I am a creative and detail-oriented VFX Artist specializing in stylized, real-time effects using Unreal Engine 5’s Niagara system. I excel at creating gameplay reactive VFX, concept art, and polished effects optimized for in-game performance. I enjoy experimenting with innovative techniques like distance fields and blueprint-driven effects to build modular and dynamic visual experiences. With experience rigging and animating characters and creatures, I have contributed to various student games developing magic spells and environmental effects. I am proud to have won the World of Warcraft Student Art Contest for FX and continuously seek to learn and grow within the gaming and digital art industries.

Annie Hanson

I am a creative and detail-oriented VFX Artist specializing in stylized, real-time effects using Unreal Engine 5’s Niagara system. I excel at creating gameplay reactive VFX, concept art, and polished effects optimized for in-game performance. I enjoy experimenting with innovative techniques like distance fields and blueprint-driven effects to build modular and dynamic visual experiences. With experience rigging and animating characters and creatures, I have contributed to various student games developing magic spells and environmental effects. I am proud to have won the World of Warcraft Student Art Contest for FX and continuously seek to learn and grow within the gaming and digital art industries.

Available to hire

I am a creative and detail-oriented VFX Artist specializing in stylized, real-time effects using Unreal Engine 5’s Niagara system. I excel at creating gameplay reactive VFX, concept art, and polished effects optimized for in-game performance. I enjoy experimenting with innovative techniques like distance fields and blueprint-driven effects to build modular and dynamic visual experiences.

With experience rigging and animating characters and creatures, I have contributed to various student games developing magic spells and environmental effects. I am proud to have won the World of Warcraft Student Art Contest for FX and continuously seek to learn and grow within the gaming and digital art industries.

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Work Experience

Pharmacy Technician at Bartell Drugs
February 1, 2023 - Present
Developed communication, conflict resolution, and multitasking skills under pressure in a fast-paced pharmacy environment.
Graphics TA at DigiPen Institute of Technology
April 1, 2020 - August 14, 2025
Taught Maya workflows to students, supporting them with modeling and animation tasks to enhance their digital art skills.
VFX Artist at Cyrah’s Ascent (Student Game)
December 1, 2021 - August 14, 2025
Developed gameplay-reactive visual effects including magic spells and environmental effects. Rebuilt older effects to meet performance standards and improve visual clarity.
Rigger & Animator at Grav-link (Student Game)
April 1, 2021 - August 14, 2025
Rigged and animated the main character and creatures using Autodesk Maya, aiding in bringing the first-person shooter game to life.
Spine Rigger & Animator at Nohra (Student Game)
April 1, 2020 - August 14, 2025
Illustrated and animated background creatures using Spine, producing smooth hand-animated loops and transitions for a 2D precision platformer.

Education

Bachelor of Fine Arts in Digital Art and Animation at DigiPen Institute of Technology
January 1, 2018 - January 1, 2022

Qualifications

Real-Time VFX Fundamentals for UE5 - The Gnomon Workshop
January 1, 2023 - August 14, 2025
UE5 Certificate, One Course Solution for Niagara VFX
January 1, 2023 - August 14, 2025
World of Warcraft Student Art Contest FX Winner
January 1, 2025 - August 14, 2025

Industry Experience

Gaming, Education, Media & Entertainment, Software & Internet