Unreal Engine Technical Lead | C++ & Blueprints
Technical Lead Developer with 4+ years of experience specialized in architecting large-scale open-world multiplayer games in Unreal Engine. Proven track record of leading cross-functional teams and optimizing complex systems, achieving a 25-30% reduction in CPU usage through multithreaded optimization and network tuning.
Core Expertise:
Systems Architecture: Designed memory-efficient world composition, modular quest frameworks, and high-performance buff/stats systems.
Networking & Multiplayer: Expert in replication, inter-server RPC messaging, and cross-server ghost systems for shared worlds.
Performance Engineering: Developed custom parallel actor tick subsystems and foliage streaming optimizers to handle thousands of in-world entities.
Tools & Infrastructure: Built custom game launchers and server fleet managers, reducing distribution costs by 98%.
Passionate about high-fidelity gameplay mechanics, from realistic aircraft physics to advanced AI and anti-cheat systems.
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