I am a passionate and results-driven VFX Artist with over 3 years of experience creating high-quality visual effects for film and animation. I specialize in Houdini, Maya, and Nuke, with a strong foundation in cinematic storytelling, compositing, and post-production workflows. I love developing dynamic, story-driven effects that enhance narrative impact and visual cohesion. I am adept at troubleshooting, optimizing simulations, and collaborating with cross-functional teams to meet tight deadlines without compromising quality. I'm always exploring emerging tools and techniques to push the creative and technical boundaries of film-based VFX.

Megan Scozzese

I am a passionate and results-driven VFX Artist with over 3 years of experience creating high-quality visual effects for film and animation. I specialize in Houdini, Maya, and Nuke, with a strong foundation in cinematic storytelling, compositing, and post-production workflows. I love developing dynamic, story-driven effects that enhance narrative impact and visual cohesion. I am adept at troubleshooting, optimizing simulations, and collaborating with cross-functional teams to meet tight deadlines without compromising quality. I'm always exploring emerging tools and techniques to push the creative and technical boundaries of film-based VFX.

Available to hire

I am a passionate and results-driven VFX Artist with over 3 years of experience creating high-quality visual effects for film and animation. I specialize in Houdini, Maya, and Nuke, with a strong foundation in cinematic storytelling, compositing, and post-production workflows. I love developing dynamic, story-driven effects that enhance narrative impact and visual cohesion.

I am adept at troubleshooting, optimizing simulations, and collaborating with cross-functional teams to meet tight deadlines without compromising quality. I’m always exploring emerging tools and techniques to push the creative and technical boundaries of film-based VFX.

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Work Experience

VFX Artist at Jam Filled Entertainment
March 1, 2025 - August 15, 2025
Created high-quality visual effects for Bubble Guppies (Nickelodeon) using Houdini and Maya, enhancing character animation and environmental storytelling. Developed FX assets such as water, bubbles, and magic elements with strong animation pacing and design aesthetics. Ensured seamless integration of effects into the studio’s production pipeline by adhering to industry-standard workflows. Collaborated with animators, compositors, and directors in a fast-paced, team-oriented environment to meet tight delivery schedules. Optimized simulation workflows and tools to improve production efficiency without compromising quality. Supported promotional content development contributing to trailers and clips used for marketing and broadcast.
VFX Artist at Compulsion Games
January 1, 2025 - August 15, 2025
Designed and implemented real-time VFX in Unreal Engine for South of Midnight (Xbox), contributing to both gameplay and cinematic sequences to enhance player immersion. Placed, retimed, and fine-tuned a wide range of FX such as magic, weather, and environmental elements to support gameplay beats, narrative pacing, and visual clarity. Collaborated closely with Art and Design teams to ensure FX supported both gameplay clarity and narrative intent. Developed VFX for trailers, developer diaries, and social content aligning marketing visuals with in-game aesthetics and branding. Participated in the design of cut scenes and cinematic moments. Partnered with engineers and technical artists to improve FX pipelines, troubleshoot shaders, and identify automation opportunities.
VFX Artist at Brown Bag Films
July 1, 2024 - August 15, 2025
Oversaw FX for Dylan’s Playtime Adventures (CBC Kids), a Best New Preschool Series nominee, shaping motion graphics from concept to final output with a focus on clean design and animation principles inspired by Cinema 4D workflows. Executed stylized 2D/3D sequences using After Effects and Houdini. Built project-specific templates, animation presets, and expressions in After Effects to maintain consistency and adaptability. Maintained visual flow and timing, ensuring FX reinforced narrative beats without overpowering core animation. Delivered polished animated assets for social campaigns and broadcast promos using Adobe Creative Suite tools. Solved complex motion design challenges efficiently under tight deadlines.
VFX Artist at Sinking Ship Entertainment
July 1, 2023 - August 15, 2025
Worked on numerous VFX shots for The Sandy Cheeks Movie (Nickelodeon), Builder Brothers Dream Factory (Nelvana), and Jane (Apple TV+), contributing to a broad range of 3D and stylized 2D FX across animation and hybrid formats. Handled simulation-based FX including fire, smoke, fluids, and particles in Houdini within a USD-based pipeline to support scalable, cross-department workflows. Developed and refined materials using Arnold and V-Ray supporting both physically based rendering and stylized looks. Assembled final shots in Nuke combining FX, lighting, and plate elements for production-ready composites. Supported material lookdev and surface setup for seamless visual integration. Used Maya, Unreal Engine, and Houdini for shot production, previs, and promotional assets.
VFX Artist at Snowball Studios
July 1, 2022 - August 15, 2025
Delivered 3D VFX for Batwheels (Warner Bros), bringing energy and stylization to action-driven sequences through Houdini, Maya, and V-Ray. Aligned VFX with the show’s creative vision by fine-tuning timing, scale, and motion across shots in close collaboration with directors and editorial teams. Explored visual ideas with animated mockups and early FX passes to enable directional reviews before final execution. Created short form promos and teaser content for social media to increase show visibility and audience connection.
Social Media Content Creator at La Déesse Clinic
December 1, 2020 - August 15, 2025
Drove brand visibility and audience interaction through engaging Instagram content. Designed and sent marketing emails using Mailchimp to promote events, products, and services. Engaged with audiences via comments and messages to increase customer engagement and traffic. Created visually appealing graphics and marketing materials within Photoshop, Canva, and Illustrator. Scheduled and monitored social media content using Hootsuite for optimal posting and performance tracking.
VFX Artist at Jam Filled Entertainment
March 1, 2025 - August 15, 2025
Created high quality visual effects for Bubble Guppies (Nickelodeon) using Houdini and Maya, enhancing character animation and environmental storytelling. Developed FX assets such as water, bubbles, and magic elements with strong animation pacing and design aesthetics. Ensured seamless integration of effects into the studio’s production pipeline by adhering to industry standard workflows. Collaborated with animators, compositors, and directors in a fast-paced, team-oriented environment to meet tight delivery schedules. Optimized simulation workflows and tools to improve production efficiency without compromising quality. Supported promotional content development, contributing to trailers and clips used for marketing and broadcast.
VFX Artist at Compulsion Games
January 1, 2025 - August 15, 2025
Designed and implemented real-time VFX in Unreal Engine for South of Midnight (Xbox), enhancing both gameplay and cinematic sequences for player immersion. Placed, retimed, and fine-tuned a range of effects such as magic, weather, and environmental elements to support gameplay beats, narrative pacing, and visual clarity. Collaborated closely with Art and Design teams to ensure FX supported gameplay clarity and narrative intent. Developed VFX for trailers, developer diaries, and social content, aligning marketing visuals with in-game aesthetics and branding. Contributed to cut scene and cinematic moment design, bridging storytelling with gameplay. Partnered with engineers and technical artists to improve FX pipelines, troubleshoot shaders, and identify automation opportunities.
VFX Artist at Brown Bag Films
July 1, 2024 - August 15, 2025
Oversaw FX for Dylan’s Playtime Adventures (CBC Kids), shaping motion graphics from concept to final output with focus on clean design, rhythm, and animation principles inspired by Cinema 4D workflows. Executed stylized 2D/3D sequences using After Effects and Houdini. Built project-specific templates, presets, and expressions in After Effects for consistent and adaptable designs across deliverables. Maintained visual flow and timing to reinforce narrative beats without overpowering core animation. Delivered polished animated assets for social campaigns and broadcast promos, supporting cohesive cross-platform branding. Solved complex motion design challenges efficiently during tight deadlines.
VFX Artist at Sinking Ship Entertainment
July 1, 2023 - August 15, 2025
Worked across numerous VFX shots on The Sandy Cheeks Movie (Nickelodeon), Builder Brothers Dream Factory (Nelvana), and Jane (Apple TV+), contributing to 3D and stylized 2D FX across animation and hybrid formats. Handled simulation based FX including fire, smoke, fluids, and particles using Houdini within a USD-based pipeline, ensuring scalable workflows. Developed and refined materials using Arnold and V-Ray, supporting physically based rendering and stylized looks. Assembled final shots in Nuke combining FX, lighting, and plate elements for production-ready composites. Supported material lookdev and surface setup integrating FX and lighting. Used Maya, Unreal Engine, and Houdini for shot production, previs, and promotional assets.
VFX Artist at Snowball Studios
July 1, 2022 - August 15, 2025
Delivered 3D VFX for Batwheels (Warner Bros), adding energy and stylization to action sequences using Houdini, Maya, and V-Ray. Aligned VFX timing, scale, and motion closely with directors and editorial teams. Explored visual ideas via animated mockups and early FX passes for team review and direction adjustment. Produced short promos and teasers for social media, enhancing series visibility and engagement with younger audiences.
Social Media Content Creator at La Déesse Clinic
December 1, 2020 - August 15, 2025
Drove brand visibility and audience interaction through engaging Instagram content. Designed and sent marketing emails via Mailchimp to promote events, products, and services. Engaged with audiences through comments, messages, and campaigns to increase traffic and customer engagement. Created visually appealing graphics and marketing materials using Photoshop, Canva, and Illustrator. Managed social media scheduling and performance tracking using Hootsuite.

Education

Certificate in Foundations of VFX at CG Spectrum School of Digital Arts & Animation
January 1, 2021 - November 1, 2021
Diploma in Fashion Business Management at George Brown College
January 1, 2019 - April 1, 2020
Diploma in Fashion Tech and Design at George Brown College
September 1, 2016 - April 1, 2018
Certificate in Foundations of VFX at CG Spectrum School of Digital Arts & Animation
January 1, 2021 - November 1, 2021
Diploma in Fashion Business Management at George Brown College
January 1, 2019 - April 1, 2020
Diploma in Fashion Tech and Design at George Brown College
September 1, 2016 - April 1, 2018

Qualifications

Certificate in Foundations of VFX
January 1, 2021 - November 1, 2021
Certificate in Foundations of VFX
January 1, 2021 - November 1, 2021

Industry Experience

Media & Entertainment, Gaming, Education