper

I am an experienced and adaptable 3D artist with over 4 years of expertise specializing in creating characters and props for the film industry. My skills encompass reality capture, photogrammetry, and cyber scanning for digital human characters, along with expertise in Facial Action Coding System (FACS) and asset development. I have contributed significantly to blockbuster films such as Gladiator II, The Marvels, Deadpool & Wolverine, and Aquaman 2. Additionally, I have professional experience as a VFX Fur and Groom artist, proficient in Houdini and Xgen technology, with a strong technical acumen, collaborative mindset, and commitment to quality.

Available to hire

I am an experienced and adaptable 3D artist with over 4 years of expertise specializing in creating characters and props for the film industry. My skills encompass reality capture, photogrammetry, and cyber scanning for digital human characters, along with expertise in Facial Action Coding System (FACS) and asset development. I have contributed significantly to blockbuster films such as Gladiator II, The Marvels, Deadpool & Wolverine, and Aquaman 2. Additionally, I have professional experience as a VFX Fur and Groom artist, proficient in Houdini and Xgen technology, with a strong technical acumen, collaborative mindset, and commitment to quality.

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Work Experience

3D Artist at Clear Angle Studios
August 3, 2021 - Present
Processed full-body, FACS, Dorothy, and prop scans using Reality Capture and performed scan cleanup in ZBrush and Geomagic Wrap. Created and applied texture maps for scans and delivered renders via Marmoset Toolbag. Exported and verified deliverables in Reality Capture, Maya, and Photoshop. Conducted quality assurance on scan processing work to ensure asset accuracy and adherence to studio standards. Created and processed arm prop scans for direct use or in conjunction with corresponding scans for deliverable processing.
Fur Artist at Triggerfish Animation Studio - "Seal Team" film
September 30, 2020 - August 5, 2025
Developed grooming systems in Houdini for creature characters in both terrestrial and aquatic environments. Provided groom and texture maps as integral components of the surfacing pipeline. Assigned and configured grooms for hundreds of shots, ensuring readiness for lighting and rendering by subsequent departments.
Character and Cloth Artist (Student Short Film) at The Animation School
December 31, 2019 - August 5, 2025
Developed character models for main and supporting characters. Textured and baked maps for character models. Created cloth simulations in Marvelous Designer for main character's scenes. Contributed to art design of props and environments.

Education

Diploma in Digital Animation at The Animation School, Cape Town
January 1, 2017 - January 1, 2019
National Senior Certificate at Cambridge High School
January 11, 2030 - January 1, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Gaming