I am a technically proficient Game Developer with extensive experience working on and building real-time, scalable gameplay systems in Unity (C#) and Unreal Engine 4/5 (C++/Blueprints) on AAA and indie games. I am strongly proficient in implementing multiplayer architecture with client-server matchmaking, replication mechanisms, and latency compensation to enable up to 64-player sessions on desktop, console, and mobile. I have a strong foundation in mathematical concepts used for real-time physics simulation and animation systems, with a focus on high-performance, data-driven development emphasizing maintainability, scalability, and responsiveness.
Throughout my career, I have contributed to several high-profile projects across a variety of genres including RPG, tactical combat, and open-world games, collaborating cross-functionally with AI, Gameplay, Networking, Tools, and UI/UX teams. I am passionate about crafting immersive gameplay mechanics and optimizing performance to deliver smooth player experiences on multiple platforms.
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