I'm Manuel Pons Navarro, a programmer and game designer with hands-on experience building and publishing games—primarily using C# and Unity. I love turning ideas into solid, performant code and elegant player experiences. I've led teams of artists and developers, applying SCRUM methodologies to deliver shipped projects. I’m passionate about clean architecture, rapid prototyping, and crafting gameplay that feels great, scalable across platforms, with an eye for UI, UX, and player engagement.

Manuel Pons Navarro

I'm Manuel Pons Navarro, a programmer and game designer with hands-on experience building and publishing games—primarily using C# and Unity. I love turning ideas into solid, performant code and elegant player experiences. I've led teams of artists and developers, applying SCRUM methodologies to deliver shipped projects. I’m passionate about clean architecture, rapid prototyping, and crafting gameplay that feels great, scalable across platforms, with an eye for UI, UX, and player engagement.

Available to hire

I’m Manuel Pons Navarro, a programmer and game designer with hands-on experience building and publishing games—primarily using C# and Unity. I love turning ideas into solid, performant code and elegant player experiences.

I’ve led teams of artists and developers, applying SCRUM methodologies to deliver shipped projects. I’m passionate about clean architecture, rapid prototyping, and crafting gameplay that feels great, scalable across platforms, with an eye for UI, UX, and player engagement.

See more

Language

Spanish; Castilian
Fluent
English
Fluent
Japanese
Beginner

Work Experience

Unity Lead Programmer & Game Designer at Build Adventures
August 1, 2025 - October 14, 2025
Implemented real-time multiplayer (1v1) using Netcode for GameObjects; fused strategic board-game play with tactical RPG elements; integrated in-app purchases and virtual economy; developed progression/reward systems including season passes, events, and gacha mechanics; implemented character upgrades and customization; created account management and cloud save/data sync.
Unity Lead Programmer & Game Designer
August 1, 2025 - October 14, 2025
Led development of turn-based tactical concepts and supportive realtime gameplay, integrating strategic board game mechanics with RPG elements, character progression, deck-building, boss fights, and in-app purchases. Implemented cloud save and cross-platform functionality.
External Consultant at Unnamed Project
August 1, 2025 - Present
Prepared monthly project review reports, public tender documentation, and advised on areas of improvement.
Business Analyst at LP GRUPO
August 1, 2025 - Present
Responsible for company analysis, PPAs reports, overall company analysis, and developing strategies for profitable company development including client management.
Unity Lead Programmer & Game Designer at Build Adventures: Battles (Project)
August 1, 2025 - August 11, 2025
Implemented real-time multiplayer systems using Netcode for GameObjects, Lobby, and Relay. Programmed complex gameplay mechanics combining strategic board gameplay with tactical RPG elements. Integrated in-app purchases and managed virtual economy systems, seasonal passes, recurring events, gacha mechanics. Developed account, cloud save, and user data synchronization systems. Designed game screens, HUDs, mobile interfaces, and balanced competitive gameplay. Managed full-cycle production and publishing on Google Play Store.
Business Analyst at LP GRUPO
August 1, 2025 - Present
Conducted company analysis and prepared PPAs reports for profitable development strategies and client management. Delivered detailed project structuring and monthly review reporting including public tender documentation and advisory on areas of improvement.
Unity Lead Programmer & Game Designer at Guild Adventures
April 1, 2025 - October 14, 2025
Developed a 1v1 real-time multiplayer memory-card duel using Netcode for GameObjects with Lobby and Relay; created offline play mode; engineered a memory-based card-flipping system with eight distinct card types and strategic deck-building elements; designed accessible UI and progression systems.
Unity Lead Programmer & Game Designer
April 1, 2025 - October 14, 2025
Created mission and level flow logic, player collection, upgrade paths, and UI screens to support a cohesive gameplay loop and player progression.
Unity Lead Programmer & Game Designer
April 1, 2025 - October 14, 2025
Directed gameplay trailer integration, UI flows and level progression screens; implemented in-game shop, daily rewards and deck-building progression to showcase strategic depth.
Unity Lead Programmer & Game Designer
April 1, 2025 - October 14, 2025
Created a 1v1 real-time multiplayer mode with Netcode for GameObjects, including a memory-based card-flipping system with eight card types and unique effects. Implemented offline play support and optimized performance for mobile.
Unity Lead Programmer & Game Designer at Whispering of Gems
April 1, 2025 - August 11, 2025
Developed 1 v 1 real-time multiplayer and single-player AI modes including memory-based card-flipping with multiple card effects for strategic play. Optimized offline gameplay, designed accessible mechanics compliant with all-age family policies, and maintained the game published on Google Play Store.
Unity Lead Programmer & Game Designer at Guild Adventures
April 1, 2025 - August 11, 2025
Designed and implemented turn-based tactical combat, character recruitment with rarity tiers, seasonal events, collectible systems, and stylized 3D environments. Created quest and progression systems and integrated secure in-app purchases. Delivered a hybrid strategy RPG with immersive world-building and narrative integration for enhanced player retention and monetization.
Unity Lead Programmer & Game Designer at Whispering of Gems
November 9, 2024 - Present
Fast-paced card duel with deck-building mechanics; dynamic spell effects; in-battle spell fusion for emergent gameplay; designed a fantasy-driven narrative and a player-driven progression loop; implemented a memory-friendly, scalable deck system with frequent updates.
Unity Lead Programmer & Game Designer
November 9, 2024 - Present
Designed fantasy-driven gameplay with a dynamic spell upgrade and deck system; developed a mana-gem system, enemy waves, and evolving difficulty. Built a narrative layer that unlocks hidden lore and exclusive missions.
Unity Lead Programmer & Game Designer at Wall Keepers (Gold Beta)
November 9, 2024 - Present
Developed spell upgrade and enhancement systems, wave-based enemy management with escalating difficulty, spell fusion mechanics, and custom deck-building for strategic combat. Designed fantasy-driven narrative and dynamic difficulty pacing. Led marketing and full-cycle production including ASO strategies on Google Play Store.
Unity Lead Programmer & Game Designer at Oh My Madness! (Gold Beta)
November 9, 2024 - Present
Created fast-paced card duel system with tower progression, dynamic deck-building, and diverse card effects. Designed immersive survival and tension-themed gameplay loops with balanced mechanics to enhance player decisions. Managing project publishing and marketing.
Consultant / Team Leader at BNFIX
October 1, 2021 - August 11, 2025
Worked on a start-up while attending courses, masterclasses, and receiving mentoring. Managed team members, problem-solving, clean and clear reports writing, marketing and international strategy report elaboration, business plan and strategy reports, financial advisory, and client scouting.
Consultant / Team Leader at BNFIX
October 1, 2021 - August 11, 2025
Led consulting teams and worked on own startup while attending master classes and mentoring. Managed tasks such as team management, problem solving, writing clear and clean reports, managing timelines, supervising junior consultants, marketing, international strategy, business plan creation, financial advisory, and client scouting.
Marketing Intern at IE Marketing Club
July 1, 2016 - August 11, 2025
Collaborated in consulting projects for companies including Clifford Chance and Sertina; developed proposals to improve recruitment processes targeting young law students.
Marketing Intern at IE Marketing Club
July 1, 2016 - August 11, 2025
Collaborated on consulting projects including improving recruitment processes for companies like Clifford Chance by proposing strategies to attract young law students.

Education

Programming with C# in Unity and Game Design at Rendr Escuela de Videojuegos
March 1, 2021 - March 1, 2023
Dual Degree in Business Administration and Law at IE Business School
September 1, 2015 - June 1, 2020
Programming with C# in Unity and Game Design at Rendr Escuela de Videojuegos
March 1, 2021 - March 1, 2023
Dual Degree In Business Administration and Law at IE Business School
September 1, 2015 - June 1, 2020
Dual Degree in Business Administration and Law at IE Business School
September 1, 2015 - June 30, 2020
Programming with C# in Unity and Game Design at Rendr Escuela de Videojuegos
March 1, 2021 - March 1, 2023
Programming with C# in Unity and Game Design at Rendr Escuela de Videojuegos
March 1, 2021 - March 1, 2023

Qualifications

Leadership & Team Management
January 11, 2030 - October 14, 2025
Remote Work & Self-Management
January 11, 2030 - October 14, 2025
Dual Degree in Business Administration and Law
September 1, 2015 - June 1, 2020
Dual Degree in Business Administration and Law
September 1, 2015 - June 1, 2020
Graduated with honors, Programming with C# in Unity and Game Design
March 1, 2021 - March 1, 2023

Industry Experience

Gaming, Software & Internet, Professional Services, Media & Entertainment, Education