I am a 3D Game Artist specializing in crafting immersive, detail-driven game environments through lighting, prop and modular asset creation, and optimization techniques. I thrive in fast-paced, collaborative spaces where adaptability and organization are key, bringing a proactive mindset and professional work ethic to every project.

Maya Brock

I am a 3D Game Artist specializing in crafting immersive, detail-driven game environments through lighting, prop and modular asset creation, and optimization techniques. I thrive in fast-paced, collaborative spaces where adaptability and organization are key, bringing a proactive mindset and professional work ethic to every project.

Available to hire

I am a 3D Game Artist specializing in crafting immersive, detail-driven game environments through lighting, prop and modular asset creation, and optimization techniques.

I thrive in fast-paced, collaborative spaces where adaptability and organization are key, bringing a proactive mindset and professional work ethic to every project.

See more

Language

English
Fluent
Japanese
Fluent
Spanish; Castilian
Intermediate
German
Beginner

Work Experience

Brand Strategy Campaign Designer (Concept Project)
January 1, 2025 - August 6, 2025
Designed a marketing deck proposing Muji’s European relaunch, outlining campaign goals, target verticals, and KPIs. Applied brand guidelines to create sample social media posts and visual assets aligned with Muji’s minimalist identity. Highlighted rollout strategy and customer re-engagement tactics across digital platforms.
Game Art Program Lead and Creator at Ringling College
May 1, 2025 - August 6, 2025
Led and created playable 3D games from concept to execution, creating visually polished environments using Unreal Engine, Maya, ZBrush, and Substance Suite. Coordinated production timelines and team workflows, managed deliverables, and presented pitches and visual development decks to peers and faculty. Edited promotional videos and designed social media content to showcase work online and drive engagement. Applied visual storytelling and design principles to create immersive, detail-rich interactive experiences, balancing creativity with performance optimization.
Freelance Brand Designer at Yuka Flamenco (Switzerland-based Flamenco Studio)
December 31, 2019 - August 6, 2025
Created complete brand identity including logo, typography, and visual assets aligned with client’s cultural vision and values. Delivered a cohesive design system for use across print and digital platforms.
Director of High School Production at A Streetcar Named Desire (High School Production)
December 31, 2020 - August 6, 2025
Led a high school production with a cast and crew of 50+, managing set design, coordinating all departments, and developing a centralised production schedule to streamline communication and execution.
Event Organizer at Anyone’s Game Tabletop Conference
December 31, 2024 - August 6, 2025
Supported the planning and execution of a multi-day tabletop game event, coordinating logistics, assisting designers with playtesting sessions, and promoting the conference to community and industry participants.
Event Organizer at Anyone's Game Table Top Conference
January 1, 2024 - Present
Supported planning and execution of a multi-day tabletop game event, coordinating logistics, assisting designers with playtesting sessions, and promoting the conference to community and industry participants.
Brand Designer at Freelance Brand Design
December 31, 2019 - September 19, 2025
Created brand identity for a Switzerland-based flamenco studio Yuka Flamenco. Designed the logo, typography, and visual assets aligned with the client’s cultural vision and values. Delivered a cohesive design system for use across print and digital platforms.

Education

BFA in Game Art at Ringling College of Art & Design, Florida, USA
January 1, 2021 - May 1, 2025
AP Computer Science, AP Art, BTEC Diploma in Business Studies and Creative Media at British School in Tokyo, Japan; International School of Zug and Luzern, Zug, Switzerland
January 11, 2030 - August 6, 2025
BFA in Game Art at Ringling College of Art & Design
January 11, 2030 - May 1, 2025

Qualifications

Faculty Scholarship Recipient
January 11, 2030 - August 6, 2025
Duke of Edinburgh Gold Award
January 11, 2030 - August 6, 2025
Duke of Edinburgh Gold Award
January 11, 2030 - September 19, 2025

Industry Experience

Media & Entertainment, Education, Retail, Software & Internet, Professional Services, Gaming