I am a creative and detail-oriented VFX Artist specializing in stylized, real-time effects using Unreal Engine 5’s Niagara system. I excel at creating gameplay reactive VFX, concept art, and polished effects optimized for in-game performance. I enjoy experimenting with innovative techniques like distance fields and blueprint-driven effects to build modular and dynamic visual experiences.
With experience rigging and animating characters and creatures, I have contributed to various student games developing magic spells and environmental effects. I am proud to have won the World of Warcraft Student Art Contest for FX and continuously seek to learn and grow within the gaming and digital art industries.
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