Hi, I'm Candy Niardo Lim, a passionate illustrator and programmer based in North Vancouver, BC. I specialize in creating vibrant illustrations, character designs, comics, animations, and logos. Alongside my artistic talents, I have experience coding websites from scratch and collaborating with other artists and clients to deliver impressive results. I enjoy working in teams as well as leading projects, ensuring quality and consistency are prioritized. Currently, I am involved in designing and programming games, where I take on roles such as lead artist, lead designer, and solo programmer. I have a strong background in game programming from my studies at La Salle College Vancouver and ongoing practical experience using Unity and Unreal Engine, which allows me to create engaging user interfaces, game screens, levels, animations, and mechanics. I'm enthusiastic about blending creativity with technology to bring captivating digital experiences to life.

Candy Niardo Lim

Hi, I'm Candy Niardo Lim, a passionate illustrator and programmer based in North Vancouver, BC. I specialize in creating vibrant illustrations, character designs, comics, animations, and logos. Alongside my artistic talents, I have experience coding websites from scratch and collaborating with other artists and clients to deliver impressive results. I enjoy working in teams as well as leading projects, ensuring quality and consistency are prioritized. Currently, I am involved in designing and programming games, where I take on roles such as lead artist, lead designer, and solo programmer. I have a strong background in game programming from my studies at La Salle College Vancouver and ongoing practical experience using Unity and Unreal Engine, which allows me to create engaging user interfaces, game screens, levels, animations, and mechanics. I'm enthusiastic about blending creativity with technology to bring captivating digital experiences to life.

Available to hire

Hi, I’m Candy Niardo Lim, a passionate illustrator and programmer based in North Vancouver, BC. I specialize in creating vibrant illustrations, character designs, comics, animations, and logos. Alongside my artistic talents, I have experience coding websites from scratch and collaborating with other artists and clients to deliver impressive results. I enjoy working in teams as well as leading projects, ensuring quality and consistency are prioritized.

Currently, I am involved in designing and programming games, where I take on roles such as lead artist, lead designer, and solo programmer. I have a strong background in game programming from my studies at La Salle College Vancouver and ongoing practical experience using Unity and Unreal Engine, which allows me to create engaging user interfaces, game screens, levels, animations, and mechanics. I’m enthusiastic about blending creativity with technology to bring captivating digital experiences to life.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
Indonesian
Fluent
Chinese
Beginner

Work Experience

Freelance Digital Illustrator at Remote
January 1, 2020 - Present
Created illustrations, character designs, visual references, comics, animations, and logos. Coded websites from scratch and using Bootstrap. Collaborated with other artists on projects and illustrations. Worked with various clients, providing results which exceeded expectations.
Artist & Designer at Statera Studio
June 1, 2025 - August 8, 2025
Designed UI, level layout, narrative, game screens, and combat system for a 2D isometric hack 'n' slash game. Designed and rendered assets including tile maps, UI, characters, and effects. Animated enemies and UI effects. Implemented game assets and mechanics into scenes. Collaborated with a small team of artists, designers, and programmers.
Lead Artist & Lead Designer at Global Game Jam 2025
January 31, 2025 - August 8, 2025
Designed characters, level layout, UI, and game screens for a 2D pixel resource management game. Created and animated assets including characters, UI, and backgrounds. Coordinated workflow of artists and designers. Handled art direction to ensure consistency and quality. Designed and created concepts for player and game layout. Approved and rendered character concepts made by other designers.
Programmer & Artist at Solo Project
September 1, 2024 - Present
Programmed fishing and shop mechanic for a 2D casual fishing game on Android. Designed level layout, UI, items, characters, and game screens. Created all art assets and animations.

Education

Bachelors of Game Programming at La Salle College Vancouver
January 1, 2023 - June 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Other