I’m a developer specializing in real-time multiplayer game development and performance optimization, with experience in Unity, Unreal Engine, and low-latency networking for browser games. My background spans C++, C#, JavaScript, and WebGL, allowing me to deliver smooth, scalable gameplay across platforms.
I stand out through my mix of technical depth in AI behaviors, procedural generation, and cryptography, plus proven work on projects like VR applications at Bombardier and custom rendering/game engines. I focus on creating engaging, fast, and reliable player experiences.
Employment and project experience
Virtual Reality Programmer Intern - Bombardier (Dec 2024 to May 2025)
Computer Repair Intern - Casa Technology (2020 to 2021)