I am a Multiplayer Game Developer with over 9 years of experience specializing in real-time, scalable online games. I have a strong background in server-client architecture, WebSockets, and networking technologies that enable smooth gameplay experiences even under high concurrency. I enjoy building engaging multiplayer gameplay mechanics, matchmaking systems, and responsive user interfaces. Throughout my career, I've worked on browser-based and engine-driven games, optimizing latency and ensuring synchronization for immersive player interactions. I am passionate about solving technical challenges and delivering high-performance, low-latency games to global audiences.

Maksim Maltsev

I am a Multiplayer Game Developer with over 9 years of experience specializing in real-time, scalable online games. I have a strong background in server-client architecture, WebSockets, and networking technologies that enable smooth gameplay experiences even under high concurrency. I enjoy building engaging multiplayer gameplay mechanics, matchmaking systems, and responsive user interfaces. Throughout my career, I've worked on browser-based and engine-driven games, optimizing latency and ensuring synchronization for immersive player interactions. I am passionate about solving technical challenges and delivering high-performance, low-latency games to global audiences.

Available to hire

I am a Multiplayer Game Developer with over 9 years of experience specializing in real-time, scalable online games. I have a strong background in server-client architecture, WebSockets, and networking technologies that enable smooth gameplay experiences even under high concurrency. I enjoy building engaging multiplayer gameplay mechanics, matchmaking systems, and responsive user interfaces.

Throughout my career, I’ve worked on browser-based and engine-driven games, optimizing latency and ensuring synchronization for immersive player interactions. I am passionate about solving technical challenges and delivering high-performance, low-latency games to global audiences.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Work Experience

Lead Software Senior at Luxdone
September 1, 2023 - Present
Designed and implemented server-client architecture for a browser-based real-time multiplayer game including matchmaking, physics simulation, and synchronized player states. Addressed lag spikes and desynchronization during peak player load by introducing delta state updates, Redis-based pub/sub channels, and region-based AWS server deployment, reducing average latency by 40%.
Software Engineer at Scand
March 1, 2022 - August 12, 2025
Developed scalable backend infrastructure for real-time multiplayer games including player session management, leaderboards, and game state persistence. Mitigated CPU spikes and player disconnects from high concurrency by implementing sharded game rooms, connection pooling, and Kubernetes HPA load balancing, enabling 10k+ concurrent players without downtime.
Full Stack Developer at McKinsey
January 1, 2020 - August 12, 2025
Created browser-based multiplayer minigames featuring real-time leaderboards and chat capabilities. Improved input responsiveness in competitive sessions by optimizing WebSocket packet sizes and introducing adaptive tick rates, increasing responsiveness by 25%.
Junior Software Developer at Instinctools
March 1, 2017 - August 12, 2025
Developed multiplayer puzzle rooms with synchronized player interactions and timed challenges. Reduced slow room joining times during large tournaments by implementing asynchronous matchmaking queues and preloading assets for instant gameplay entry.

Education

Bachelor's degree in Computer Science at Polish-Japanese Academy of Information Technology
January 1, 2008 - January 1, 2012
Master's degree in Computer Science at Polish-Japanese Academy of Information Technology
January 1, 2012 - January 1, 2014

Qualifications

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Industry Experience

Software & Internet, Gaming, Education

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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