I am Rich Colburn, a seasoned professional with over 15 years of experience in 3D modeling, rigging, animation, and software development. I specialize in physics simulation involving cloth, vehicles, and characters, and have developed custom physics engines using Python and numpy from scratch. My work spans across tools like Blender, Unity, and Unreal Engine, and I have a strong focus on merging animation with realistic physics for interactive environments and games. I enjoy designing custom software solutions that enhance 3D model processing, real-time product simulation, and content creation for AI applications.
Throughout my career, I have led development projects ranging from custom-fit clothing simulation systems online to advanced animation systems that respect physical laws such as velocity, friction, and collisions. I pride myself on building full physics environments and interactive tools, and I have contributed extensively to game and simulation development, animation, and AI-driven modeling. Driven by innovation, I am passionate about delivering content that brings physics-based realism to digital characters and environments.
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