Hello,
I’m a Game Developer specializing in Unity (C#) with strong experience in building multiplayer, real-time, and physics-driven games. I work across gameplay, networking, and backend systems to deliver smooth and scalable game experiences.
I have hands-on experience with:
Unity gameplay development (tools, UI, physics, optimization)
Multiplayer systems using Netcode, Mirror, and Photon (authoritative logic, prediction, reconciliation)
Backend development using .NET Web API for authentication, matchmaking, progression, and inventory
Databases such as PostgreSQL & MongoDB for persistent game data
Deploying scalable game servers on Linux VPS and Unity Game Server Hosting
AR development using Unity AR Foundation (interactive AR gameplay & environment tracking)
I focus on writing clean architecture, stable gameplay systems, and secure backend logic — making sure the whole pipeline (client + server) works smoothly.
Best regards,
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