I am a Gameplay Programmer with hands-on experience developing playable systems in Unreal Engine 5 and Unity, with a strong focus on gameplay mechanics, camera systems, visual readability, and performance-aware design. I am proficient in Blueprint-driven gameplay with working knowledge of C++ within Unreal’s gameplay framework, and I enjoy collaborating across disciplines to ship playable projects for PC and mobile.
I have designed and implemented third-person gameplay systems, solved camera pivot issues, and improved visual clarity through selective post-processing. I have contributed to playable slices such as Kix: Home Bound and Rev Up: Car Racing Game, iterating on level layouts, materials, interaction mechanics, and cross-discipline collaboration.
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