I am a creative and technically versatile Game Developer and Full-Stack Developer based in Toronto, experienced in building immersive 3D and WebXR applications using Unity, Unreal Engine 5, Babylon.js, and various VR toolkits. I also create scalable web platforms leveraging ReactJS, Node.js, and MongoDB. I specialize in designing gameplay systems, XR interactions, and responsive UI/UX for cross-platform deployment. I enjoy collaborating with cross-functional teams in agile environments, delivering engaging and high-performance experiences that have reached hundreds of users and demo testers across different platforms. My work has involved full development lifecycles including prototyping, scripting, debugging, profiling, and optimization. I'm passionate about immersive technologies and strive to create modular architectures with real-time data integration to ensure smooth and enjoyable user experiences. I am always eager to learn, adapt, and grow in the dynamic fields of gaming and web development while contributing innovative solutions in XR and interactive media.

Shivansh Mahendru

I am a creative and technically versatile Game Developer and Full-Stack Developer based in Toronto, experienced in building immersive 3D and WebXR applications using Unity, Unreal Engine 5, Babylon.js, and various VR toolkits. I also create scalable web platforms leveraging ReactJS, Node.js, and MongoDB. I specialize in designing gameplay systems, XR interactions, and responsive UI/UX for cross-platform deployment. I enjoy collaborating with cross-functional teams in agile environments, delivering engaging and high-performance experiences that have reached hundreds of users and demo testers across different platforms. My work has involved full development lifecycles including prototyping, scripting, debugging, profiling, and optimization. I'm passionate about immersive technologies and strive to create modular architectures with real-time data integration to ensure smooth and enjoyable user experiences. I am always eager to learn, adapt, and grow in the dynamic fields of gaming and web development while contributing innovative solutions in XR and interactive media.

Available to hire

I am a creative and technically versatile Game Developer and Full-Stack Developer based in Toronto, experienced in building immersive 3D and WebXR applications using Unity, Unreal Engine 5, Babylon.js, and various VR toolkits. I also create scalable web platforms leveraging ReactJS, Node.js, and MongoDB. I specialize in designing gameplay systems, XR interactions, and responsive UI/UX for cross-platform deployment. I enjoy collaborating with cross-functional teams in agile environments, delivering engaging and high-performance experiences that have reached hundreds of users and demo testers across different platforms.

My work has involved full development lifecycles including prototyping, scripting, debugging, profiling, and optimization. I’m passionate about immersive technologies and strive to create modular architectures with real-time data integration to ensure smooth and enjoyable user experiences. I am always eager to learn, adapt, and grow in the dynamic fields of gaming and web development while contributing innovative solutions in XR and interactive media.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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Work Experience

XR Unity Developer at Nex Level Gaming
March 1, 2025 - Present
Collaborated with cross-functional teams to develop immersive XR environments using Unity, C#, and the XR Interaction Toolkit for Meta Quest and WebXR platforms. Designed and implemented 3D gameplay mechanics, interactive objects, and spatial UI tailored for VR headsets and browser-based XR applications. Led level design of competitive PvP arena maps with focus on player flow and balance. Prototyped multiplayer-level layouts, integrating playtest feedback to improve experience. Integrated motion input and XR interactions supporting hand tracking and controllers. Contributed to the full development lifecycle including optimization resulting in a 40% frame rate improvement. Managed sprint tasks with JIRA and GitHub Projects and performed VR UX testing and comfort tuning based on QA feedback and best practices.
Game Developer at XR Central Studios
June 30, 2023 - August 15, 2025
Led development of Indian Museum Tycoon, a simulation game commissioned by the Ministry of Culture, India, launched on the App Store and Google Play. Designed gameplay systems such as exhibit unlocking, in-game currency, and visitor flow queue system boosting performance by 25%. Built responsive UI, cutscenes, and animations with Unity Timeline and Cinemachine. Developed web-based games and 3D experiences using Babylon.js optimized for browser/mobile deployment. Contributed to a browser-based metaverse platform with interactive modular environments and multi-user features. Presented projects at national expos, including a real-time Cricket VR demo to 1,000+ attendees. Implemented performance optimizations reducing load times by 35%. Maintained source control with Git and collaborated in agile sprints.

Education

Postgraduate Certification at Sheridan College
September 1, 2024 - April 30, 2025
Postgraduate Certification at Sheridan College
September 1, 2023 - August 31, 2024
B.Tech at Northcap University
August 1, 2019 - June 30, 2023

Qualifications

WebXR, VR and AR, experiences using Three.JS – Udemy
January 11, 2030 - August 15, 2025
Build A Multiplayer Kart Racing Game in Unity 6 – Udemy
January 11, 2030 - August 15, 2025
Programming in Modern C++ – NPTEL
January 11, 2030 - August 15, 2025

Industry Experience

Gaming, Government, Software & Internet, Education, Media & Entertainment