I am a senior 3D artist with extensive experience creating visually stunning game art, specializing in hard surface and organic modeling, texturing, and cinematic high poly models. I thrive on taking initiative, meeting deadlines, and producing high-quality artwork with attention to detail daily. My background spans working on complex character creation systems, physically based rendering pipelines, and real-time engine integration for AAA titles and innovative projects. Over the years, I have contributed to major game franchises and worked with leading technology companies like Apple, Tesla, and Microsoft. I am passionate about staying current with the latest tools and techniques to deliver striking games and interactive experiences, ranging from next-generation processor-intensive projects to limited mobile content. I enjoy collaborating within teams and adapting quickly to different project needs to help elevate creative visions to reality.

Zeke Garcia

I am a senior 3D artist with extensive experience creating visually stunning game art, specializing in hard surface and organic modeling, texturing, and cinematic high poly models. I thrive on taking initiative, meeting deadlines, and producing high-quality artwork with attention to detail daily. My background spans working on complex character creation systems, physically based rendering pipelines, and real-time engine integration for AAA titles and innovative projects. Over the years, I have contributed to major game franchises and worked with leading technology companies like Apple, Tesla, and Microsoft. I am passionate about staying current with the latest tools and techniques to deliver striking games and interactive experiences, ranging from next-generation processor-intensive projects to limited mobile content. I enjoy collaborating within teams and adapting quickly to different project needs to help elevate creative visions to reality.

Available to hire

I am a senior 3D artist with extensive experience creating visually stunning game art, specializing in hard surface and organic modeling, texturing, and cinematic high poly models. I thrive on taking initiative, meeting deadlines, and producing high-quality artwork with attention to detail daily. My background spans working on complex character creation systems, physically based rendering pipelines, and real-time engine integration for AAA titles and innovative projects.

Over the years, I have contributed to major game franchises and worked with leading technology companies like Apple, Tesla, and Microsoft. I am passionate about staying current with the latest tools and techniques to deliver striking games and interactive experiences, ranging from next-generation processor-intensive projects to limited mobile content. I enjoy collaborating within teams and adapting quickly to different project needs to help elevate creative visions to reality.

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Work Experience

Sr. 3D Artist at Apple
November 30, 2024 - August 15, 2025
Worked on the Synthetic Data Group (NDA), creating and managing assets used for advanced projects. Managed outsourcing and quality control for multiple tank models and skins, and created main maps and vehicles for War Park. Developed photorealistic environments for Tesla's Autopilot Simulation. Delivered innovative real-time PBR lighting pipelines and cinematic VR/MR/AR art assets during contract periods.
Sr. 3D Artist at Hit Factor (Remote)
March 31, 2023 - August 15, 2025
Created tanks and spaceships including high poly and low poly models, UVs, textures, and engine setups. Oversaw quality assurance for outsourced assets. Developed tank skins for game launches, NFT collectibles, and main maps for War Park projects.
Sr. 3D Artist at Wargaming Chicago (Remote)
July 31, 2022 - August 15, 2025
Developed complex tanks for World of Tanks Console on Xbox Series X and PlayStation 5 including the Merkava Line and Leopard 2A5. Created seasonal tank assets, performed bug fixing, and worked on detailed, high-quality models for console gaming.
Sr. 3D Artist at Apple
June 30, 2021 - August 15, 2025
Part of the Synthetic Data Group (NDA), producing high-fidelity 3D assets supporting advanced projects.
3D Artist at Tesla
October 31, 2019 - August 15, 2025
Created photorealistic environments influencing Navigate on Autopilot, Smart Summon, and Full Self-Driving simulation. Contributed to immersive, realistic training environments for automotive autonomous driving systems.
Senior 3D Artist (Contract) at Microsoft Studios | Production Studios
July 31, 2017 - August 15, 2025
Developed pipelines for lighting and postproduction for Mixed Reality Capture, including real-time PBR lighting workflows in Unity5 and Unreal Engine 4, and cinematic assets for VR interactive experiences. Collaborated remotely to deliver VR/MR/AR experiences with advanced materials and shader implementations.
Freelance 3D Artist at Freelance
September 30, 2016 - August 15, 2025
Provided 3D art services in Seattle, including modeling, texturing, and rigging for various clients and projects within the game and interactive sectors.
Senior 3D Artist (Contract) at Microsoft Studios | Good Science
September 30, 2015 - August 15, 2025
Led character customization system development for Dungeons & Dragons 4th Edition toolset, creating costumes, weapons, miniatures and rigging assets. Delivered high-resolution models and textures for integration.
3D Artist at Goblinworks
April 30, 2015 - August 15, 2025
Created models and textures for characters and environments for MMO Pathfinder Online, adhering to unique fantasy art style and multiple player races.
3D Artist (Contract) at Bungie
March 31, 2013 - August 15, 2025
Created various assets from organic to hard surface for games including characters, vehicles and environment pieces for Halo: Reach, ODST and related projects. Worked with rigging, animation, shaders, and engine setups.

Education

BA, Bachelor of Arts Game Art and Design at Art Institute of Phoenix
September 1, 2004 - August 15, 2025
Anatomical Sculpting Course at Watts Atelier of the Arts
January 1, 2005 - August 15, 2025
Painting Courses at Gage Academy of the Arts
January 1, 2012 - December 31, 2015

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services, Manufacturing