Hello, I'm a Game Developer specializing in Unity (C#) with strong experience in building multiplayer, real-time, and physics-driven games. I work across gameplay, networking, and backend systems to deliver smooth and scalable game experiences. I have hands-on experience with: Unity gameplay development (tools, UI, physics, optimization) Multiplayer systems using Netcode, Mirror, and Photon (authoritative logic, prediction, reconciliation) Backend development using .NET Web API for authentication, matchmaking, progression, and inventory Databases such as PostgreSQL & MongoDB for persistent game data Deploying scalable game servers on Linux VPS and Unity Game Server Hosting AR development using Unity AR Foundation (interactive AR gameplay & environment tracking) I focus on writing clean architecture, stable gameplay systems, and secure backend logic — making sure the whole pipeline (client + server) works smoothly. Best regards,

Fares Mohamed Abubakr

Hello, I'm a Game Developer specializing in Unity (C#) with strong experience in building multiplayer, real-time, and physics-driven games. I work across gameplay, networking, and backend systems to deliver smooth and scalable game experiences. I have hands-on experience with: Unity gameplay development (tools, UI, physics, optimization) Multiplayer systems using Netcode, Mirror, and Photon (authoritative logic, prediction, reconciliation) Backend development using .NET Web API for authentication, matchmaking, progression, and inventory Databases such as PostgreSQL & MongoDB for persistent game data Deploying scalable game servers on Linux VPS and Unity Game Server Hosting AR development using Unity AR Foundation (interactive AR gameplay & environment tracking) I focus on writing clean architecture, stable gameplay systems, and secure backend logic — making sure the whole pipeline (client + server) works smoothly. Best regards,

Available to hire

Hello,
I’m a Game Developer specializing in Unity (C#) with strong experience in building multiplayer, real-time, and physics-driven games. I work across gameplay, networking, and backend systems to deliver smooth and scalable game experiences.

I have hands-on experience with:

Unity gameplay development (tools, UI, physics, optimization)

Multiplayer systems using Netcode, Mirror, and Photon (authoritative logic, prediction, reconciliation)

Backend development using .NET Web API for authentication, matchmaking, progression, and inventory

Databases such as PostgreSQL & MongoDB for persistent game data

Deploying scalable game servers on Linux VPS and Unity Game Server Hosting

AR development using Unity AR Foundation (interactive AR gameplay & environment tracking)

I focus on writing clean architecture, stable gameplay systems, and secure backend logic — making sure the whole pipeline (client + server) works smoothly.

Best regards,

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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Language

English
Fluent
Arabic
Fluent

Work Experience

Freelance Game Developer
August 1, 2025 - August 15, 2025
Worked independently developing various games from inception to deployment between February 2020 and August 2025, focusing on gameplay programming, Unity development, and game advertisement projects.
Lead Game Developer at Bash Game Studio
September 1, 2024 - August 15, 2025
Led game development projects from September 2021 to September 2024, including creating Zone Blaster, an intense multiplayer zombie shooting game set in a post-apocalyptic world with cooperative gameplay, dynamic AI, weapon arsenals, base construction, progression systems, and competitive multiplayer modes. Also led development on Bash Bowling, an online bowling game featuring online rooms, ranked modes, PS4 controller support, and an arcade gaming experience.
Lead Game Developer at Bash Game Studio
November 1, 2020 - August 1, 2025
Led end-to-end game development for a large-scale indie project. Designed and implemented core gameplay mechanics for a real-time multiplayer billiards game. Built backend services using REST APIs, database architecture, and Redis-based backups. Implemented server-authoritative multiplayer architecture and optimized real-time physics for ball movement and collision handling. Applied advanced networking techniques including client-side prediction, interpolation, and lag compensation. Integrated Redis for caching and backend performance. Developed full in-game shop system with item handling and data synchronization. Optimized memory management and asset handling for performance and scalability.
Lead Game Developer at Reta Games
September 1, 2021 - September 1, 2024
Implemented full backend features and gameplay mechanics; built multiplayer architecture; optimized server performance; integrated Redis; built in-game shop; memory management and data synchronization.
Game Zone Blaster - Project Lead at Zone Blaster
June 1, 2023 - Present
Intense multiplayer zombie shooting game set in a post-apocalyptic world. Cooperative gameplay with dynamic zombie AI, a diverse weapon arsenal and base construction; players must strategize to survive.

Education

Bachelor's degree at Alexandria University
September 1, 2019 - June 1, 2023
Bachelor's degree in Software Industry & Multimedia at Alexandria University
September 1, 2019 - June 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment