I am a creative and detail-oriented 3D Artist and VR Designer with a strong background in creating immersive virtual environments and realistic 3D models for simulations, games, and training applications. I'm skilled in the full 3D production pipeline—from concept and modeling to texturing, lighting, animation, and rendering. I have designed VR content for medical simulations and educational platforms, focusing on realism, usability, and performance optimization. I am passionate about blending art and technology to craft engaging, user-centered virtual worlds. My role has consistently covered the development of high-quality 3D assets and immersive VR content for a range of projects. At Trixel Studio, I specialize in immersive and interactive applications within the media sector, contributing to projects like immersive experiences and various commercial media initiatives. I have led end-to-end VR and AR workstreams, including STC Fiber Workshop, Nat Health Presentation, Roller Coaster Simulation, and Human Anatomy Explorations, and I work to improve operational training and safety protocols. In addition, I collaborate with teams to design animated series, themed attractions, interactive games, and educational content. I also represent Clicks-IT on 3D and VR projects, overseeing the entire development lifecycle from brainstorming and analysis to planning and execution.

Ehab Ghata Sheh

I am a creative and detail-oriented 3D Artist and VR Designer with a strong background in creating immersive virtual environments and realistic 3D models for simulations, games, and training applications. I'm skilled in the full 3D production pipeline—from concept and modeling to texturing, lighting, animation, and rendering. I have designed VR content for medical simulations and educational platforms, focusing on realism, usability, and performance optimization. I am passionate about blending art and technology to craft engaging, user-centered virtual worlds. My role has consistently covered the development of high-quality 3D assets and immersive VR content for a range of projects. At Trixel Studio, I specialize in immersive and interactive applications within the media sector, contributing to projects like immersive experiences and various commercial media initiatives. I have led end-to-end VR and AR workstreams, including STC Fiber Workshop, Nat Health Presentation, Roller Coaster Simulation, and Human Anatomy Explorations, and I work to improve operational training and safety protocols. In addition, I collaborate with teams to design animated series, themed attractions, interactive games, and educational content. I also represent Clicks-IT on 3D and VR projects, overseeing the entire development lifecycle from brainstorming and analysis to planning and execution.

Available to hire

I am a creative and detail-oriented 3D Artist and VR Designer with a strong background in creating immersive virtual environments and realistic 3D models for simulations, games, and training applications. I’m skilled in the full 3D production pipeline—from concept and modeling to texturing, lighting, animation, and rendering. I have designed VR content for medical simulations and educational platforms, focusing on realism, usability, and performance optimization. I am passionate about blending art and technology to craft engaging, user-centered virtual worlds.

My role has consistently covered the development of high-quality 3D assets and immersive VR content for a range of projects. At Trixel Studio, I specialize in immersive and interactive applications within the media sector, contributing to projects like immersive experiences and various commercial media initiatives. I have led end-to-end VR and AR workstreams, including STC Fiber Workshop, Nat Health Presentation, Roller Coaster Simulation, and Human Anatomy Explorations, and I work to improve operational training and safety protocols. In addition, I collaborate with teams to design animated series, themed attractions, interactive games, and educational content. I also represent Clicks-IT on 3D and VR projects, overseeing the entire development lifecycle from brainstorming and analysis to planning and execution.

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Language

Arabic
Fluent
English
Advanced

Work Experience

VR/AR Designer and 3D Generalist at Trixel Studio
January 1, 2022 - Present
Focused on creating immersive and interactive applications within the media sector, including projects like Livaatverse and various commercial media initiatives. Responsible for developing high-quality 3D models and environments tailored for Virtual Reality (VR), Augmented Reality (AR), and video productions. Specialized in VR development to deliver interactive user experiences.
VR/AR Designer and Developer at German Medical Reference, Amman
January 1, 2022 - August 5, 2025
Designed and developed VR content for medical simulations and educational platforms, focusing on delivering realism, usability, and performance optimization. Created immersive VR and desktop applications such as the STC Fiber Workshop, NatHealth Presentation, Roller Coaster Simulation, and Human Anatomy Explorations to enhance educational and training experiences. Worked on industrial training VR applications to improve operational training and safety protocols.
3D Artist at Rubicon Group Holding (RGH), Amman
January 1, 2016 - August 5, 2025
Worked at a global entertainment company specializing in innovative entertainment and educational content across various media platforms. Developed and created 3D assets and immersive virtual reality content for a range of animated series, full-feature movies, themed entertainment attractions, and interactive games. Contributed to animated content such as "Ben and Izzy," "Pink Panther and Pals," "Postman and Pals," and "Life and Adventure of Santa Clause." Participated in themed entertainment attractions’ design and implementation, delivering immersive experiences in emerging markets. Collaborated with award-winning game designers to create engaging serious and casual games integrating 3D assets and VR elements to enhance gameplay.
VR/AR Designer and 3D Generalist at Trixel Studio
January 1, 2022 - Present
As a VR Developer and 3D Generalist, I specialize in creating immersive and interactive applications within the media sector, including projects like Livaatverse and various commercial media initiatives. My role encompasses the development of high-quality 3D models and environments tailored for Virtual Reality (VR), Augmented Reality (AR), and video productions. I focus on crafting engaging and interactive experiences that meet client needs and deliver high-quality results.
VR/AR Designer and Developer at German Medical Reference, Amman
January 1, 2022 - August 12, 2025
Developed immersive VR and desktop applications with a focus on delivering high-quality interactive experiences tailored to client needs. Developed applications like STC Fiber Workshop, NatHealth Presentation, Roller Coaster Simulation, and Human Anatomy Explorations to enhance educational and training experiences. Improved operational training and safety protocols with an Industrial Tanning VR Application.
3D Artist at Rubicon Group Holding (RGH), Amman
January 1, 2016 - August 12, 2025
Created and developed 3D assets and immersive virtual reality content for a range of projects including animated series, full-feature movies, themed entertainment attractions, and interactive games. Contributed to productions such as 'Bena and Izzy,' 'Pink Panther and Pals,' 'Postman and Pals,' and 'Life and Adventure of Santa Clause.' Participated in the design and implementation of physical themed entertainment attractions and worked with award-winning game designers to integrate 3D assets and VR elements, enhancing serious and casual game gameplay.
VR Designer and 3D Generalist at Trixel Studio
January 1, 2022 - October 28, 2025
VR/AR designer and 3D Generalist responsible for creating immersive VR experiences and 3D assets for media projects, leading modeling, texturing, lighting, animation and rendering; contributed to projects such as STC Fiber Workshop, Nat Health Presentation, Roller Coaster Simulation, and Human Anatomy Explorations; focused on realism, usability and performance.
VR/AR Designer and Developer at German Medical Reference
January 1, 2022 - January 1, 2022
VR/AR designer and developer delivering immersive content for medical simulations and educational platforms; led end-to-end VR/AR development across multiple projects.
3D Artist at Rubicon Group Holding
January 1, 2016 - January 1, 2016
3D artist creating assets and immersive VR content for a range of media projects at a diversified global entertainment company; responsibilities included producing high-quality 3D assets and supporting immersive VR experiences for animated series, feature films and interactive media.

Education

Bachelor of Computer Science at Alzytoonh University, Amman
January 1, 1998 - January 1, 2002
Bachelor of Computer Science at Alzaytoonah University, Amman
January 1, 1998 - January 1, 2002
Bachelor of Computer Science at Al-Zaytoonah University of Jordan
January 1, 1998 - January 1, 2002

Qualifications

Autodesk Maya
January 11, 2030 - August 5, 2025
Unreal Engine
January 11, 2030 - August 5, 2025
ZBrush
January 11, 2030 - August 5, 2025
Adobe Creative Suite
January 11, 2030 - August 5, 2025
Oracle SQL and Developer
January 11, 2030 - August 5, 2025
Motion Capture Software
January 11, 2030 - August 5, 2025

Industry Experience

Media & Entertainment, Education, Healthcare, Software & Internet, Professional Services