I am a diligent VFX Artist with 2 years of experience in the game industry producing stylized visuals and bringing concepts to life. I have a keen interest in optimization, readability, and consider concerns from multiple disciplines in my work. I enjoy collaborating across teams and continuously improving pipelines and tools to streamline production. I am passionate about game development and visual effects, constantly expanding my skills in technical art and creative design. I have experience in both practical game and VFX work as well as concept art and illustration, and I strive to deliver compelling visual experiences that align with the artistic vision and technical requirements.

Filip Kull

I am a diligent VFX Artist with 2 years of experience in the game industry producing stylized visuals and bringing concepts to life. I have a keen interest in optimization, readability, and consider concerns from multiple disciplines in my work. I enjoy collaborating across teams and continuously improving pipelines and tools to streamline production. I am passionate about game development and visual effects, constantly expanding my skills in technical art and creative design. I have experience in both practical game and VFX work as well as concept art and illustration, and I strive to deliver compelling visual experiences that align with the artistic vision and technical requirements.

Available to hire

I am a diligent VFX Artist with 2 years of experience in the game industry producing stylized visuals and bringing concepts to life. I have a keen interest in optimization, readability, and consider concerns from multiple disciplines in my work. I enjoy collaborating across teams and continuously improving pipelines and tools to streamline production.

I am passionate about game development and visual effects, constantly expanding my skills in technical art and creative design. I have experience in both practical game and VFX work as well as concept art and illustration, and I strive to deliver compelling visual experiences that align with the artistic vision and technical requirements.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
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Work Experience

VFX Artist Intern at IGT Interactive
January 31, 2025 - August 15, 2025
Established VFX pipeline for both Unity and the in-house engine to improve the production process and visual effects integration.
Lead Technical Artist at SKILDRA: Storytelling Studios
March 31, 2023 - August 15, 2025
Collaborated closely with the Art Director to establish compelling visual designs and developed tools and pipelines to streamline art asset and animation production.

Education

Practical work making games & visual effects at The Game Assembly, Malmö
May 1, 2024 - January 31, 2025
Concept art & Illustration at Hjo folkhögskola
May 1, 2016 - January 31, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
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