I’m a developer specializing in real-time multiplayer game development and performance optimization, with experience in Unity, Unreal Engine, and low-latency networking for browser games. My background spans C++, C#, JavaScript, and WebGL, allowing me to deliver smooth, scalable gameplay across platforms.
I stand out through my mix of technical depth in AI behaviors, procedural generation, and cryptography, plus proven work on projects like VR applications at Bombardier and custom rendering/game engines. I focus on creating engaging, fast, and reliable player experiences.
Employment and project experience
Virtual Reality Programmer Intern - Bombardier (Dec 2024 to May 2025)
Computer Repair Intern - Casa Technology (2020 to 2021)
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PixelCipher is a C++ tool that visually encrypts text by converting each character into a pixel color.
It transforms entire documents into colored patterns that can later be decoded back to the original content.
Lightweight, fast, and ideal for basic steganography.
https://www.twine.net/signin
This project builds a lightweight 3D ray-cast renderer from scratch, following a DIY approach with minimal external libraries. It uses ray tracing to render 2D images from 3D scenes and implements vector math, intersection logic, and parallelism, along with optimizations like sub-camera splitting and async processing.
Trains and evaluates a logistic regression model for handwritten digit recognition using both scikit-learn’s load_digits (8×8) and MNIST (28×28) datasets. Includes manual parameter tuning, normalization, and dataset comparison. Achieved 99.2% accuracy on load_digits and 92.2% on MNIST, with detailed evaluation via accuracy, F1 score, confusion matrix, and visualizations.
https://www.twine.net/signin
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