Available to hire
Hi, I’m Muhammad Abdullah Abid, a game developer with over four years of experience in Unreal Engine, focusing on gameplay development, UI integration, and multiplayer systems. I bring both technical expertise and a deep understanding of player experiences to every project.
As a passionate game engineer, I enjoy turning creative ideas into immersive, responsive experiences. I look forward to contributing my skills to your team and building engaging, performant games.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Urdu
Fluent
Work Experience
Unreal Engine Developer at Invozone
February 28, 2025 - September 11, 2025Developed Unreal Engine gameplay features, implemented UI components for seamless user experience, integrated Wwise audio, asset loading and patching pipelines, and MR headsets integration for immersive experiences.
Unreal Engine Developer at Invoze
February 28, 2025 - September 11, 2025Led Unreal Engine development across multiple project streams, implementing gameplay systems and UI integration, optimizing performance, and contributing to VR/MR features.
Unreal Engine Developer at Invozone
February 1, 2025 - October 14, 2025Implemented Terra Virtua Metaverse UI Pagination System to divide long lists into manageable sections, improving performance and user experience. Integrated Wwise audio design with spatial effects, loaded high-detail 3D assets at runtime via Point Cloud Library (PCL), and contributed to robust multiplayer gameplay features.
Unreal Engine Developer at HitO Studios
February 1, 2025 - PresentCurrent role focused on Unreal Engine development for MR/metaverse experiences, implementing immersive gameplay features and multiplayer systems. Responsibilities include integrating advanced visuals and designing interactive gameplay for cross-functional teams, with emphasis on delivering a seamless player experience.
Sr Unreal Engine Developer at Hito Studios
February 1, 2025 - PresentSenior Unreal Engine development role focusing on gameplay features, UI integration, multiplayer systems, and performance optimization.
Unreal Engine Developer at Hito Studios
February 1, 2025 - PresentCurrent role focusing on MR/VR and immersive Unreal Engine experiences. Implemented cross-device interactions, synchronized theater-wide MR headsets, and developed tools for MR interactions, navigation, and real-time data integration. Led development of multi-project prototypes and ensured robust networking and asset management.
Unreal Engine Developer at InvoZone
February 1, 2025 - September 11, 2025Joined InvoZone to develop high-fidelity Unreal Engine projects. Contributed to a range of racing and visualization experiences, including a spectator system to view racing cars from driver perspective with multiple dynamic POVs, and integrated UI components for a seamless immersive experience. Supported asset streaming and multiplayer considerations to enable smooth online play.
Unreal Engine Developer at Hito Studios
February 1, 2025 - PresentDeveloped Unreal Engine–based gameplay features and tooling, integrated advanced UI components, and contributed to multiplayer/networked gameplay and MR/VR prototypes.
Unreal Engine Developer at Invozone
February 1, 2025 - September 11, 2025Contributed to VR/MR projects, implementing MR headsets pass-through, integrating Point Cloud Library for high-detail 3D presentations, and developing intuitive UI for navigation. Implemented FPS multiplayer gameplay, networked features, in-game inventory and weapon management, and a dedicated server for efficient multiplayer sessions.
Unreal Engine Developer at Hito Studios
February 1, 2025 - PresentDeveloped Unreal Engine gameplay features, integrated advanced UI, and implemented multiplayer systems for immersive game experiences. Built modular tools, assets, and pipelines to support efficient development.
Unreal Game Engineer at Invozone
February 1, 2025 - August 8, 2025Implemented multiple gameplay systems including a stamina system using Gameplay Ability System with buffs and debuffs, modular gameplay abilities for dynamic runtime addition, asset validation tool, runtime patching system, and PAK asset loading supporting DLC and asset streaming. Integrated Wwise for audio and spatialized sound effects. Developed MR metaverse experience with passthrough mode, synchronized 50+ headsets, manual dialogue system, and administrative controller for mixed reality interactions. Developed multiplayer FPS shooter game with shooting mechanics, medical and inventory systems, dedicated server setup, and network optimization for smooth online gameplay.
Senior Unreal Engine Developer at Vroom
February 1, 2025 - PresentDeveloped a AAA racing simulator spectator system to view racing cars from driver perspectives and multiple dynamic POVs, similar to F1. Implemented UI components ensuring a seamless and immersive user experience.
Game Play Programmer / Unreal Engine Developer at Dreamcast Interactive
June 30, 2023 - September 11, 2025Implemented a third-person gameplay experience with dynamic controls; developed Area-of-Effect bomb mechanics; programmed enemy AI; designed level timer and scoring; crafted balanced levels and character creation features.
Unreal Engine Developer at Dreamcast Interactive
June 1, 2023 - August 8, 2025Implemented stamina system, modular gameplay abilities, asset validation, patching system, PAK asset loader, and Wwise audio integration. Delivered robust features enhancing game flexibility and user experience.
Unreal Engine Developer at Big Immersive
November 1, 2022 - October 14, 2025BomberMan 3D: top-down action game with five engaging levels. Built a track generator mode and multiple race modes to enhance replayability. Created a user-friendly UI system and refined the UI for an engaging experience, including a dedicated server for efficient multiplayer sessions.
Unreal Engine Developer at Big Immersive
October 31, 2022 - August 8, 2025Implemented pagination system to divide long lists into manageable sections improving performance and UX. Developed level streaming plugin to dynamically load levels based on player location optimizing memory and load times. Designed and managed UI components collaborating with multiple departments for seamless integration. Created screenshot and gallery system capturing high-quality screenshots with effects accessible in-game. Developed image upload system enabling user uploads and conversion to 2D textures with filtering options. Circular spawn manager designed to place objects in circular pattern improving procedural content generation. Integrated external APIs facilitating backend communication for feature development and bug fixes.
Junior Unreal Engine Developer at Big Immersive
November 30, 2021 - August 8, 2025Developed Bomberman 3D, a top-down action game featuring five engaging levels. Designed and implemented third-person gameplay experience with dynamic controls. Created area of effect bomb mechanism allowing strategic enemy elimination. Programmed enemy AI behavior enhancing game challenge and engagement. Integrated level timer and points system to reward player performance. Designed intricate game levels ensuring balanced gameplay progression. Implemented character creation functionality with customization options.
Intern Unreal Engine Developer at Big Immersive
October 31, 2021 - September 11, 2025Developed BomberMan 3D, a top-down action game with five engaging levels; created tight gameplay with dynamic controls; implemented AOE bomb mechanics; programmed enemy AI; added level timer, scoring, and character customization options.
Intern Unreal Engine Developer at Big Immersive
October 31, 2021 - September 11, 2025Intern Unreal Engine Developer; contributed to BomberMan 3D, a top-down action game with five engaging levels, and helped design dynamic controls and level progression.
Education
BSc Computer Science at University of Central Punjab
January 1, 2016 - January 1, 2021Intermediate of Science at Punjab College, Faisalabad
January 1, 2013 - January 1, 2015Bachelor of Science in Computer Science at University of Central Punjab
January 1, 2016 - January 1, 2021BS Computer Science at University of Central Punjab
January 1, 2016 - January 1, 2021Bachelor of Science in Computer Science at University of Central Punjab
January 1, 2016 - January 1, 2021Intermediate of Science at Faisalabad College
January 1, 2013 - January 1, 2015BS Computer Science at University of Central Punjab, Lahore Pakistan
January 1, 2016 - January 1, 2021BS Computer Science at University of Central Punjab, Lahore, Pakistan
January 1, 2016 - January 1, 2021Qualifications
Certification of Coding in C++
January 11, 2030 - August 8, 2025Jr. Unreal Engine Developer
October 1, 2021 - November 30, 2022Certification of Coding in C++
January 11, 2030 - September 11, 2025Certification of Coding in C++
January 11, 2030 - September 11, 2025Certification in Coding in C++
January 11, 2030 - September 11, 2025Intermediate of Science
January 11, 2030 - September 11, 2025Certification in C++ programming
January 11, 2030 - September 11, 2025Intermediate of Science
January 1, 2013 - January 1, 2015Intermediate of Science (FSc)
January 1, 2013 - January 1, 2015Certificate in C++ Programming
January 11, 2030 - October 14, 2025Industry Experience
Gaming, Software & Internet, Media & Entertainment, Professional Services, Education
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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