I am Rich Colburn, a seasoned professional with over 15 years of experience in 3D modeling, rigging, animation, and software development. I specialize in physics simulation involving cloth, vehicles, and characters, and have developed custom physics engines using Python and numpy from scratch. My work spans across tools like Blender, Unity, and Unreal Engine, and I have a strong focus on merging animation with realistic physics for interactive environments and games. I enjoy designing custom software solutions that enhance 3D model processing, real-time product simulation, and content creation for AI applications. Throughout my career, I have led development projects ranging from custom-fit clothing simulation systems online to advanced animation systems that respect physical laws such as velocity, friction, and collisions. I pride myself on building full physics environments and interactive tools, and I have contributed extensively to game and simulation development, animation, and AI-driven modeling. Driven by innovation, I am passionate about delivering content that brings physics-based realism to digital characters and environments.

Rich Colburn

I am Rich Colburn, a seasoned professional with over 15 years of experience in 3D modeling, rigging, animation, and software development. I specialize in physics simulation involving cloth, vehicles, and characters, and have developed custom physics engines using Python and numpy from scratch. My work spans across tools like Blender, Unity, and Unreal Engine, and I have a strong focus on merging animation with realistic physics for interactive environments and games. I enjoy designing custom software solutions that enhance 3D model processing, real-time product simulation, and content creation for AI applications. Throughout my career, I have led development projects ranging from custom-fit clothing simulation systems online to advanced animation systems that respect physical laws such as velocity, friction, and collisions. I pride myself on building full physics environments and interactive tools, and I have contributed extensively to game and simulation development, animation, and AI-driven modeling. Driven by innovation, I am passionate about delivering content that brings physics-based realism to digital characters and environments.

Available to hire

I am Rich Colburn, a seasoned professional with over 15 years of experience in 3D modeling, rigging, animation, and software development. I specialize in physics simulation involving cloth, vehicles, and characters, and have developed custom physics engines using Python and numpy from scratch. My work spans across tools like Blender, Unity, and Unreal Engine, and I have a strong focus on merging animation with realistic physics for interactive environments and games. I enjoy designing custom software solutions that enhance 3D model processing, real-time product simulation, and content creation for AI applications.

Throughout my career, I have led development projects ranging from custom-fit clothing simulation systems online to advanced animation systems that respect physical laws such as velocity, friction, and collisions. I pride myself on building full physics environments and interactive tools, and I have contributed extensively to game and simulation development, animation, and AI-driven modeling. Driven by innovation, I am passionate about delivering content that brings physics-based realism to digital characters and environments.

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Work Experience

Animation Software Developer at CharacterPhysics.com
November 1, 2023 - Present
Sole developer of an animation system leveraging physics environment for organic and mechanical characters that move with target poses respecting velocity, friction, collisions, gravity, etc. The system is complete and currently being enhanced with new features and content creation. Built the entire physics environment from scratch using numpy.
Simulation Engineer at Luna Solutions
November 1, 2023 - August 6, 2025
Simulation engineer focused on physics simulation and engineering solutions.
Simulation Engineer at String King
June 30, 2022 - August 6, 2025
Developed software for simulating, visualizing and manufacturing custom clothing. Full development of a cloth physics engine, modules for visualizing and customizing clothing patterns, and managing import/export of different data formats using Python and numpy.
Team Manager of Game Development at T-1000 Technologies
June 30, 2018 - August 6, 2025
Managed game development team focusing on cloth physics engine and character animation using Python, C++, and Unreal Engine. Developed character animation with cloth physics running in Unreal Engine for a mobile app game allowing avatar customization and outfit presentation.
Simulation Engineer at Gerber Technology
November 1, 2017 - August 6, 2025
Contributed to 3D pattern design software, custom avatar tools, UX/UI development, VR tools, interactive physics simulation, and managing international relations including training, conferences, speaking and demos. Worked with Python, numpy, and C++.
Architectural Visualization at HDR Inc.
April 1, 2014 - August 6, 2025
Performed 3D and 4D modeling and animation of vehicles, bridges, environments, buildings, and characters using Blender, Unity, and 3DS Max.

Education

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Qualifications

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Industry Experience

Gaming, Software & Internet, Manufacturing, Media & Entertainment, Real Estate & Construction