Maksim Maltsev
I am a Multiplayer Game Developer with over 9 years of experience specializing in real-time, scalable online games.
About
I am a Multiplayer Game Developer with over 9 years of experience specializing in real-time, scalable online games. I have a strong background in server-client architecture, WebSockets, and networking technologies that enable smooth gameplay experiences even under high concurrency. I enjoy building engaging multiplayer gameplay mechanics, matchmaking systems, and responsive user interfaces.
Throughout my career, I’ve worked on browser-based and engine-driven games, optimizing latency and ensuring synchronization for immersive player interactions. I am passionate about solving technical challenges and delivering high-performance, low-latency games to global audiences.
- 9 years' experience
- Joined August 2025
Industry experience
- Software & Internet
- Gaming
- Education
Work experience· 4 roles
Designed and implemented server-client architecture for a browser-based real-time multiplayer game including matchmaking, physics simulation, and synchronized player states. Addressed lag spikes and desynchronization during peak player load by introducing delta state updates, Redis-based pub/sub channels, and region-based AWS server deployment, reducing average latency by 40%.
Developed scalable backend infrastructure for real-time multiplayer games including player session management, leaderboards, and game state persistence. Mitigated CPU spikes and player disconnects from high concurrency by implementing sharded game rooms, connection pooling, and Kubernetes HPA load balancing, enabling 10k+ concurrent players without downtime.
Created browser-based multiplayer minigames featuring real-time leaderboards and chat capabilities. Improved input responsiveness in competitive sessions by optimizing WebSocket packet sizes and introducing adaptive tick rates, increasing responsiveness by 25%.
Education
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